Editing Energy Muzzle

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{{game|358}}
{{game|358}}
{{tab|o-info}}
<div class="tabber" style="float: right;">
{{tab|Energy Muzzle}}
<div class="tabbertab" title="Energy Muzzle" style="width:234px">
{{InfoWeapon358
{{InfoWeapon358
|name=Energy Muzzle
|name=Energy Muzzle
|katakana=マズルエナジー
|katakana=マズルエナジー
|romaji=Mazuru Enajī
|japname=Muzzle Energy
|jpname=Muzzle Energy
|image=Energy Muzzle KHD.png
|desc=A weapon that offers high Strength and combo reach.
|desc=A weapon that offers high Strength and combo reach.
|str=+95
|str=+95
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|ability3=[[Combo-Block]]
|ability3=[[Combo-Block]]
|get=[[Rage Gear ⑤]] (Xigbar)
|get=[[Rage Gear ⑤]] (Xigbar)
|v1=Hard-Boiled Heat
}}
}}
{{tab|c}}{{tab|+}}
</div><div class="tabbertab" title="+" style="width:234px">
{{InfoWeapon358
{{InfoWeapon358
|name=Energy Muzzle+
|name=Energy Muzzle+
|katakana=マズルエナジー+
|katakana=マズルエナジー+
|romaji=Mazuru Enajī+
|japname=Muzzle Energy+
|jpname=Muzzle Energy+
|image=Energy Muzzle KHD.png
|image=Energy Muzzle
|desc=An upgraded Energy Muzzle.<br>Offers high Strength and combo reach.
|desc=An upgraded Energy Muzzle.<br>Offers high Strength and combo reach.
|str=+105
|str=+105
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|bonusunit=+1
|bonusunit=+1
|clip=24
|clip=24
|ability1={{c|Defender|ability}}
|ability1=[[Defender (ability)|Defender]]
|ability2=[[Striker]]
|ability2=[[Striker]]
|ability3=[[Damage Control]]
|ability3=[[Damage Control]]
|get=[[Rage Gear+ ⑤]] (Xigbar)
|get=[[Rage Gear+ ⑤]] (Xigbar)
|char=Xigbar
|char=Xigbar
|v1=Hard-Boiled Heat
}}
}}
{{tab|c}}{{tab|c}}
</div></div>
The '''Energy Muzzle''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Energy Muzzle+'''.
The '''Energy Muzzle''' is a pair of Arrowguns that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Energy Muzzle+'''.


==Design==
==Design==
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==Gameplay==
==Gameplay==
In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern.
In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern. This weapon has no {{button|dsy}}-Combo.
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=a
|a11pow=0.5 x2
|a12pow=0.5 x2
|a13a=*
|a20=i
|a21pow=0.5 x2
|a22pow=0.5 x2
|a23a=*
|a30=u
|a31pow=0.75 x2
|a31crit=◯
|a31flin=◯
|a31count=◯
|a32pow=0.75 x2
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=KU
|a11pow=0.75 x4
|a11crit=◯
|a11flin=◯
|a11count=◯
}}
}}


{{Arrowgun}}
{{Arrowgun}}
{{RageGear}}
{{RageGear}}

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