Editing Drop System

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
[[File:Drop Gauge KH3D.png|thumb|Sora's Drop Gauge.]]
{{expand|create=List the bonuses you can get if possible}}
The {{nihongo|'''Drop System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the {{nihongo|'''Drop Gauge'''|ドロップゲージ|Doroppu Gēji}} is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a [[Save Point]].
The '''Drop System''' is a feature used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the '''Drop Gauge''' is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu or at a [[Save Point]].


==Development==
==Development==
Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to ''[[Kingdom Hearts Birth by Sleep]]'', where the player has to finish a story before going on to the next one.<ref>[http://www.ign.com/articles/2012/07/03/the-making-of-kingdom-hearts-3d-dream-drop-distance  The Making of Kingdom Hearts 3D: Dream Drop Distance],
Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to Birth by Sleep, where the player has to finish a story before going on to the next one.<ref>[http://www.ign.com/articles/2012/07/03/the-making-of-kingdom-hearts-3d-dream-drop-distance  The Making of Kingdom Hearts 3D: Dream Drop Distance]
'''Tai Yasue:''' Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.</ref>
'''TY:''' Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.</ref>


==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.


After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the {{c|Second District|trt}}, he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.
After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the [[Second District]], he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.


Xigbar and Young Xehanort corner Sora in [[The World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].
Xigbar and Young Xehanort corner Sora in [[The World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].


{{canon
{{canon
|If Riku tries to approach the [[Castle That Never Was]] before Sora defeats [[Xemnas]], he will always drop off to sleep.
|If Riku tries to approach the [[Castle That Never Was]] before Sora defeats [[Xemnas]], he drops off to sleep.
}}
}}


==Mechanics==
==Mechanics==
[[File:Bonus Time KH3D.png|thumb|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Bonus Time KH3D.png|thumb|300px|right|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, '''Bonus Time''' begins, and the speed multiplier is replaced with a final 30 second countdown. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].


The base drop speed depends on the current [[forecast]]: 2.0 for Risky Winds, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts. Being hit by an attack that inflicts the {{c|Sleep|status}} status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack with [[Wake-up Block]] will reduce the drop speed by 0.5, but won't become lower than the base speed. Drop speed increases can be prevented with the [[Sleep Block]] ability, and the gauge can be refilled and the drop speed reset by using [[Break Time]], [[Drop-Me-Not]]s, [[Drop-Me-Never]]s, or [[Megalixir]]s.
Negative [[status effect]]s like {{c|Sleep|status}} increase the gauge's speed, as does contact with the pink gas released from drop traps. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the Drop Decelerator bonus slows the gauge down, as does guarding with [[Wake-up Block]].
{{-}}


===Relay Bonus===
===Relay Bonus===
[[File:Relay Bonus Screen KH3D.png|thumb|left|The Relay Bonus Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Relay Bonus Screen KH3D.png|thumb|300px|The Relay Bonus Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
After a character drops, the {{nihongo|'''Relay Bonus'''|Bonus Relay}} screen is shown, and the player can purchase different {{nihongo|'''Drop Bonuses'''|ドロップボーナス|Doroppu Bōnasu}} with {{nihongo|'''Drop Points'''|ドロップポイント|Doroppu Pointo}}, or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny.
After a character drops, the '''Relay Bonus''' screen is shown, and the player can purchase different boosts with '''Drop Points''', or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost.


DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.
DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often and more abundantly from enemies. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.
{{-}}
{{-}}


===List of Drop Bonuses===
===List of Relay Bonuses===
====Default Drop Bonuses====
{{section-stub}}
{|border=1 cellpadding=2 cellspacing=0 align="center" style="width:700px"
<!--
|-style="{{style|ddd|a}}"
Recreate as table, listing specific items, commands, prices, and descriptions
!rowspan="2" style="width:45%"|Bonus
!colspan="3" style="width:15%"|DP Cost
!rowspan="2" style="width:40%"|Unlocked
|-style="{{style|ddd|b}}"
!LV1
!LV2
!LV3
|-
|{{nihongo|'''[[Link Accelerator]]'''|リンクブースト|<br>Rinku Būsuto|lit. "Link Boost"}} || 30 || 80 || 200 || Defeat the [[Lord Kyroo]].
|-
|{{nihongo|'''[[Drop Decelerator]]'''|ドロップスピードダウン|<br>Doroppu Supīdo Daun|lit. "Drop Speed Down"}}<ref>International and HD versions only.</ref> || 10 || 40 || 100 || Save [[Shiki]] from the Dream Eaters.
|-
|{{nihongo|'''[[Flowmotion Turbo]]'''|フリーフローブースト|<br>Furīfurō Būsuto|lit. "Freeflow Boost"}} || 30 || 80 || 200 || Defeat the [[Spellican]] at [[Symphony of Sorcery]].
|-
|{{nihongo|'''[[Attack Gain]]'''|アタックブースト|<br>Atakku Būsuto|lit. "Attack Boost"}} || 30 || 80 || 200 || Available from the beginning.
|-
|{{nihongo|'''[[Magic Gain]]'''|マジックブースト|<br>Majikku Būsuto|lit. "Magic Boost"}} || 30 || 80 || 200 || Available from the beginning.
|-
|{{nihongo|'''[[Defense Gain]]'''|ガードブースト|<br>Gādo Būsuto|lit. "Guard Boost"}} || 30 || 80 || 200 || Defeat [[Rinzler]].
|-
|{{nihongo|'''[[Affinity Gain]]'''|ブリードブースト|<br>Burīdo Būsuto|lit. "Breed Boost"}} || 10 || 40 || 100 || Defeat the [[Wargoyle]] with Riku.
|-
|{{nihongo| '''[[Spirit Auto-Life]]'''|スピリットリレイズ|<br>Supiritto Rireizu|lit. "Spirit Reraise"}} || 10 || — || — || Defeat the bosses summoned by [[Spellican]] at [[Traverse Town]].
|}
 
====Random Drop Bonuses====
{{tab|o-center}}{{tab|Sora}}
{|border=1 cellpadding=2 cellspacing=0 align="center" style="width:700px; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Bonus
!rowspan="2" style="width:8%"|DP Cost
!colspan="8"|Shop Level
|-style="{{style|ddd|b}}"
!style="width:9%"|1
!style="width:9%"|2
!style="width:9%"|3
!style="width:9%"|4
!style="width:9%"|5
!style="width:9%"|6
!style="width:9%"|7
!style="width:9%"|8
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Potion]]''' || 10 || 50.0% || 33.3% || 16.7% || 11.2% || 8.5% || || ||
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Balloon|item}}''' || 20 || 50.0% || 33.3% || 16.7% || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Aerial Recovery]]''' || 30 || || 33.3% || 16.7% || 10.4% || 7.5% || 6.6% || 5.2% || 4.9%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Water Barrel|item}}''' || 20 || || || 16.7% || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Treasure Goggles|item}}''' || 30 || || || 16.7% || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Wake-up Block]]''' || 40 || || || 16.7% || 11.2% || 7.5% || 7.2% || 5.2% || 5.4%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Hi-Potion]]''' || 20 || || || || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Mega Potion]]''' || 30 || || || || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Payback Blast]]''' || 40 || || || || 11.2% || 8.5% || 7.2% || 5.9% || 5.4%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Dark Break]]''' || 50 || || || || || 8.5% || 7.9% || 5.9% || 6.0%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Timestorm]]''' || 50 || || || || || 8.5% || 7.9% || 5.9% || 6.0%
|-
| [[File:Icon Magic KHBBS.png|15x15px]] '''[[Cura]]''' || 50 || || || || || 8.5% || 7.9% || 5.9% || 6.0%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Sliding Block]]''' || 50 || || || || |||| 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Magnet Spiral]]''' || 50 || || || || || || 7.9% || 6.6% || 6.0%
|-
| [[File:Icon Magic KHBBS.png|15x15px]] '''[[Dark Firaga]]''' || 60 || || || || || || || 6.6% || 6.7%
|-
| [[File:Icon Movement KHBBS.png|15x15px]] '''[[Dark Roll]]''' || 60 || || || || || || || 6.6% || 6.7%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Dark Barrier]]''' || 60 || || || || || || || 6.6% || 6.7%
|}
{{tab|c}}{{tab|Riku}}
{|border=1 cellpadding=2 cellspacing=0 align="center" style="width:700px; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Bonus
!rowspan="2" style="width:8%"|DP Cost
!colspan="8"|Shop Level
|-style="{{style|ddd|b}}"
!style="width:9%"|1
!style="width:9%"|2
!style="width:9%"|3
!style="width:9%"|4
!style="width:9%"|5
!style="width:9%"|6
!style="width:9%"|7
!style="width:9%"|8
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Potion]]''' || 10 || 50.0% || 33.3% || 16.7% || 11.2% || 9.2% || || ||
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Balloon|item}}''' || 20 || 50.0% || 33.3% || 16.7% || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Aerial Recovery]]''' || 30 || || 33.3% || 16.7% || 10.4% || 8.6% || 7.0% || 7.0% || 6.4%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Water Barrel|item}}''' || 20 || || || 16.7% || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Treasure Goggles|item}}''' || 30 || || || 16.7% || 11.2% || 8.6% || 7.8% || 7.0% || 7.2%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Wake-up Block]]''' || 40 || || || 16.7% || 11.2% || 8.6% || 7.8% || 7.0% || 7.2%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Hi-Potion]]''' || 20 || || || || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Mega Potion]]''' || 30 || || || || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Payback Raid]]''' || 40 || || || || 11.2% || 9.2% || 7.8% || 7.9% || 7.2%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Timestorm]]''' || 50 || || || || || 9.2% || 8.6% || 7.9% || 8.3%
|-
| [[File:Icon Magic KHBBS.png|15x15px]] '''[[Cura]]''' || 50 || || || || || 9.2% || 8.6% || 7.9% || 8.3%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Sliding Block]]''' || 50 || || || || || || 8.6% || 8.9% || 8.3%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Magnet Spiral]]''' || 50 || || || || || || 8.6% || 8.9% || 8.3%
|}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
 
==Forecast==
The {{nihongo|'''Forecast'''|イベントフォーキャスト|Ibento Fōkyasuto|lit. "Event Forecast"}} is a collection of components that affect the current period between two Drops.


Along with the Forecast, a set of portals including the Special Portal and a certain item, that if collected will grant the user a bonus in drop points, are defined during this period.
use as reference:


===List of Forecasts===
http://kh13.com/forum/uploads/gallery/album_662/gallery_6_662_1401810222_60774.jpg
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:1200px" align="center"
{|class="wikitable" width="100%"
|-style="{{style|ddd|a}}"
|-bgcolor="#87ceeb"
!style="width:5%"|Image
|width="35%" style="text-align:center"|'''Name of Bonus'''
!style="width:20%"|Name
|width="5%" style="text-align:center"|'''Leveled?'''
!style="width:20%"|Description
|width="40%" style="text-align:center"|'''Description'''
!style="width:55%"|Effect
|width="20%' style="text-align:center"|'''DP Cost'''
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - Munnystorm KH3D.png|x40px]]
|'''Link Accelerator'''  
|{{nihongo|'''Munnystorm'''|マニーデー|<br>Manī Dē|lit. "Munny Day"}}
|Yes
|More munny prizes than usual!
|Increases the rate Spirits' Link Gauges charge up, allowing more frequent Links/Dual Links, up to Lv. 3.
|Small Munny prizes are replaced by medium Munny prizes, and medium Munny prizes are replaced by large Munny prizes, except when using [[Slot Edge]].
|30, 80, 200
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - Risky Winds KH3D.png|x40px]]
|'''Flowmotion Turbo'''
|{{nihongo|'''Risky Winds'''|リスキーデー|<br>Risukī Dē|lit. "Risky Day"}}
|Yes
|Dangerous drop speeds and fearsome foes!
|Increases all Flowmotion attack damage, up to Lv. 3.  
|The Battle Level increases by 2, and the Drop Gauge's base speed is increased to 2.0. Created Spirits have their rank increased by 1, rare Spirits are more likely to be created, and a Spirit's disposition changes faster through petting.
|30, 80, 200
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - Overcast KH3D.png|x40px]]
|'''Drop Decelerator'''
|{{nihongo|'''Overcast'''|マジカルデー|<br>Majikaru Dē|lit. "Magical Day"}}
|Yes
|Friends and foes receive a 20% boost in Magic!
|Decreases the depletion rate of the Drop Gauge by x0.2 per level, up to Lv. 3.
|The Magic stat of allies and enemies is multiplied by 1.2, and the Drop Gauge's base speed is increased to 1.3. Created Spirits have their Magic increased by 1 to 2.
|10, 40, 100
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - HP Showers KH3D.png|x40px]]
|'''Attack/Magic/Defense Gain'''
|{{nihongo|'''HP Showers'''|HPボールデー|<br>HP Bōru Dē|lit. "HP Ball Day"}}
|Yes
|More HP prizes than usual!
|Increases the specified stat for the length of the Drop, up to Lv. 3.
|Small HP prizes are replaced by large HP prizes, except when using Slot Edge. Created Spirits will have slightly more HP.
|30, 80, 200
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - Treasure Front KH3D.png|x40px]]
|'''Affinity Gain'''
|{{nihongo|'''Treasure Front'''|トレジャーデー|<br>Torejā Dē|lit. "Treasure Day"}}
|Yes
|More prize boxes than usual!
|Increases the rate Spirits' Affinity increases, up to Lv. 3.
|Enemies are three times more likely to drop treasure boxes and [[Dream Piece]]s, and the Drop Gauge base speed is increased to 1.6. Created Spirits may have their Strength increased by 1.
|10, 40, 100
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - Ordinary Day KH3D.png|x40px]]
|'''Spirit Auto-Life'''
|{{nihongo|'''Ordinary Day'''|ナチュラルデー|<br>Nachuraru Dē|lit. "Natural Day"}}
|No
|Just a peaceful, uneventful day.
|Restores Spirits HP after they are defeated once.
|
|10
|-
|-bgcolor="#E6E6FA"
|[[File:Forecast - Bargain Flurry KH3D.png|x40px]]
|'''Various items and commands''' --BEFORE THIS GETS UNHIDDEN AGAIN, LET ME BE CLEAR THAT THIS IS SPECIFICALLY NOT OKAY. DO NOT COP OUT LIKE THIS. --
|{{nihongo|'''Bargain Flurry'''|バーゲンデー|<br>Bāgen Dē|lit. "Bargain Day"}}
|No
|Rare items at the shop, plus a 20% discount!
|Provides a random assortment of items and commands, including recovery items such as Potions and Drop-Me-Nots, action and movement commands like Dark Roll, defense commands like Wake-up Block and Dark Barrier, reprisals like Counter Aura and Payback Raid, and Spirit items like Balloons and Treasure Goggles. The list of items offered increases the more Drop Bonuses are unlocked from objectives and bosses.
|The price of all items in the Moogle Shop is lowered by 20%, and certain items are only available for purchase during a Bargain Flurry. Created Spirits may have their Defense increased by 1.
|Varies from 10 to 50
|}
|}


===Forecast appearance rates===
The remaining unspent DP will then be converted into [[Munny]], then control will switch to the other character.
{|border=1 cellpadding=2 cellspacing=0 align="center" style="text-align:center; font-size:90%; width:1200px"
-->
|-style="{{style|ddd|a}}"
{{-}}
!style="width:12%"|World
!style="width:11%"|Difficulty
!style="width:11%"|Ordinary Day
!style="width:11%"|HP Showers
!style="width:11%"|Munnystorm
!style="width:11%"|Treasure Front
!style="width:11%"|Bargain Flurry
!style="width:11%"|Overcast
!width="100px"style="width:11%"|Risky Winds
|-
!Traverse Town
|All difficulties
|14.3%
|28.5%
|14.3%
|14.3%
|14.3%
|14.3%
|0.0%
|-
!rowspan="3"|La Cité des Cloches
|Beginner
|12.5%
|12.5%
|12.5%
|12.5%
|37.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|9.0%
|27.5%
|9.0%
|27.5%
|-
!rowspan="3"|The Grid
|Beginner
|12.5%
|12.5%
|37.5%
|12.5%
|12.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|27.5%
|9.0%
|9.0%
|9.0%
|27.5%
|-
!rowspan="3"|Prankster's Paradise
|Beginner
|12.5%
|12.5%
|12.5%
|37.5%
|12.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|27.5%
|9.0%
|9.0%
|27.5%
|-
!rowspan="3"|Country of the Musketeers
|Beginner
|28.5%
|14.3%
|14.3%
|14.3%
|14.3%
|14.3%
|0.0%
|-
|Standard/Proud
|25.0%
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|-
|Critical
|20.0%
|10.0%
|10.0%
|10.0%
|10.0%
|10.0%
|30.0%
|-
!rowspan="3"|Symphony of Sorcery
|Beginner
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|37.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|9.0%
|9.0%
|27.5%
|27.5%
|-
!rowspan="3"|The World That Never Was
|Beginner
|0.0%
|20.0%
|20.0%
|20.0%
|20.0%
|20.0%
|0.0%
|-
|Standard/Proud
|0.0%
|14.3%
|14.3%
|14.3%
|14.3%
|14.3%
|28.5%
|-
|Critical
|0.0%
|9.1%
|9.1%
|9.1%
|9.1%
|9.1%
|54.5%
|}


==Notes and references==
==Notes and references==
{{reflist}}
{{Reflist|1}}
 
{{-}}
{{mechanics}}
{{mechanics}}
[[de:Charakter-Sturz]]
[[de:Charakter-Sturz]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]
[[Category:Game elements]]
[[Category:Game elements]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: