Editing Element Form
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{{game|KH3| | {{game|KH3}} | ||
{{cleanup|add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox)}} | |||
{{DriveForm | {{DriveForm | ||
|name=Element Form | |name=Element Form | ||
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|romaji=Eremento Fōmu | |romaji=Eremento Fōmu | ||
|keyblades=[[Shooting Star]], [[Ever After]] | |keyblades=[[Shooting Star]], [[Ever After]] | ||
}} | }} | ||
'''Element Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that possesses aptitude in magic and long-range attacks. It allows [[Sora]] to glide along the ground and grants the ability to cast magic while moving. It is triggered by [[Shooting Star]] and [[Ever After]]. | '''Element Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that possesses aptitude in magic and long-range attacks. It allows [[Sora]] to glide along the ground and grants the ability to cast magic while moving. It is triggered by [[Shooting Star]] and [[Ever After]]. | ||
The [[Formchange]] | The [[Formchange|Formchanges]] are [[Double Arrowguns]] and [[Magic Launcher]] (Shooting Star), and [[Mirage Staff]] (Ever After). | ||
== | ==Appearance== | ||
{{Main|Form:Sora}} | {{Main|Form:Sora}} | ||
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood. | Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood. | ||
<!--Appearance in other worlds: | |||
Toy Box: Sora jacket will turn dark blue with his blocks and patterns are blue and black | |||
Monsteropolis: Sora jacket will turn to the Element form but his fur is blue with white stripes | |||
The | The Caribbean: His bandana will be a darken shade of blue but his cuff will be blue as well.His hat will have a star pattern and so will his coattail. | ||
Use correct format--> | |||
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==Mechanics== | ==Mechanics== | ||
{{section-stub}} | |||
===Abilities=== | ===Abilities=== | ||
{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px | ||
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities | |||
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!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
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|'''[[High Jump]]'''||Leap high into the air. The longer you hold {{Button|c}}, the higher the jump. | |||
|- | |||
|'''[[Doubleflight]]'''||Press {{Button|c}} while in midair to jump a second time. | |||
|- | |||
|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy. | |||
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|'''[[Leaf Bracer]]'''||Always finish casting recovery magic, even if you are hit by attacks in the process. | |||
|- | |||
|'''[[Magic Combo Thrift]]'''||Reduce MP cost by 1 with each successive magic cast. | |||
|- | |||
|'''[[Magic Galvanizer]]'''||Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect. | |||
|- | |||
|'''[[Magic Treasure Magnet]]'''||Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are. | |||
|- | |||
|'''[[MP Hastega]]'''||Recharge MP 30% faster when you run out. Stack the ability to increase the effect. | |||
|- | |||
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes. | |||
|} | |||
==Strategy== | ==Strategy== | ||
{{section-stub}} | |||
{{Form}} | {{Form}} |