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{{Game|DDD|DHD}}
{{Game|DDD|DHD}}
[[File:Drop Gauge KH3D.png|thumb|Sora's Drop Gauge.]]
[[File:Drop Gauge KH3D.png|thumb|Sora's Drop Gague.]]
The {{nihongo|'''Drop System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the {{nihongo|'''Drop Gauge'''|ドロップゲージ|Doroppu Gēji}} is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a [[Save Point]].
The {{nihongo|'''Drop System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the {{nihongo|'''Drop Gauge'''|ドロップゲージ|Doroppu Gēji}} is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a [[Save Point]].


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The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].


The base drop speed depends on the current [[forecast]]: 2.0 for Risky Winds, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts. Being hit by an attack that inflicts the {{c|Sleep|status}} status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack with [[Wake-up Block]] will reduce the drop speed by 0.5, but won't become lower than the base speed. Drop speed increases can be prevented with the [[Sleep Block]] ability, and the gauge can be refilled and the drop speed reset by using [[Break Time]], [[Drop-Me-Not]]s, [[Drop-Me-Never]]s, or [[Megalixir]]s.
The {{c|Sleep|status}} effect increases the gauge's speed, as does contact with the pink gas released from drop traps. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], or changing worlds, and the Drop Decelerator bonus slows the gauge down, as does guarding with [[Wake-up Block]]. The [[forecast]] can increase the base drop speed.


===Relay Bonus===
===Relay Bonus===
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==Forecast==
The {{nihongo|'''Forecast'''|イベントフォーキャスト|Ibento Fōkyasuto|lit. "Event Forecast"}} is a collection of components that affect the current period between two Drops. These components are activated under the current condition, which Rare Nightmare Dream Eater's special portal is present and its difficulty and a certain item, that if collected will grant the user a bonus in drop points.
===List of Forecasts===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:1200px" align="center"
|-style="{{style|ddd|a}}"
!Image
!width="20%"|Name
!Description
|-
|[[File:Forecast - Munnystorm KH3D.png|x40px]]
|{{nihongo|'''Munnystorm'''|マニーデー|<br>Manī Dē|lit. "Munny Day"}}
|The dropped Munny prizes are bigger.
|-
|[[File:Forecast - Risky Winds KH3D.png|x40px]]
|{{nihongo|'''Risky Winds'''|リスキーデー|<br>Risukī Dē|lit. "Risky Day"}}
|Every [[Dream Eater|Spirit]] created has an automatic increase of one rank, but recipes have a 50% higher chance of creating alternate Spirits or failing outright, the Drop Gauge base speed is increased to 2.0 and enemies are stronger than normal. Not available in Beginner Mode and Traverse Town.
|-
|[[File:Forecast - Overcast KH3D.png|x40px]]
|{{nihongo|'''Overcast'''|マジカルデー|<br>Majikaru Dē|lit. "Magical Day"}}
|Awards a 20% boost to the magical strength of both the player, their allies, and their opponents and the Drop Gauge's base speed is increased to 1.3.
|-
|[[File:Forecast - HP Showers KH3D.png|x40px]]
|{{nihongo|'''HP Showers'''|HPボールデー|<br>HP Bōru Dē|lit. "HP Ball Day"}}
|The dropped HP Prizes are bigger.
|-
|[[File:Forecast - Treasure Front KH3D.png|x40px]]
|{{nihongo|'''Treasure Front'''|トレジャーデー|<br>Torejā Dē|lit. "Treasure Day"}}
|Increases the amount of Prize Boxes dropped by defeated enemies, and the Drop Gauge is increased to 1.6.
|-
|[[File:Forecast - Ordinary Day KH3D.png|x40px]]
|{{nihongo|'''Ordinary Day'''|ナチュラルデー|<br>Nachuraru Dē|lit. "Natural Day"}}
|Just a peaceful, uneventful day. There are no modifications to any mechanic.
|-
|[[File:Forecast - Bargain Flurry KH3D.png|x40px]]
|{{nihongo|'''Bargain Flurry'''|バーゲンデー|<br>Bāgen Dē|lit. "Bargain Day"}}
|Rare items at the shop, plus a 20% discount!
|}
===Forecast appearance rates===
{|border=1 cellpadding=2 cellspacing=0 align="center" style="text-align:center; font-size:90%; width:1200px"
|-style="{{style|ddd|a}}"
!style="width:12%"|World
!style="width:11%"|Difficulty
!style="width:11%"|Ordinary Day
!style="width:11%"|HP Showers
!style="width:11%"|Munnystorm
!style="width:11%"|Treasure Front
!style="width:11%"|Bargain Flurry
!style="width:11%"|Overcast
!width="100px"style="width:11%"|Risky Winds
|-
!Traverse Town
|All difficulties
|14.3%
|28.5%
|14.3%
|14.3%
|14.3%
|14.3%
|0.0%
|-
!rowspan="3"|La Cité des Cloches
|Beginner
|12.5%
|12.5%
|12.5%
|12.5%
|37.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|9.0%
|27.5%
|9.0%
|27.5%
|-
!rowspan="3"|The Grid
|Beginner
|12.5%
|12.5%
|37.5%
|12.5%
|12.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|27.5%
|9.0%
|9.0%
|9.0%
|27.5%
|-
!rowspan="3"|Prankster's Paradise
|Beginner
|12.5%
|12.5%
|12.5%
|37.5%
|12.5%
|12.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|11.1%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|27.5%
|9.0%
|9.0%
|27.5%
|-
!rowspan="3"|Country of the Musketeers
|Beginner
|28.5%
|14.3%
|14.3%
|14.3%
|14.3%
|14.3%
|0.0%
|-
|Standard/Proud
|25.0%
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|-
|Critical
|20.0%
|10.0%
|10.0%
|10.0%
|10.0%
|10.0%
|30.0%
|-
!rowspan="3"|Symphony of Sorcery
|Beginner
|12.5%
|12.5%
|12.5%
|12.5%
|12.5%
|37.5%
|0.0%
|-
|Standard/Proud
|11.1%
|11.1%
|11.1%
|11.1%
|11.1%
|33.4%
|11.1%
|-
|Critical
|9.0%
|9.0%
|9.0%
|9.0%
|9.0%
|27.5%
|27.5%
|-
!rowspan="3"|The World That Never Was
|Beginner
|0.0%
|20.0%
|20.0%
|20.0%
|20.0%
|20.0%
|0.0%
|-
|Standard/Proud
|0.0%
|14.3%
|14.3%
|14.3%
|14.3%
|14.3%
|28.5%
|-
|Critical
|0.0%
|9.1%
|9.1%
|9.1%
|9.1%
|9.1%
|54.5%
|}


==Notes and references==
==Notes and references==

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