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| ==Gameplay== | | ==Gameplay== |
| Upon movement, Edification leaves a pinkish-blue aura behind. On the first attack, Vexen simply turns it 90° to the left, and thrusts. Vexen then throws Edification up a few feet in front of him at a 45° and then pulls it back. The attack is the same as the first, but on the fourth he shoots in front of him for a half-second then pulls it back. The aerial combo is exactly the same as [[Scrutiny]]. Pressing {{button|dsy}} after the first attack will begin a transition to the aerial combo; pressing the button quickly will skip the first move in the alternate combo. | | Upon movement, Edification leaves a pinkish-blue aura behind. On the first attack, Vexen simply turns it 90° to the left, and thrusts. Vexen then throws Edification up a few feet in front of him at a 45° and then pulls it back. The attack is the same as the first, but on the fourth he shoots in front of him for a half-second then pulls it back. The aerial combo is exactly the same as [[Scrutiny]]. Pressing {{button|dsy}} after the first attack will result in the aerial combo. |
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| {{358Atk/o
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| |{{358Atk
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| |char=Vexen
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| |a10=o
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| |a11pow=0.63
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| |a11y=e
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| |a12a=*
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| |y12pow=0.75
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| |a20=e
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| |y20y=*
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| |a21pow=0.75
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| |y21=E
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| |a22a=*
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| |y22pow=0.75<ref name="Upswing">One can transition to the (Air) Upswing attack before the (Ground) Launch attack has been executed.</ref>
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| |a30=i
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| |y30y=*
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| |a31pow=0.88
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| |y31=O
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| |a32a=*
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| |y32pow=0.25
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| |a40=ka
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| |y40hit=2
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| |y40pow=1.5
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| |y40flin=◯
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| |y40crit=◯
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| |a41pow=0.75
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| |a41crit=◯
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| |a41count=◯
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| |a42pow=1.0
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| |a42count=◯
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| |a42crit=◯
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| |a42flin=◯
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| }}
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| |{{358Atk
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| |char=Vexen
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| |air=*
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| |a10=E
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| |a11pow=0.75
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| |a12a=*
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| |a20=O
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| |a21pow=0.25
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| |a21count=◯
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| |a22pow=1.5
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| |a22count=◯
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| |a22flin=◯
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| |a22crit=◯
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| }}}}
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| {{ShieldV}} | | {{ShieldV}} |
| {{CrisisGear}} | | {{CrisisGear}} |