Editing Dual Head

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{{game|358}}
{{game|358}}
{{tab|o-info}}
{{images|Days image}}
{{tab|Dual Head}}
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Dual Head" style="width:234px">
{{InfoWeapon358
{{InfoWeapon358
|name=Dual Head
|name=Dual Head
|katakana=デュアルヘッド
|katakana= デュアルヘッド
|romaji=Dyuaru Heddo
|image=
|desc=A weapon that enables your attacks to reach a wide area and deal heavy damage.
|desc=A weapon that enables your attacks to<br>reach a wide area and deal heavy<br>damage.
|str=+57
|str=+57
|strunit=1
|strunit=1
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|bonusunit=1
|bonusunit=1
|clip=9
|clip=9
|ability1={{c|Defender|ability}}
|ability1=[[Defender (ability)|Defender]]
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|ability3=
|ability3=
|get=[[Chrono Gear ③]] (Xigbar)
|get=[[Chrono Gear|Chrono Gear ③]] (Xigbar)
|v1=Crime & Punishment (Arrowgun)
}}
}}
{{tab|c}}{{tab|+}}
</div><div class="tabbertab" title="+" style="width:234px">
{{InfoWeapon358
{{InfoWeapon358
|name=Dual Head+
|name=Dual Head+
|katakana=デュアルヘッド+
|katakana= デュアルヘッド+
|romaji=Dyuaru Heddo+
|image=
|image=Dual Head
|desc=An upgraded Dual Head.<br>Enables your attacks to reach a wide<br>area and deal heavy damage.
|desc=An upgraded Dual Head.<br>Enables your attacks to reach a wide area and deal heavy damage.
|str=+60
|str=+60
|strunit=+1
|strunit=+1
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|ability1=[[Vitality Barrier]]
|ability1=[[Vitality Barrier]]
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|get=[[Chrono Gear+ ③]] (Xigbar)
|get=[[Chrono Gear|Chrono Gear+ ③]] (Xigbar)
|char=Xigbar
|char=Xigbar
|v1=Crime & Punishment (Arrowgun)
}}
}}
{{tab|c}}{{tab|c}}
</div></div>
The '''Dual Head''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Dual Head+'''.
'''Dual Head''' is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Dual Head+'''.


==Design==
==Design==
The body of a Dual Head Arrowgun is comprised of a grey and blue center and two curved, dark grey sides that fan outward. The barrel is quite short, black, and forked. The handle and guard are grey and the guard is lined by six dark grey diamonds with black edges. The diamonds flash yellow, the color of the bullets, when Xigbar reloads, and the bullets produce green sparks on contact with enemies and gold sparks on contact with anything else.  
The guard of Dual Head is identical to that of [[Sharpshooter]], save for its black and grey color scheme. The body consists of three silver spike-like protrusions, similar to that of the [[Nobody]] insignia; two seem to form a blade-like edge. Inset in the middle is a amethyst diamond with a smaller one attached to it at the back. The barrel is black in color and forked.


An enemy with a similar name, {{ff|Dual Heads}}, appears as an enemy in ''{{ff|Final Fantasy II}}''. The name also references its two-pronged barrel.
An enemy with a similar name, [[finalfantasy:Dual Heads|Dual Heads]], appears as an enemy in ''[[finalfantasy:Final Fantasy II | Final Fantasy II]]''.


==Gameplay==
==Gameplay==
The combo differs between the standard and plus version of the weapon. For the standard version, the basic ground attack consists of Xigbar combining the Arrowguns into a sniper rifle and firing three shots simultaneously in a wide arc. Normally, three of these attacks can be initiated in succession, with all shots being equally strong and carrying knockback. When executing an aerial attack, Xigbar flips up and stands upside down while firing three shots straight downward from his combined Arrowguns; this can be done twice in succession, again with all shots being equally strong and carrying knockback.
The basic ground attack consists of Xigbar combining the Arrowguns into a sniper rifle and firing three shots simultaneously (four shots for Dual Head +) in a wide arc. Normally, three of these attacks can be initiated in succession. When executing an aerial attck, Xigbar flips up and stands upside down while firing three shots striaght downward (four shots for Dual Head +) from his combined Arrowguns; once again, three attacks can be fired in succession.  


The plus version of the weapon again repeats the same attack three times for the ground combo, but now fire four shots in a spread, one each upwards, downwards, leftwards, and rightwards. The downwardly fired shot is stronger and carries knockback. The air combo can now be fired three times in succession and fired four shots instead of three. Again, one shot is stronger and carries knockback.
{{XigbarWeapons}}
 
{{Arrowgun}}
{{ChronoGear}}
{{ChronoGear}}

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