Editing Dusk
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game|KH2|FM2|358|KH3 | {{game|KH2|FM2|358|KH3}} | ||
{{suite}} | {{suite}} | ||
{{Character | {{Character | ||
Line 8: | Line 8: | ||
|de=Dämmerling | |de=Dämmerling | ||
|tab1=KHII | |tab1=KHII | ||
|image=[[File:Dusk KHII.png| | |image=[[File:Dusk KHII.png|200px]] | ||
|tab2=KHD | |tab2=KHD | ||
|image2=[[File:Dusk KHD.png| | |image2=[[File:Dusk KHD.png|x276px|The Dusk in ''358/2 Days'']] | ||
|tab3=KHIII | |tab3=KHIII | ||
|image3=[[File:Dusk KHIII.png| | |image3=[[File:Dusk KHIII.png|x276px|The Dusk in ''KHIII'']] | ||
|game1=Kingdom Hearts II | |game1=Kingdom Hearts II | ||
|game2=Kingdom Hearts 358/2 Days | |game2=Kingdom Hearts 358/2 Days | ||
|game3=Kingdom Hearts III | |game3=Kingdom Hearts III | ||
|type=Low-ranking Nobody | |type=Low-ranking Nobody | ||
|spec=Nobody | |spec=Nobody | ||
|journalKH2=It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!<br><br>Note: It lets its guard down when its attack is parried. This is also true for all Nobodies. | |journalKH2=It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!<br><br>Note: It lets its guard down when its attack is parried. This is also true for all Nobodies. | ||
|journal358=These lesser Nobodies handle simple combat, recon and courier operations.<br>Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks. | |journal358=These lesser Nobodies handle simple combat, recon and courier operations.<br>Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks. | ||
|journalKH3=Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them.<br><br>As tough as they are to predict, there are moments when they just sort | |journalKH3=Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them.<br><br>As tough as they are to predict, there are moments when they just sort of...stand there. And when they space? Keyblade to the face. | ||
|KH2loc1=Twilight Town | |KH2loc1=Twilight Town | ||
| | |KH2LVL1=1 | ||
| | |KH2HP1=32 | ||
|KH2EXP1=6 | |||
|KH2STR1=5 | |||
|KH2DEF1=2 | |||
|KH2loc2=Twilight Town | |KH2loc2=Twilight Town | ||
| | |KH2LVL2=2 | ||
| | |KH2HP2=34 | ||
|KH2EXP2=8 | |||
|KH2STR2=6 | |||
|KH2DEF2=2 | |||
|KH2loc3=Twilight Town | |KH2loc3=Twilight Town | ||
| | |KH2LVL3=3 | ||
| | |KH2HP3=37 | ||
|KH2EXP3=9 | |||
|KH2STR3=7 | |||
|KH2DEF3=3 | |||
|KH2loc4=Twilight Town | |KH2loc4=Twilight Town | ||
| | |KH2LVL4=6 | ||
| | |KH2HP4=45 | ||
|KH2loc5= | |KH2EXP4=14 | ||
| | |KH2STR4=9 | ||
| | |KH2DEF4=4 | ||
|KH2loc5=Hollow Bastion | |||
|KH2LVL5=8 | |||
|KH2HP5=50 | |||
|KH2EXP5=18 | |||
|KH2STR5=11 | |||
|KH2DEF5=5 | |||
|KH2loc6=Twilight Town | |KH2loc6=Twilight Town | ||
| | |KH2LVL6=28 | ||
| | |KH2HP6=102 | ||
| | |KH2EXP6=153 | ||
| | |KH2STR6=27 | ||
| | |KH2DEF6=15 | ||
| | |KH2loc7=Hollow Bastion | ||
| | |KH2LVL7=30 | ||
| | |KH2HP7=107 | ||
| | |KH2EXP7=179 | ||
| | |KH2STR7=29 | ||
| | |KH2DEF7=16 | ||
| | |KH2loc8=The Land of Dragons | ||
| | |KH2LVL8=35 | ||
| | |KH2HP8=122 | ||
| | |KH2EXP8=235 | ||
| | |KH2STR8=34 | ||
| | |KH2DEF8=19 | ||
| | |KH2loc9=Beast's Castle | ||
| | |KH2LVL9=36 | ||
| | |KH2HP9=123 | ||
| | |KH2EXP9=273 | ||
| | |KH2STR9=34 | ||
| | |KH2DEF9=19 | ||
| | |KH2loc10=Port Royal | ||
| | |KH2LVL10=37 | ||
| | |KH2HP10=126 | ||
| | |KH2EXP10=291 | ||
| | |KH2STR10=35 | ||
|KH2fire= | |KH2DEF10=20 | ||
|KH2bliz= | |KH2loc11=Olympus Coliseum | ||
|KH2thun= | |KH2LVL11=39 | ||
|KH2dark= | |KH2HP11=131 | ||
| | |KH2EXP11=330 | ||
|KH2reward= | |KH2STR11=37 | ||
|KH2DEF11=21 | |||
|KH2world=Twilight Town, | |KH2loc12=Twilight Town | ||
|KH2LVL12=47 | |||
|KH2HP12=152 | |||
|KH2EXP12=516 | |||
|KH2STR12=43 | |||
|KH2DEF12=25 | |||
|KH2loc13=The World That Never Was | |||
|KH2LVL13=50 | |||
|KH2HP13=160 | |||
|KH2EXP13=600 | |||
|KH2STR13=45 | |||
|KH2DEF13=26 | |||
|KH2weapon=x1.0 | |||
|KH2fire=x1.0 | |||
|KH2bliz=x1.0 | |||
|KH2thun=x1.0 | |||
|KH2dark=x1.0 | |||
|KH2other=x1.0 | |||
|KH2reward=(1) MP Ball x4<br>Twilight Shard (10%), Serenity Stone (2%){{KHII}} | |||
|KH2world=Twilight Town, Hollow Bastion, The Land of Dragons, Olympus Coliseum, Beast's Castle, Port Royal, The World That Never Was | |||
|KH2cup1=Titan Cup | |KH2cup1=Titan Cup | ||
|KH2match11=1 | |KH2match11=1 | ||
|KH2num11=3 | |KH2num11=3 | ||
| | |CKH2LVL1=41 | ||
|CKH2HP1=138 | |||
|CKH2EXP1=— | |||
|CKH2STR1=39 | |||
|CKH2DEF1=22 | |||
|KH2cup2=Titan Paradox Cup | |KH2cup2=Titan Paradox Cup | ||
|KH2match21=1 | |KH2match21=1 | ||
|KH2num21=3 | |KH2num21=3 | ||
| | |CKH2LVL2=80 | ||
| | |CKH2HP2=240 | ||
|CKH2EXP2=— | |||
|CKH2STR2=70 | |||
|CKH2DEF2=41 | |||
|KH2cup3=Hades Paradox Cup | |KH2cup3=Hades Paradox Cup | ||
|KH2match31=19 | |KH2match31=19 | ||
Line 94: | Line 128: | ||
|KH2match32=38 | |KH2match32=38 | ||
|KH2num32=6 | |KH2num32=6 | ||
| | |CKH2LVL3=99 | ||
|CKH2HP3=290 | |||
|CKH2EXP3=— | |||
|CKH2STR3=87 | |||
|CKH2DEF3=51 | |||
|358heart=— | |||
|358munny=6 | |358munny=6 | ||
|358HP=0. | |358HP=0.48 | ||
|358EXP=2.53 | |358EXP=2.53 | ||
| | |358DEF=1.18 | ||
| | |358STUN=O | ||
|358M1=10 | |358M1=10 | ||
|358LVL1=2 | |358LVL1=2 | ||
Line 106: | Line 145: | ||
|358M3=91 | |358M3=91 | ||
|358LVL3=23 | |358LVL3=23 | ||
|358fire=x1.30 | |358fire=x1.30 | ||
|358bliz=x2.00 | |358bliz=x2.00 | ||
Line 119: | Line 157: | ||
|358reward6=Range Tech++ (20%) | |358reward6=Range Tech++ (20%) | ||
|358world=The World That Never Was | |358world=The World That Never Was | ||
}} | }} | ||
{{Q|We have come for you, my liege.|A Dusk to | {{Q|We have come for you, my liege.|A Dusk to Roxas}} | ||
The '''Dusk''' is a low-ranking [[Nobody]] that is found in ''[[Kingdom Hearts II]]'' | The '''Dusk''' is a low-ranking [[Nobody]] that is found in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. Dusks are the most common Nobodies. They are the only types of low Nobody known to be able to speak, and are used by [[Organization XIII]] for simple recon and courier operations. Higher-ranking Nobodies are sometimes threatened with being transformed into Dusks as an extreme form of punishment. | ||
==Story== | ==Story== | ||
Dusks are sent into the [[Simulated Twilight Town]] to bring back [[Roxas]], but due to DiZ wiping his memory of his time in the Organization, Roxas instead fights them off along with several [[Creeper]]s and [[Twilight Thorn]]. One Dusk poses as the virtual [[Vivi]], summoning its comrades when the [[Struggle]] match freezes. | |||
Dusks are sent into [[ | |||
[[Yen Sid]] later shows three | [[Yen Sid]] later shows three Dusks holograms when explaining the existence of Nobodies to [[Sora]], [[Donald]], and Goofy. | ||
During the [[Battle of the 1000 Heartless]], | During the [[Battle of the 1000 Heartless]], Dusk fight against [[Armored Knight]] Heartless. However, once Maleficent orders them to focus on Sora, Donald and Goofy, the Dusks team up with them. [[Saïx]] summons some Dusks to take out a small battalion of [[Soldier]]s summoned by Maleficent. They then pin Maleficent to the ground, forcing her to flee through a [[Corridor of Darkness]]. | ||
In [[The World That Never Was]], Dusks and a [[Neoshadow]] attempt to prevent [[King Mickey]] from advancing up [[Naught's Skyway]]. He slays them all to save DiZ. | In [[The World That Never Was]], Dusks and a [[Neoshadow]] attempt to prevent [[King Mickey]] from advancing up [[Naught's Skyway]]. He slays them all to save DiZ. | ||
==Design== | ==Design== | ||
A Dusk has a thin, sinuous body that is capable of dumbfounding feats of flexibility. It has a large, cylindrical head with a flat top that is emblazoned with the | A Dusk has a thin, sinuous body that is capable of dumbfounding feats of flexibility. It has a large, cylindrical head with a flat top that is emblazoned with the Nobody symbol. Its body seems to be covered in a light grey jumpsuit, and its "mouth" is actually a zipper that undoes itself to reveal its actual, grey, sharp-toothed mouth underneath. It appears to be fairly muscular, though its arms and legs are very thin. The sides of its body are lined by a black line, which pulses weakly with light. Its feet and hands are pointed and lack digits, and its hands each sport two black bands around them. | ||
The Dusk's name refers to the period of time when the sun begins to set and twilight begins to set in. This emphasizes how Nobodies are beings of neither [[Light]] nor [[Darkness]], but are closer to the Darkness. | The Dusk's name refers to the period of time when the sun begins to set and twilight begins to set in. This emphasizes how Nobodies are beings of neither [[Light]] nor [[Darkness]], but are closer to the Darkness. | ||
==Strategy== | ==Strategy== | ||
Dusks are fairly weak and require little strategy, but can be a bit troublesome in large groups at the beginning of the game, especially when paired with the [[Creeper]] Nobody. The Reversal reaction command can help as it stuns the Dusk and any surrounding Dusks and Creepers. However, although this strategy works well playing as [[Roxas]] (because of the shorter combos), when at high levels they can eliminated with ease. Reversal can also be used to avoid other Nobodies as they normally appear with others. Also fire magic and thunder magic can help greatly when playing as [[Sora]] in case they surround him. | |||
Dusks are fairly weak and require little strategy, but can be a bit troublesome in large groups at the beginning of the game, especially when paired with the [[Creeper]] Nobody. The | |||
Dusks can also be battled in ''Kingdom Hearts 358/2 Days'' during several missions located in [[The World That Never Was]]. | |||
Dusks | |||
==Other | ==Other Appearances== | ||
===''Kingdom Hearts 358/2 Days'' manga=== | ===''Kingdom Hearts 358/2 Days'' manga=== | ||
Dusks appear to be very mischievous, drawing on Roxas's face with markers during his early days in Organization XIII, and when he fell into a coma, making him look like {{w|Groucho Marx}} on Day 29, and [[Xigbar]] on Day 30. Afterwards, [[Xion]] would clean his face daily, but this only prompted them to draw in permanent marker. They also seem to perform servitude roles for the other members of the Organization, such as giving [[Xaldin]] a shave. | Dusks appear to be very mischievous, drawing on Roxas's face with markers during his early days in Organization XIII, and when he fell into a coma, making him look like {{w|Groucho Marx}} on Day 29, and [[Xigbar]] on Day 30. Afterwards, [[Xion]] would clean his face daily, but this only prompted them to draw in permanent marker. They also seem to perform servitude roles for the other members of the Organization, such as giving [[Xaldin]] a shave. | ||
One particular Dusk develops a fascination with Xion, as she was the only member to treat it with kindness. It later perishes after trying to "slow down" | One particular Dusk develops a fascination with Xion, as she was the only member to treat it with kindness. It later perishes after trying to "slow down" Riku under Saïx's orders before leaving behind {{w|Aster tataricus}} flowers for Xion, a reference to the meaning of her name.{{?}}<!--Cite the chapters the relationship with the Dusk is shown and when it dies and leaves the flowers for Xion--> | ||
==Trivia== | ==Trivia== | ||
*Dusks are the first common enemy to be specifically mentioned outside of [[Jiminy's Journal]]; in this case, they are referred to as such by | *Dusks are the first common enemy to be specifically mentioned outside of [[Jiminy's Journal]]; in this case, they are referred to as such by Axel and [[Yen Sid]]. | ||
*A glitch in the North American ''Kingdom Hearts II'' causes a Dusk to randomly pop out of one summoned by Axel while it is being fought. | *A glitch in the North American ''Kingdom Hearts II'' causes a Dusk to randomly pop out of one summoned by Axel while it is being fought. | ||
{{NobodyDirectory}} | {{NobodyDirectory}} |