Editing Double Form

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*In his [[Toy Box]] form, his jacket is mostly white with black shoulders, gloves, and pockets. His pants are grey with white pockets, and his shoes are white and black.
*In his [[Toy Box]] form, his jacket is mostly white with black shoulders, gloves, and pockets. His pants are grey with white pockets, and his shoes are white and black.
*In his [[Monstropolis]] form, his jacket is black and grey with white sleeves and pockets. His fur is grey with alternative white and black stripes, while his hair is black with white tips.
*In his [[Monstropolis]] form, his jacket is black and grey with white sleeves and pockets. His fur is grey with alternative white and black stripes, while his hair is black with white tips.
*In his [[The Caribbean]] form, his coat silver has white cufflinks. The insides of his coat are white on his right side with the kanji for "light" (光), and black on the left with the kanji for "darkness" (闇). His undershirt is black on his right side and white on the left. His hat has a heart on it.  
*In his [[The Caribbean]] form, his coat silver has white cufflinks. The insides of his coat are white on his right side with the kanji for "light" (光), and black on the left with the kanji for "darkness" (闇). His undershirt is black on his right side and white on the left. His hat has a heart on it.


==Mechanics==
==Mechanics==
[[File:FC Sprite Double Form KHIII.png|left|200px]]
[[File:FC Sprite Double Form KHIII.png|left|200px]]
In ''Kingdom Hearts III'', Double Form OKP is the second Formchange of the Oathkeeper Keyblade following Light Form, while Double Form OBV is the second Formchange of the Oblivion Keyblade following Dark Form. Double Form's fighting style is very similar to Roxas's fighting style.
In ''Kingdom Hearts III'', Double Form OKP is the second Formchange of the Oathkeeper Keyblade following Light Form, while Double Form OBV is the second Formchange of the Oblivion Keyblade following Dark Form. Double Form's fighting style is very similar to Roxas' fighting style.


The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy.
The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy.
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==Strategy==
==Strategy==
Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of [[Ultimate Form]], Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.
Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of [[Ultimate Form]], Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.
Double Form's Dual Smasher reprisal is much stronger compared to the other reprisals in Sora's arsenals. It deals double the damage of a usual reprisal while combining the best aspects of the other abilities. [[Dual Guard]] functions just like a barrier defending Sora at every angle and has the swiftness of [[Counter Slash]], the gap closing capability of [[Counter Kick]], and area of effect of [[Counter Impact]] and [[Counter Blast]]. This makes destroying enemy armor much easier with the only caveat being armor that can be easily disabled with a spell. The one major downside of Dual Smasher is that it's moment of invulnerability is shorter than the other reprisals so timing chained counters requires a little more stricter timing.   


Some caution should be used when in Double Form, as the final combo finisher [[Mirage Thrust]]'s long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
Some caution should be used when in Double Form, as the final combo finisher [[Mirage Thrust]]'s long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.
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