Editing Element Form

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{{game|KH3|3RM}}
{{game|KH3}}
{{cleanup|add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox)}}
{{DriveForm
{{DriveForm
|name=Element Form
|name=Element Form
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|romaji=Eremento Fōmu
|romaji=Eremento Fōmu
|keyblades=[[Shooting Star]], [[Ever After]]
|keyblades=[[Shooting Star]], [[Ever After]]
|style=kh3
}}
}}
'''Element Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that possesses aptitude in magic and long-range attacks. It allows [[Sora]] to glide along the ground and grants the ability to cast magic while moving. It is triggered by [[Shooting Star]] and [[Ever After]].
'''Element Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that possesses aptitude in magic and long-range attacks. It allows [[Sora]] to glide along the ground and grants the ability to cast magic while moving. It is triggered by [[Shooting Star]] and [[Ever After]].


The [[Formchange]]s are [[Double Arrowguns]] and [[Magic Launcher]] (Shooting Star), and [[Mirage Staff]] (Ever After).  
The [[Formchange|Formchanges]] are [[Double Arrowguns]] and [[Magic Launcher]] (Shooting Star), and [[Mirage Staff]] (Ever After).  


==Design==
==Appearance==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood. This form is reminiscent of Sora's [[Wisdom Form]] in ''[[Kingdom Hearts II]]''. Element Form alters Sora's appearance in other worlds:
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants.
{{section-stub}}


*In his [[Toy Box]] form, Sora's jacket turns dark blue with his blocks and patterns being blue and black.
==Mechanics==
{{section-stub}}


*In his [[Monstropolis]] form, Sora's jacket turns into Element Form and his fur is blue with white stripes.
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities
|-
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|'''[[High Jump]]'''||Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.
|-
|'''[[Doubleflight]]'''||Press {{Button|c}} while in midair to jump a second time.
|-
|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy.
|-
|'''[[Leaf Bracer]]'''||Always finish casting recovery magic, even if you are hit by attacks in the process.
|-
|'''[[Magic Combo Thrift]]'''||Reduce MP cost by 1 with each successive magic cast.
|-
|'''[[Magic Galvanizer]]'''||Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect.
|-
|'''[[Magic Treasure Magnet]]'''||Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are.
|-
|'''[[MP Hastega]]'''||Recharge MP 30% faster when you run out. Stack the ability to increase the effect.
|-
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes.
|}


*In his [[The Caribbean]] form, Sora's bandana is a darkened shade of blue and his cuff is blue as well. His hat has a star pattern and so does his coattail.


The name refers to the form's focus on casting elemental magic.
===Combos & Finishes===
===[[Shooting Star]]===
Double Arrowguns
Sora's Shooting Star Keyblade splits and becomes a pair of auto-fire Bowguns that shoot arrows of light. While in this form, Sora's is capable of attacking with long-ranged multi-targeting shots, with his combo finisher firing many larger shots. He automatically fires a burst of shots when dodging. Sora may also enter a Auto-Shot state (named "Shooter Mode" in the Japanese version), where the camera changes to an over-the-shoulder view and shots can be properly aimed and rapid-fired not unlike a Shotlock. If Auto-Shot is activated in the air, Sora's descent will be slowed to allow him better accuracy.
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities
|-
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|'''[[Sliding Shot]]'''||Tilt and press  to fire a blast of projectiles as you evade in that direction. Only works while in combat.
|-
|'''[[Burst Shot]]'''||Fire a volley of simultaneous projectiles. (Combo finisher)
|-
|'''[[Auto-Shot]]'''||Hold {{Button|R2}} to continually fire projectiles.
|-
|'''[[Multilock]]'''||Lock on to multiple targets at once.
|}
 
===Magic Launcher===
When Sora has filled the Situation Command meter a second time after Double Arrowguns have been activated, the arrowguns can transform into a bazooka-like weapon called "Magic Launcher". While in this stage, Sora swings the bazooka with slow, heavy attacks when at close range, and will fire large, single shots with strong homing capabilities when at a distance. His melee combo finisher has the bazooka send targets upward and away with a non-projectile blast. While in Shooter Mode, he fires explosive shots one at a time. Once the meter is filled again, Sora can perform a Finish Command which launches the tip of the launcher forward, before triggering an explosion that rains down arrows of light on impact. This form's unique Shotlock is Cluster Cannonade, where Sora charges the Magic Launcher before fire a large projectile that then splits into a multitude of smaller projectiles, all with powerful homing capabilities.
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities
|-
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|'''[[Rising Blast]]'''||Knock enemies away and then blast them with a projectile. (Combo finisher)
|-
|'''[[Final Impact]]'''||Fire a projectile that results in a wide blast.
|-
|'''[[Charged Shot]]'''||Hold {{Button|R2}} to charge up energy and release it as a projectile.
|-
|'''[[Backslide]]'''||Hold {{Button|s}} to slide backward and evade attacks.
|}


==Mechanics==
Element Form's Formchanges are associated with magical attacks. Its abilities are geared to enhance Sora's magic.


===[[Ever After]]===
===Mirage Staff===
The Ever After Keyblade transforms into a long staff. While in this form, Sora glides along the ground twirling the staff, further solidifying the resemblance to Wisdom Form. When attacking, Sora unleashes Surge-like close-ranged light spells, finishing combos with a powerful beam that he can turn to aim. Sora's Dodge Roll also changes to a Quick Run-like slide that leaves behind light clones of himself, up to four. The next time Sora Attacks after a clone is created, he fires projectiles at his target while all clones concentrate fire on the target as well. As a Finish Command attack, Sora stabs the staff into the ground, causing a tall tower to rise. Raising the weapon up alongside two light clones, Sora then generates a Trinity Limit-esque orb of light that fires lasers down on enemies below in random patterns, as well as lasers that circles around. This form's unique Shotlock is Spectral Rays, which has Sora use the Mirage Staff to generate a number of crystals around him that bounce laser projectiles between each other, rapidly-damaging not just targets, but any enemies in a radius.
===Abilities===
===Abilities===
{{frm-abi-o|o=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{{frm-abi|High Jump|Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.}}
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities
{{frm-abi|Doubleflight|Press {{Button|c}} while in midair to jump a second time.}}
|-
{{frm-abi|Combo Master|Continue combos even if your swings miss the enemy.}}
!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability
{{frm-abi|Leaf Bracer|Always finish casting recovery magic, even if you are hit by attacks in the process.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-abi|Magic Combo Thrift|Reduce MP cost by 1 with each successive magic cast.}}
|-
{{frm-abi|Magic Galvanizer|Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect.}}
|'''[[Golden Rays]]'''||Blast enemies with a crisscross of magical light. (Combo finisher)
{{frm-abi|Magic Treasure Magnet|Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are.}}
|-
{{frm-abi|MP Hastega|Recharge MP 30% faster when you run out. Stack the ability to increase the effect.}}
|'''[[Revolving Rays]]'''||Fire blasts of magical light as you turn. (Combo finisher)
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}}
|-
{{frm-c}}
|'''[[Avatar Shift]]'''||Tilt and press {{Button|s}} to create a double as you evade in that direction. Only works in combat.
|-
|'''[[Avatar Barrage]]'''||Strike at foes along with the doubles you have created with Avatar Shift.
|}


==Strategy==
==Strategy==
Element Form's abilities are centered around magic. Both forms give Sora the ability to either attack from afar using [[Doubleflight]] and projectile attacks, or deal heavy area of effect damage with wide-ranged attacks. They also enhance Sora's magic spells with abilities like Magic Combo Thrift and Magic Galvanizer making them cheaper and more effective, and both variants also build up Situation Gauge very easily with their unique abilities, which allows for much more frequent Grand Magic and makes it easy to obtain other Formchanges.
{{section-stub}}
 
However, much like [[Wisdom Form]] before it, the Formchange lacks the ability to block. While Sora can attack from afar in both Forms, doing so generally deals less damage than closing the distance with other attacks, which can be a risky affair due to limited defense. Mirage Staff users can use the barriers of [[Water]] spells to aid in this regard, but Double Arrowguns and Magic Launcher remove the barrier in exchange for having the spells deal higher damage, leaving them to a long-ranged role.
{{Form}}
{{Form}}

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