Editing Dusk

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{{game|KH2|FM2|358|KH3|3RM|MOM}}
{{game|KH2|FM2|358|KH3}}
{{suite}}
{{suite}}
{{Character
{{Character
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  |de=Dämmerling
  |de=Dämmerling
  |tab1=KHII
  |tab1=KHII
  |image=[[File:Dusk KHII.png|300x400px]]
  |image=[[File:Dusk KHII.png|200px]]
  |tab2=KHD
  |tab2=KHD
  |image2=[[File:Dusk KHD.png|300x400px]]
  |image2=[[File:Dusk KHD.png|x276px|The Dusk in ''358/2 Days'']]
  |tab3=KHIII
  |tab3=KHIII
  |image3=[[File:Dusk KHIII.png|300x400px]]
  |image3=[[File:Dusk KHIII.png|x276px|The Dusk in ''KHIII'']]
  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
  |game2=Kingdom Hearts 358/2 Days
  |game2=Kingdom Hearts 358/2 Days
  |game3=Kingdom Hearts III
  |game3=Kingdom Hearts III
|game4=Kingdom Hearts Melody of Memory
  |type=Low-ranking Nobody
  |type=Low-ranking Nobody
  |spec=Nobody
  |spec=Nobody
  |journalKH2=It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!<br><br>Note: It lets its guard down when its attack is parried. This is also true for all Nobodies.
  |journalKH2=It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!<br><br>Note: It lets its guard down when its attack is parried. This is also true for all Nobodies.
  |journal358=These lesser Nobodies handle simple combat, recon and courier operations.<br>Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks.
  |journal358=These lesser Nobodies handle simple combat, recon and courier operations.<br>Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks.
  |journalKH3=Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them.<br><br>As tough as they are to predict, there are moments when they just sort of…stand there. And when they space? Keyblade to the face.
  |journalKH3=Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them.<br><br>As tough as they are to predict, there are moments when they just sort of...stand there. And when they space? Keyblade to the face.
|KH2HP=1.6
|KH2EXP=1.5
  |KH2loc1=Twilight Town
  |KH2loc1=Twilight Town
  |KH2enc1=Roxas Days 1–3
  |KH2LVL1=1
  |KH2LV1=1
|KH2HP1=32
|KH2EXP1=6
  |KH2STR1=5
|KH2DEF1=2
  |KH2loc2=Twilight Town
  |KH2loc2=Twilight Town
  |KH2enc2=Roxas Day 4
  |KH2LVL2=2
  |KH2LV2=2
  |KH2HP2=34
|KH2EXP2=8
|KH2STR2=6
|KH2DEF2=2
  |KH2loc3=Twilight Town
  |KH2loc3=Twilight Town
  |KH2enc3=Roxas Day 6
  |KH2LVL3=3
  |KH2LV3=3
  |KH2HP3=37
|KH2EXP3=9
|KH2STR3=7
|KH2DEF3=3
  |KH2loc4=Twilight Town
  |KH2loc4=Twilight Town
  |KH2enc4=Episode 0 (pre-Mysterious Tower)
  |KH2LVL4=6
  |KH2LV4=6
|KH2HP4=45
  |KH2loc5=Twilight Town
|KH2EXP4=14
  |KH2enc5=Episode 1
|KH2STR4=9
  |KH2LV5=28
  |KH2DEF4=4
  |KH2loc5=Hollow Bastion
|KH2LVL5=8
|KH2HP5=50
|KH2EXP5=18
  |KH2STR5=11
  |KH2DEF5=5
  |KH2loc6=Twilight Town
  |KH2loc6=Twilight Town
  |KH2enc6=Episode 2
  |KH2LVL6=28
  |KH2LV6=47
|KH2HP6=102
  |KH2loc7=Radiant Garden
|KH2EXP6=153
  |KH2enc7=Episode 1
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  |KH2LV7=8
  |KH2DEF6=15
  |KH2loc8=Radiant Garden
  |KH2loc7=Hollow Bastion
  |KH2enc8=Episode 2 (post-Space Paranoids)
  |KH2LVL7=30
  |KH2LV8=30
  |KH2HP7=107
  |FM2loc9=Radiant Garden
  |KH2EXP7=179
  |FM2enc9=Cavern of Remembrance
  |KH2STR7=29
  |FM2LV9=75
  |KH2DEF7=16
  |KH2LV10=30
  |KH2loc8=The Land of Dragons
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  |KH2LVL8=35
  |KH2enc10=Episode 2
  |KH2HP8=122
  |KH2LV9=35
  |KH2EXP8=235
  |KH2loc11=Beast's Castle
  |KH2STR8=34
  |KH2enc11=Episode 2
  |KH2DEF8=19
  |KH2LV11=36
  |KH2loc9=Beast's Castle
  |KH2loc12=Olympus Coliseum
  |KH2LVL9=36
  |KH2enc12=Episode 2
  |KH2HP9=123
  |KH2LV12=39
  |KH2EXP9=273
  |KH2loc13=Port Royal
  |KH2STR9=34
  |KH2enc13=Episode 2
  |KH2DEF9=19
  |KH2LV13=37
  |KH2loc10=Port Royal
  |KH2loc14=The World That Never Was
  |KH2LVL10=37
  |KH2enc14=
|KH2HP10=126
  |KH2LV14=50
|KH2EXP10=291
  |KH2phys=×1.0
|KH2STR10=35
  |KH2fire=×1.0
|KH2DEF10=20
  |KH2bliz=×1.0
|KH2loc11=Olympus Coliseum
  |KH2thun=×1.0
|KH2LVL11=39
  |KH2dark=×1.0
|KH2HP11=131
  |KH2neut=×1.0
|KH2EXP11=330
  |KH2reward=MP prize (1) ×4, Twilight Shard (10%), Serenity Stone (2%)<br><br>'''Roxas Day 1'''<br>HP prize (5) ×5, Munny (10) ×15<br><br>'''Roxas Days 2–6'''<br>HP prize (1) ×4, Munny (5) ×1, Potion (10%)<ref name="potion">Only after reaching the Station of Serenity</ref>
  |KH2STR11=37
|FM2reward=MP prize (1) ×4, Twilight Shard (10%)<br><br>'''Roxas Day 1'''<br>HP prize (5) ×5, Munny (10) ×15<br><br>'''Roxas Days 2–6'''<br>HP prize (1) ×4, Munny (5) ×1, Potion (10%)<ref name="potion" />
  |KH2DEF11=21
  |KH2world=Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, The World That Never Was
|KH2loc12=Twilight Town
|FM2tab=*
|KH2LVL12=47
|CKH2HP=1.6
|KH2HP12=152
|CKH2LV1=41
|KH2EXP12=516
|CFM2LV1=45
|KH2STR12=43
|KH2DEF12=25
|KH2loc13=The World That Never Was
  |KH2LVL13=50
  |KH2HP13=160
|KH2EXP13=600
|KH2STR13=45
|KH2DEF13=26
  |KH2weapon=x1.0
  |KH2fire=x1.0
  |KH2bliz=x1.0
  |KH2thun=x1.0
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(1) MP Ball x4<br>Twilight Shard (10%), Serenity Stone (2%){{KHII}}
  |KH2world=Twilight Town, Hollow Bastion, The Land of Dragons, Olympus Coliseum, Beast's Castle, Port Royal, The World That Never Was
  |KH2cup1=Titan Cup
  |KH2cup1=Titan Cup
  |KH2match11=1
  |KH2match11=1
  |KH2num11=3
  |KH2num11=3
  |CKH2LV2=80
  |CKH2LVL1=41
|CKH2HP1=138
|CKH2EXP1=—
|CKH2STR1=39
|CKH2DEF1=22
  |KH2cup2=Titan Paradox Cup
  |KH2cup2=Titan Paradox Cup
  |KH2match21=1
  |KH2match21=1
  |KH2num21=3
  |KH2num21=3
  |CKH2LV3=99
  |CKH2LVL2=80
  |CFM2LV3=99FM
  |CKH2HP2=240
|CKH2EXP2=—
|CKH2STR2=70
|CKH2DEF2=41
  |KH2cup3=Hades Paradox Cup
  |KH2cup3=Hades Paradox Cup
  |KH2match31=19
  |KH2match31=19
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  |KH2match32=38
  |KH2match32=38
  |KH2num32=6
  |KH2num32=6
  |CFM2tab=*
  |CKH2LVL3=99
|CKH2HP3=290
|CKH2EXP3=—
|CKH2STR3=87
|CKH2DEF3=51
|358heart=—
  |358munny=6
  |358munny=6
  |358HP=0.60
  |358HP=0.48
  |358EXP=2.53
  |358EXP=2.53
  |358flinch=
  |358DEF=1.18
  |358bloom=
  |358STUN=O
  |358M1=10
  |358M1=10
  |358LVL1=2
  |358LVL1=2
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  |358M3=91
  |358M3=91
  |358LVL3=23
  |358LVL3=23
|358partdef1=1.18
  |358fire=x1.30
  |358fire=x1.30
  |358bliz=x2.00
  |358bliz=x2.00
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  |358reward6=Range Tech++ (20%)
  |358reward6=Range Tech++ (20%)
  |358world=The World That Never Was
  |358world=The World That Never Was
|KH3HP0=1.5
|KH3EXP0=1.5
|KH3loc1=Twilight Town
|KH3LV1=10
|KH3loc2=Twilight Town
|KH3enc2=Battlegate 3
|KH3LV2=60
|KH3loc3=Kingdom of Corona
|KH3LV3=14
|KH3loc4=Kingdom of Corona
|KH3enc4=B
|KH3LV4=18
|KH3loc5=Kingdom of Corona
|KH3enc5=C
|KH3LV5=26
|KH3loc6=Kingdom of Corona
|KH3enc6=D
|KH3LV6=34
|KH3loc7=Arendelle
|KH3LV7=26
|KH3loc8=Arendelle
|KH3enc8=C
|KH3LV8=30
|KH3loc9=Arendelle
|KH3enc9=D
|KH3LV9=38
|KH3loc10=Arendelle
|KH3enc10=Battlegate 9
|KH3LV10=60
|KH3loc11=Keyblade Graveyard
|KH3LV11=42
|KH3HP11=0.5
|KH3EXP11=0.3
|KH3loc12=Scala ad Caelum
|KH3LV12=50
|KH3phys=×1.0
|KH3fire=×1.0
|KH3bliz=×1.5
|KH3thun=×1.0
|KH3water=×1.0
|KH3aero=×1.0
|KH3dark=×1.0
|KH3neutral=×1.0
|KH3rapid=×1.0
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=0
|KH3rev=6
|KH3att=×1.1
|KH3dam=—
|KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Twilight Shard (12%), Twilight Stone (6%)
|KH3world=Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum
|MOMattack=Weak
|MOMground1=Standard
|MOMstage={{ns|Game|Lazy&nbsp;Afternoons}}, {{ns|Game|Sinister&nbsp;Sundown}}, {{ns|Game|The&nbsp;Afternoon&nbsp;Streets}}, {{ns|Game|Working&nbsp;Together}}, {{ns|Game|Sacred&nbsp;Moon}}, {{ns|Game|Deep&nbsp;Drive}}, {{ns|Game|Tension&nbsp;Rising}}, {{ns|Game|The&nbsp;13th&nbsp;Dilemma}}, {{ns|Game|Darkness&nbsp;of&nbsp;the&nbsp;Unknown}}, {{ns|Game|The&nbsp;Other&nbsp;Promise}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Working Together|Working&nbsp;Together&nbsp;&#8209;&nbsp;Allegro&nbsp;vivace}}
}}
}}
{{Q|We have come for you, my liege.|A Dusk to [[Roxas]]}}
{{Q|We have come for you, my liege.|A Dusk to Roxas}}
The '''Dusk''' is a low-ranking [[Nobody]] that is found in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts III]]''. Dusks are the most common Nobodies. They are the only types of low Nobody known to be able to speak, and are used by [[Organization XIII]] for simple recon and courier operations. Higher-ranking Nobodies are sometimes threatened with being transformed into Dusks as an extreme form of punishment.
The '''Dusk''' is a low-ranking [[Nobody]] that is found in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. Dusks are the most common Nobodies. They are the only types of low Nobody known to be able to speak, and are used by [[Organization XIII]] for simple recon and courier operations. Higher-ranking Nobodies are sometimes threatened with being transformed into Dusks as an extreme form of punishment.


==Story==
==Story==
===''Kingdom Hearts II''===
Dusks are sent into the [[Simulated Twilight Town]] to bring back [[Roxas]], but due to DiZ wiping his memory of his time in the Organization, Roxas instead fights them off along with several [[Creeper]]s and [[Twilight Thorn]]. One Dusk poses as the virtual [[Vivi]], summoning its comrades when the [[Struggle]] match freezes.
Dusks are sent into [[The Other Twilight Town]] to bring back [[Roxas]], but due to [[DiZ]] wiping his memory of his time in the Organization, Roxas instead fights them off along with several [[Creeper]]s and [[Twilight Thorn]]. One Dusk poses as the virtual [[Vivi]], summoning its comrades when the [[Struggle]] match freezes. Another one poses as a dog owned by a boy and hides inside a bag on [[Sunset Hill]].


[[Yen Sid]] later shows three Dusk holograms when explaining the existence of Nobodies to [[Sora]], [[Donald]], and [[Goofy]].
[[Yen Sid]] later shows three Dusks holograms when explaining the existence of Nobodies to [[Sora]], [[Donald]], and Goofy.


During the [[Battle of the 1000 Heartless]], Dusks fight against [[Armored Knight]] [[Heartless]]. However, once [[Maleficent]] orders them to focus on Sora, Donald and Goofy, the Dusks team up with them. [[Saïx]] summons some Dusks to take out a small battalion of [[Soldier]]s summoned by Maleficent. They then pin Maleficent to the ground, forcing her to flee through a [[Corridor of Darkness]].
During the [[Battle of the 1000 Heartless]], Dusk fight against [[Armored Knight]] Heartless. However, once Maleficent orders them to focus on Sora, Donald and Goofy, the Dusks team up with them. [[Saïx]] summons some Dusks to take out a small battalion of [[Soldier]]s summoned by Maleficent. They then pin Maleficent to the ground, forcing her to flee through a [[Corridor of Darkness]].


In [[The World That Never Was]], Dusks and a [[Neoshadow]] attempt to prevent [[King Mickey]] from advancing up [[Naught's Skyway]]. He slays them all to save DiZ.
In [[The World That Never Was]], Dusks and a [[Neoshadow]] attempt to prevent [[King Mickey]] from advancing up [[Naught's Skyway]]. He slays them all to save DiZ.
===''Kingdom Hearts III''===
When Sora, Donald, and Goofy initially arrive in [[Twilight Town]] and discuss Roxas, several Dusks appear, asking if he seeks "[their] liege". Later, [[Xemnas]] summons several Dusks outside the [[Old Mansion]] in order to supplement the Neoshadows summoned by [[Ansem, Seeker of Darkness]].
When Ansem the Wise is brought to Twilight Town, [[Hayner]], [[Pence]], and [[Olette]] attack the Seeker of Darkness. [[Vexen]] sends several Dusks to aid them, with one cushioning Hayner's fall when the [[Dark Figure]] throws him at the wall surrounding the Old Mansion.


==Design==
==Design==
A Dusk has a thin, sinuous body that is capable of dumbfounding feats of flexibility. It has a large, cylindrical head with a flat top that is emblazoned with the [[Symbols in the Kingdom Hearts series#Nobody|Nobody symbol]]. Its body seems to be covered in a light grey jumpsuit, and its "mouth" is actually a zipper that undoes itself to reveal its actual, grey, sharp-toothed mouth underneath. It appears to be fairly muscular, though its arms and legs are very thin. The sides of its body are lined by a black line, which pulses weakly with light. Its feet and hands are pointed and lack digits, and its hands each sport two black bands around them.
A Dusk has a thin, sinuous body that is capable of dumbfounding feats of flexibility. It has a large, cylindrical head with a flat top that is emblazoned with the Nobody symbol. Its body seems to be covered in a light grey jumpsuit, and its "mouth" is actually a zipper that undoes itself to reveal its actual, grey, sharp-toothed mouth underneath. It appears to be fairly muscular, though its arms and legs are very thin. The sides of its body are lined by a black line, which pulses weakly with light. Its feet and hands are pointed and lack digits, and its hands each sport two black bands around them.


The Dusk's name refers to the period of time when the sun begins to set and twilight begins to set in. This emphasizes how Nobodies are beings of neither [[Light]] nor [[Darkness]], but are closer to the Darkness.
The Dusk's name refers to the period of time when the sun begins to set and twilight begins to set in. This emphasizes how Nobodies are beings of neither [[Light]] nor [[Darkness]], but are closer to the Darkness.


==Strategy==
==Strategy==
===''Kingdom Hearts II''===
Dusks are fairly weak and require little strategy, but can be a bit troublesome in large groups at the beginning of the game, especially when paired with the [[Creeper]] Nobody. The Reversal reaction command can help as it stuns the Dusk and any surrounding Dusks and Creepers. However, although this strategy works well playing as [[Roxas]] (because of the shorter combos), when at high levels they can eliminated with ease. Reversal can also be used to avoid other Nobodies as they normally appear with others. Also fire magic and thunder magic can help greatly when playing as [[Sora]] in case they surround him.
Dusks are fairly weak and require little strategy, but can be a bit troublesome in large groups at the beginning of the game, especially when paired with the [[Creeper]] Nobody. The '''Reversal''' [[Reaction Command]] can help as it stuns the Dusk and any surrounding Dusks and Creepers. However, although this strategy works well playing as Roxas (because of the shorter combos), when at high levels, they can be eliminated with ease. Reversal can also be used to avoid other Nobodies as they normally appear with others. Also, [[Fire]] [[magic]] and [[Thunder]] magic can help greatly when playing as [[Sora]] in case they surround him.
 
Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Kick-Off'''|払い蹴り|<br>Haraigeri}}|Physical|x1.0|O|Skims along the ground and sweeps opponents with legs.}}
{{Atk|col=3|{{nihongo|'''Head Bash'''|頭突き|<br>Zudzuki}}|Physical|x1.0|O|Approaches from a low altitude and strikes upward with head.}}
{{Atk|col=3|{{nihongo|'''Sky Walk Slap'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki|lit. "Aerial Walk Attack"}}|Physical|x1.0<br>Hit 2+: x0.25|O|Slaps opponents in the face while walking upside-down in the air.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Reversal'''|スライドターン|<br>Suraido Tān|lit. "Slide Turn"}}|—|—|Can be used when near a Dusk that is not already either attacking or confused by Reversal.<br>Quickly circle behind a Dusk, confusing and incapacitating all nearby Dusks and Creepers for a short time.}}
{{rc|c}}
 
===''Kingdom Hearts 358/2 Days''===
Dusks can be battled in ''Kingdom Hearts 358/2 Days'' during several missions located in [[The World That Never Was]]. They can easily be dispatched by staying at a distance and using [[Blizzard]] magic, which they are weak to, and blocking their spinning charge attack which is generally easy to react to.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Lunge'''|突き|<br>Tsuki}}
|{{AT|att}} —
|—
|2.10
|△
|Twists its body back and then thrusts its arm forward at the target.
}}
{{Atk|{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}}
|{{AT|att}} —
|—
|1.30
|△
|Rushes at the target through the air while spinning.
}}
{{Atk-c}}


===''Kingdom Hearts III''===
Dusks can also be battled in ''Kingdom Hearts 358/2 Days'' during several missions located in [[The World That Never Was]].
Dusks have a similar attack pattern as in ''Kingdom Hearts II'', except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using [[Formchange]]s like [[Blizzard Claws]] and [[Blizzard Blades]], which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by [[Physical (element)|Physical]] attacks.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki|}}
|Physical
|—
|1.0
|◯
|2
|Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
}}
{{atk|col=5|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri|}}
|Physical
|—
|1.5
|◯
|2
|Performs a side-to-side sweeping kick with both legs at ground level.
}}
{{Atk-c}}


==Other appearances==
==Other Appearances==
===''Kingdom Hearts 358/2 Days'' manga===
===''Kingdom Hearts 358/2 Days'' manga===
Dusks appear to be very mischievous, drawing on Roxas's face with markers during his early days in Organization XIII, and when he fell into a coma, making him look like {{w|Groucho Marx}} on Day 29, and [[Xigbar]] on Day 30. Afterwards, [[Xion]] would clean his face daily, but this only prompted them to draw in permanent marker. They also seem to perform servitude roles for the other members of the Organization, such as giving [[Xaldin]] a shave.
Dusks appear to be very mischievous, drawing on Roxas's face with markers during his early days in Organization XIII, and when he fell into a coma, making him look like {{w|Groucho Marx}} on Day 29, and [[Xigbar]] on Day 30. Afterwards, [[Xion]] would clean his face daily, but this only prompted them to draw in permanent marker. They also seem to perform servitude roles for the other members of the Organization, such as giving [[Xaldin]] a shave.


One particular Dusk develops a fascination with Xion, as she was the only member to treat it with kindness. It later perishes after trying to "slow down" [[Riku]] under Saïx's orders before leaving behind {{w|Aster tataricus}} flowers for Xion, a reference to the meaning of her name.{{?}}<!--Cite the chapters the relationship with the Dusk is shown and when it dies and leaves the flowers for Xion-->
One particular Dusk develops a fascination with Xion, as she was the only member to treat it with kindness. It later perishes after trying to "slow down" Riku under Saïx's orders before leaving behind {{w|Aster tataricus}} flowers for Xion, a reference to the meaning of her name.{{?}}<!--Cite the chapters the relationship with the Dusk is shown and when it dies and leaves the flowers for Xion-->


==Trivia==
==Trivia==
*Dusks are the first common enemy to be specifically mentioned outside of [[Jiminy's Journal]]; in this case, they are referred to as such by [[Axel]] and [[Yen Sid]].  
*Dusks are the first common enemy to be specifically mentioned outside of [[Jiminy's Journal]]; in this case, they are referred to as such by Axel and [[Yen Sid]].  
*A glitch in the North American ''Kingdom Hearts II'' causes a Dusk to randomly pop out of one summoned by Axel while it is being fought.
*A glitch in the North American ''Kingdom Hearts II'' causes a Dusk to randomly pop out of one summoned by Axel while it is being fought.
==Notes and references==
{{reflist}}
{{NobodyDirectory}}
{{NobodyDirectory}}

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