Editing Drop System
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==Mechanics== | ==Mechanics== | ||
[[File:Bonus Time KH3D.png|thumb|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]] | [[File:Bonus Time KH3D.png|thumb|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]] | ||
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or | The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. During that time, the Attack command drops HP, Munny or Drop Point prizes for each hit landed on a target. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]]. | ||
The base drop speed depends on the current [[forecast]]: 2.0 for Risky Winds, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts. Being hit by an attack that inflicts the {{c|Sleep|status}} status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack with [[Wake-up Block]] will reduce the drop speed by 0.5, but won't become lower than the base speed. Drop speed increases can be prevented with the [[Sleep Block]] ability, and the gauge can be refilled and the drop speed reset by using [[Break Time]], [[Drop-Me-Not]]s, [[Drop-Me-Never]]s, or [[Megalixir]]s. | The base drop speed depends on the current [[forecast]]: 2.0 for Risky Winds, 1.6 for Treasure Front, 1.3 for Overcast, and 1.0 for all other forecasts. Being hit by an attack that inflicts the {{c|Sleep|status}} status effect increases the gauge's speed by (duration of sleep status / 20), while coming into contact with the pink gas released from jars will increase the speed by 0.1 every 3 seconds. Guarding an attack with [[Wake-up Block]] will reduce the drop speed by 0.5, but won't become lower than the base speed. Drop speed increases can be prevented with the [[Sleep Block]] ability, and the gauge can be refilled and the drop speed reset by using [[Break Time]], [[Drop-Me-Not]]s, [[Drop-Me-Never]]s, or [[Megalixir]]s. | ||
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After a character drops, the {{nihongo|'''Relay Bonus'''|Bonus Relay}} screen is shown, and the player can purchase different {{nihongo|'''Drop Bonuses'''|ドロップボーナス|Doroppu Bōnasu}} with {{nihongo|'''Drop Points'''|ドロップポイント|Doroppu Pointo}}, or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny. | After a character drops, the {{nihongo|'''Relay Bonus'''|Bonus Relay}} screen is shown, and the player can purchase different {{nihongo|'''Drop Bonuses'''|ドロップボーナス|Doroppu Bōnasu}} with {{nihongo|'''Drop Points'''|ドロップポイント|Doroppu Pointo}}, or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny. | ||
DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses. | DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often and more abundantly from enemies. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses. | ||
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