Editing Drop System
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The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]]. | The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Droplet prizes for each hit landed on a target. Droplets also appear more often and more abundantly from enemies. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]]. | ||
The base drop speed depends on the current [[forecast]]: 2.0 for Risky | The base drop speed depends on the current [[forecast]]: 2.0 for Risky Day, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts. Being hit by an attack that inflicts the {{c|Sleep|status}} status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack with [[Wake-up Block]] will reduce the drop speed by 0.5, but won't become lower than the base speed. Drop speed increases can be prevented with the [[Sleep Block]] ability, and the gauge can be refilled and the drop speed reset by using [[Break Time]], [[Drop-Me-Not]]s, [[Drop-Me-Never]]s, or [[Megalixir]]s. | ||
===Relay Bonus=== | ===Relay Bonus=== |