Editing Dodge Roll
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 36: | Line 36: | ||
|recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}. | |recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}. | ||
|dddname=Dodge Roll | |dddname=Dodge Roll | ||
|dddimage= | |dddimage= | ||
|dddpow1=— | |dddpow1=— | ||
|ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way. | |ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way. | ||
|kh3name=Dodge Roll | |kh3name=Dodge Roll | ||
Line 50: | Line 48: | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle | In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. | ||
In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]]. | In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]]. | ||
Line 64: | Line 62: | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''. | ||
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button| | In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving. | ||
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | ||
Line 119: | Line 117: | ||
*[[Xion]] can use Dodge Roll by default. | *[[Xion]] can use Dodge Roll by default. | ||
*Ventus can use Dodge Roll by default. | *Ventus can use Dodge Roll by default. | ||
==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts Chain of Memories'' manga=== | ===''Kingdom Hearts Chain of Memories'' manga=== | ||
In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault. | In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault. | ||
==See also== | ==See also== |