Editing Dusk

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  |KH2num32=6
  |KH2num32=6
  |CFM2tab=*
  |CFM2tab=*
|358heart=—
  |358munny=6
  |358munny=6
  |358HP=0.60
  |358HP=0.48
  |358EXP=2.53
  |358EXP=2.53
  |358flinch=
  |358DEF=1.18
  |358bloom=
  |358STUN=O
  |358M1=10
  |358M1=10
  |358LVL1=2
  |358LVL1=2
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  |358M3=91
  |358M3=91
  |358LVL3=23
  |358LVL3=23
|358partdef1=1.18
  |358fire=x1.30
  |358fire=x1.30
  |358bliz=x2.00
  |358bliz=x2.00
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  |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Twilight Shard (12%), Twilight Stone (6%)
  |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Twilight Shard (12%), Twilight Stone (6%)
  |KH3world=Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum
  |KH3world=Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum
|MOMattack=Weak
|MOMground1=Standard
|MOMstage={{ns|Game|Lazy&nbsp;Afternoons}}, {{ns|Game|Sinister&nbsp;Sundown}}, {{ns|Game|The&nbsp;Afternoon&nbsp;Streets}}, {{ns|Game|Working&nbsp;Together}}, {{ns|Game|Sacred&nbsp;Moon}}, {{ns|Game|Deep&nbsp;Drive}}, {{ns|Game|Tension&nbsp;Rising}}, {{ns|Game|The&nbsp;13th&nbsp;Dilemma}}, {{ns|Game|Darkness&nbsp;of&nbsp;the&nbsp;Unknown}}, {{ns|Game|The&nbsp;Other&nbsp;Promise}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Working Together|Working&nbsp;Together&nbsp;&#8209;&nbsp;Allegro&nbsp;vivace}}
}}
}}
{{Q|We have come for you, my liege.|A Dusk to [[Roxas]]}}
{{Q|We have come for you, my liege.|A Dusk to [[Roxas]]}}
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==Story==
==Story==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Dusks are sent into [[The Other Twilight Town]] to bring back [[Roxas]], but due to [[DiZ]] wiping his memory of his time in the Organization, Roxas instead fights them off along with several [[Creeper]]s and [[Twilight Thorn]]. One Dusk poses as the virtual [[Vivi]], summoning its comrades when the [[Struggle]] match freezes. Another one poses as a dog owned by a boy and hides inside a bag on [[Sunset Hill]].
Dusks are sent into the [[Simulated Twilight Town]] to bring back [[Roxas]], but due to [[DiZ]] wiping his memory of his time in the Organization, Roxas instead fights them off along with several [[Creeper]]s and [[Twilight Thorn]]. One Dusk poses as the virtual [[Vivi]], summoning its comrades when the [[Struggle]] match freezes. Another one poses as a dog owned by a boy and hides inside a bag on [[Sunset Hill]].


[[Yen Sid]] later shows three Dusk holograms when explaining the existence of Nobodies to [[Sora]], [[Donald]], and [[Goofy]].
[[Yen Sid]] later shows three Dusk holograms when explaining the existence of Nobodies to [[Sora]], [[Donald]], and [[Goofy]].
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Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.
Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Kick-Off'''|払い蹴り|<br>Haraigeri}}|Physical|x1.0|O|Skims along the ground and sweeps opponents with legs.}}
{{Atk|{{nihongo|'''Kick-Off'''|払い蹴り|<br>Haraigeri}}|Physical|—|x1.0|O|Skims along the ground and sweeps opponents with legs.}}
{{Atk|col=3|{{nihongo|'''Head Bash'''|頭突き|<br>Zudzuki}}|Physical|x1.0|O|Approaches from a low altitude and strikes upward with head.}}
{{Atk|{{nihongo|'''Head Bash'''|頭突き|<br>Zudzuki}}|Physical|—|x1.0|O|Approaches from a low altitude and strikes upward with head.}}
{{Atk|col=3|{{nihongo|'''Sky Walk Slap'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki|lit. "Aerial Walk Attack"}}|Physical|x1.0<br>Hit 2+: x0.25|O|Slaps opponents in the face while walking upside-down in the air.}}
{{Atk|{{nihongo|'''Sky Walk Slap'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki|lit. "Aerial Walk Attack"}}|Physical|—|x1.0<br>Hit 2+: x0.25|O|Slaps opponents in the face while walking upside-down in the air.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
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Dusks have a similar attack pattern as in ''Kingdom Hearts II'', except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using [[Formchange]]s like [[Blizzard Claws]] and [[Blizzard Blades]], which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by [[Physical (element)|Physical]] attacks.
Dusks have a similar attack pattern as in ''Kingdom Hearts II'', except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using [[Formchange]]s like [[Blizzard Claws]] and [[Blizzard Blades]], which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by [[Physical (element)|Physical]] attacks.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki|}}
{{Atk|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
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|Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
|Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
}}
}}
{{atk|col=5|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri|}}
{{Atk|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri|}}
|Physical
|Physical
|—
|1.5
|1.5
|◯
|◯

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