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| {{game|358}} | | {{translation}} |
| {{tab|o-info}}
| | {{expand |
| {{tab|Energy Muzzle}}
| | |create= Everything.}} |
| {{InfoWeapon358 | | {{images|Days image}} |
| |name=Energy Muzzle
| | {{-}} |
| |katakana=マズルエナジー
| | {{nihongo|'''Muzzle Energy'''|マズルエナジー|Mazuru Enajī}} is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Muzzle Energy+'''. |
| |romaji=Mazuru Enajī
| |
| |jpname=Muzzle Energy | |
| |desc=A weapon that offers high Strength and combo reach.
| |
| |str=+95
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| |strunit=+3
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| |ultima=+15
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| |mag=+0
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| |magunit=+1
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| |def=+0
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| |defunit=+3
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| |rate=+8
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| |rateunit=+1
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| |bonus=+10
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| |bonusunit=+1
| |
| |clip=24
| |
| |ability1=[[Vitality Surge]]
| |
| |ability2=[[Vitality Barrier]]
| |
| |ability3=[[Combo-Block]]
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| |get=[[Rage Gear ⑤]] (Xigbar)
| |
| |v1=Hard-Boiled Heat
| |
| }} | |
| {{tab|c}}{{tab|+}} | |
| {{InfoWeapon358
| |
| |name=Energy Muzzle+
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| |katakana=マズルエナジー+
| |
| |romaji=Mazuru Enajī+
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| |jpname=Muzzle Energy+
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| |image=Energy Muzzle
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| |desc=An upgraded Energy Muzzle.<br>Offers high Strength and combo reach.
| |
| |str=+105
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| |strunit=+3
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| |ultima=+15
| |
| |mag=+0
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| |magunit=+1
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| |def=+0
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| |defunit=+3
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| |rate=+8
| |
| |rateunit=+1
| |
| |bonus=+10
| |
| |bonusunit=+1
| |
| |clip=24
| |
| |ability1={{c|Defender|ability}}
| |
| |ability2=[[Striker]]
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| |ability3=[[Damage Control]]
| |
| |get=[[Rage Gear+ ⑤]] (Xigbar)
| |
| |char=Xigbar
| |
| |v1=Hard-Boiled Heat
| |
| }} | |
| {{tab|c}}{{tab|c}} | |
| The '''Energy Muzzle''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Energy Muzzle+'''.
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| ==Design==
| |
| An Energy Muzzle Arrowgun is violet and light grey surrounded by a thick, gear-like ring. This ring is black with thin, silver edges. The black barrel is very wide and short with a similar gear-like shape to the body. The handle and guard, which is lined by six dark grey diamonds with black edges, are both silver. The diamonds flash the same color as the bullets, yellowish green, when Xigbar reloads. The bullets produce light green sparks on contact with enemies and gold ones on contact with anything else.
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| ==Gameplay==
| | {{XigbarWeapons}} |
| In Xigbar's ground combo, he fires four shots diagonally forward—two to the right and two to the left—repeats this, and then fires four larger, charged shots in the same manner. His aerial combo consists of him holding his Arrowguns together and firing four simultaneous, charged shots in a wide "X" pattern.
| | {{RagingGear}} |
| {{358Atk/o
| | {{Weapon-stub}} |
| |{{358Atk
| |
| |char=Xigbar
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| |a10=a
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| |a11pow=0.5 x2
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| |a12pow=0.5 x2
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| |a13a=*
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| |a20=i
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| |a21pow=0.5 x2
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| |a22pow=0.5 x2
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| |a23a=*
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| |a30=u
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| |a31pow=0.75 x2
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| |a31crit=◯
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| |a31flin=◯
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| |a31count=◯
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| |a32pow=0.75 x2
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| |a32crit=◯
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| |a32flin=◯
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| |a32count=◯
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| }}
| |
| |{{358Atk
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| |char=Xigbar
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| |air=*
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| |a10=KU
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| |a11pow=0.75 x4
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| |a11crit=◯
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| |a11flin=◯
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| |a11count=◯
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| }} | |
| }}
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| | |
| {{Arrowgun}} | |
| {{RageGear}} | |