Editing Drop System

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{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
[[File:Drop Gauge KH3D.png|thumb|Sora's Drop Gauge.]]
[[File:Drop Gauge KH3D.png|thumb|Sora's Drop Gague.]]
The {{nihongo|'''Drop System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the {{nihongo|'''Drop Gauge'''|ドロップゲージ|Doroppu Gēji}} is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a [[Save Point]].
The {{nihongo|'''Drop System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the {{nihongo|'''Drop Gauge'''|ドロップゲージ|Doroppu Gēji}} is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a [[Save Point]].


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Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.


After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the {{c|Second District|trt}}, he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.
After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the [[Second District]], he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.


Xigbar and Young Xehanort corner Sora in [[The World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].
Xigbar and Young Xehanort corner Sora in [[The World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].
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==Mechanics==
==Mechanics==
[[File:Bonus Time KH3D.png|thumb|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Bonus Time KH3D.png|thumb|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].


The base drop speed depends on the current [[forecast]]: 2.0 for Risky Winds, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts. Being hit by an attack that inflicts the {{c|Sleep|status}} status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack with [[Wake-up Block]] will reduce the drop speed by 0.5, but won't become lower than the base speed. Drop speed increases can be prevented with the [[Sleep Block]] ability, and the gauge can be refilled and the drop speed reset by using [[Break Time]], [[Drop-Me-Not]]s, [[Drop-Me-Never]]s, or [[Megalixir]]s.
Negative [[status effect]]s like {{c|Sleep|status}} increase the gauge's speed, as does contact with the pink gas released from drop traps. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the Drop Decelerator bonus slows the gauge down, as does guarding with [[Wake-up Block]].


===Relay Bonus===
===Relay Bonus===
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After a character drops, the {{nihongo|'''Relay Bonus'''|Bonus Relay}} screen is shown, and the player can purchase different {{nihongo|'''Drop Bonuses'''|ドロップボーナス|Doroppu Bōnasu}} with {{nihongo|'''Drop Points'''|ドロップポイント|Doroppu Pointo}}, or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny.
After a character drops, the {{nihongo|'''Relay Bonus'''|Bonus Relay}} screen is shown, and the player can purchase different {{nihongo|'''Drop Bonuses'''|ドロップボーナス|Doroppu Bōnasu}} with {{nihongo|'''Drop Points'''|ドロップポイント|Doroppu Pointo}}, or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny.


DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.
DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often and more abundantly from enemies. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.
{{-}}
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|{{nihongo|'''[[Affinity Gain]]'''|ブリードブースト|<br>Burīdo Būsuto|lit. "Breed Boost"}} || 10 || 40 || 100 || Defeat the [[Wargoyle]] with Riku.
|{{nihongo|'''[[Affinity Gain]]'''|ブリードブースト|<br>Burīdo Būsuto|lit. "Breed Boost"}} || 10 || 40 || 100 || Defeat the [[Wargoyle]] with Riku.
|-
|-
|{{nihongo| '''[[Spirit Auto-Life]]'''|スピリットリレイズ|<br>Supiritto Rireizu|lit. "Spirit Reraise"}} || 10 || — || — || Defeat the bosses summoned by [[Spellican]] at [[Traverse Town]].
|{{nihongo| '''[[Spirit Auto-Life]]'''|スピリットリレイズ|<br>Supiritto Rireizu|lit. "Spirit Reraise"}} || 10 || — || — || Defeat the [[Spellican]] at [[Traverse Town]].
|}
|}


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{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
==Forecast==
The {{nihongo|'''Forecast'''|イベントフォーキャスト|Ibento Fōkyasuto|lit. "Event Forecast"}} is a collection of components that affect the current period between two Drops.
Along with the Forecast, a set of portals including the Special Portal and a certain item, that if collected will grant the user a bonus in drop points, are defined during this period.
===List of Forecasts===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:1200px" align="center"
|-style="{{style|ddd|a}}"
!style="width:5%"|Image
!style="width:20%"|Name
!style="width:20%"|Description
!style="width:55%"|Effect
|-
|[[File:Forecast - Munnystorm KH3D.png|x40px]]
|{{nihongo|'''Munnystorm'''|マニーデー|<br>Manī Dē|lit. "Munny Day"}}
|More munny prizes than usual!
|Small Munny prizes are replaced by medium Munny prizes, and medium Munny prizes are replaced by large Munny prizes, except when using [[Slot Edge]].
|-
|[[File:Forecast - Risky Winds KH3D.png|x40px]]
|{{nihongo|'''Risky Winds'''|リスキーデー|<br>Risukī Dē|lit. "Risky Day"}}
|Dangerous drop speeds and fearsome foes!
|The Battle Level increases by 2, and the Drop Gauge's base speed is increased to 2.0. Created Spirits have their rank increased by 1, rare Spirits are more likely to be created, and a Spirit's disposition changes faster through petting.
|-
|[[File:Forecast - Overcast KH3D.png|x40px]]
|{{nihongo|'''Overcast'''|マジカルデー|<br>Majikaru Dē|lit. "Magical Day"}}
|Friends and foes receive a 20% boost in Magic!
|The Magic stat of allies and enemies is multiplied by 1.2, and the Drop Gauge's base speed is increased to 1.3. Created Spirits have their Magic increased by 1 to 2.
|-
|[[File:Forecast - HP Showers KH3D.png|x40px]]
|{{nihongo|'''HP Showers'''|HPボールデー|<br>HP Bōru Dē|lit. "HP Ball Day"}}
|More HP prizes than usual!
|Small HP prizes are replaced by large HP prizes, except when using Slot Edge. Created Spirits will have slightly more HP.
|-
|[[File:Forecast - Treasure Front KH3D.png|x40px]]
|{{nihongo|'''Treasure Front'''|トレジャーデー|<br>Torejā Dē|lit. "Treasure Day"}}
|More prize boxes than usual!
|Enemies are three times more likely to drop treasure boxes and [[Dream Piece]]s, and the Drop Gauge base speed is increased to 1.6. Created Spirits may have their Strength increased by 1.
|-
|[[File:Forecast - Ordinary Day KH3D.png|x40px]]
|{{nihongo|'''Ordinary Day'''|ナチュラルデー|<br>Nachuraru Dē|lit. "Natural Day"}}
|Just a peaceful, uneventful day.
|—
|-
|[[File:Forecast - Bargain Flurry KH3D.png|x40px]]
|{{nihongo|'''Bargain Flurry'''|バーゲンデー|<br>Bāgen Dē|lit. "Bargain Day"}}
|Rare items at the shop, plus a 20% discount!
|The price of all items in the Moogle Shop is lowered by 20%, and certain items are only available for purchase during a Bargain Flurry. Created Spirits may have their Defense increased by 1.
|}
===Forecast appearance rates===
{|border=1 cellpadding=2 cellspacing=0 align="center" style="text-align:center; font-size:90%; width:1200px"
|-style="{{style|ddd|a}}"
!style="width:12%"|World
!style="width:11%"|Difficulty
!style="width:11%"|Ordinary Day
!style="width:11%"|HP Showers
!style="width:11%"|Munnystorm
!style="width:11%"|Treasure Front
!style="width:11%"|Bargain Flurry
!style="width:11%"|Overcast
!width="100px"style="width:11%"|Risky Winds
|-
!Traverse Town
|All difficulties
|14.3%
|28.5%
|14.3%
|14.3%
|14.3%
|14.3%
|0.0%
|-
!rowspan="3"|La Cité des Cloches
|Beginner
|12.5%
|12.5%
|12.5%
|12.5%
|37.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|9.0%
|27.5%
|9.0%
|27.5%
|-
!rowspan="3"|The Grid
|Beginner
|12.5%
|12.5%
|37.5%
|12.5%
|12.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|27.5%
|9.0%
|9.0%
|9.0%
|27.5%
|-
!rowspan="3"|Prankster's Paradise
|Beginner
|12.5%
|12.5%
|12.5%
|37.5%
|12.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|27.5%
|9.0%
|9.0%
|27.5%
|-
!rowspan="3"|Country of the Musketeers
|Beginner
|28.5%
|14.3%
|14.3%
|14.3%
|14.3%
|14.3%
|0.0%
|-
|Standard/Proud
|25.0%
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|-
|Critical
|20.0%
|10.0%
|10.0%
|10.0%
|10.0%
|10.0%
|30.0%
|-
!rowspan="3"|Symphony of Sorcery
|Beginner
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|37.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|9.0%
|9.0%
|27.5%
|27.5%
|-
!rowspan="3"|The World That Never Was
|Beginner
|0.0%
|20.0%
|20.0%
|20.0%
|20.0%
|20.0%
|0.0%
|-
|Standard/Proud
|0.0%
|14.3%
|14.3%
|14.3%
|14.3%
|14.3%
|28.5%
|-
|Critical
|0.0%
|9.1%
|9.1%
|9.1%
|9.1%
|9.1%
|54.5%
|}


==Notes and references==
==Notes and references==

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