Editing Double Form

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Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of [[Ultimate Form]], Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.
Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of [[Ultimate Form]], Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.


Double Form's Dual Smasher reprisal is much stronger compared to the other reprisals in Sora's arsenals. It deals double the damage of a usual reprisal while combining the best aspects of the other abilities. [[Dual Guard]] functions just like a barrier defending Sora at every angle and has the swiftness of [[Counter Slash]], the gap closing capability of [[Counter Kick]], and area of effect of [[Counter Impact]] and [[Counter Blast]]. This makes destroying enemy armor much easier with the only caveat being armor that can be easily disabled with a spell. The one major downside of Dual Smasher is that it's moment of invulnerability is shorter than the other reprisals so timing chained counters requires a little more stricter timing.     
Double Form's Dual Smasher reprisal is much stronger compared to the other reprisals in Sora's arsenals. Both keyblades together deal double the damage of a usual reprisal while combining the best aspects of the other abilities. Dual guard functions just like a barrier defending Sora at every angle and has the swiftness of counter slash, the gap closing capability of counter kick, and area of effect of counter impact and counter blast. This makes destroying enemy armor much easier with the only caveat being armor that can be easily disabled with a spell. The one major downside of Dual Smasher is that it's moment of invulnerability is shorter than the other reprisals so timing chained counters requires a little more stricter timing.     


Some caution should be used when in Double Form, as the final combo finisher [[Mirage Thrust]]'s long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
Some caution should be used when in Double Form, as the final combo finisher [[Mirage Thrust]]'s long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
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