Editing Dodge Roll

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|recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}.
|recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}.
|dddname=Dodge Roll
|dddname=Dodge Roll
|dddimage=Dodge Roll (Sora) KH3D.gif
|dddimage=
|dddimage2=Dodge Roll (Riku) KH3D.gif
|dddpow1=—
|dddpow1=—
|dddinv1=0.47s
|ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way.
|ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way.
|kh3name=Dodge Roll
|kh3name=Dodge Roll
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In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.


In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. When used on the platform created by the [[Gimmick Card]] during the battle against {{ns|Game|Maleficent (Dragon)}}, Dodge Roll has Sora perform a dash along with the platform.
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle.


In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].
In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.  
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.  


In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|xboxx}} while moving.
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving.


In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
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*[[Xion]] can use Dodge Roll by default.
*[[Xion]] can use Dodge Roll by default.
*Ventus can use Dodge Roll by default.
*Ventus can use Dodge Roll by default.
==Synthesized commands==
===''Kingdom Hearts Birth by Sleep''===
Dodge Roll is used to meld the following commands:
*[[Spark Raid]]
*[[Thunder Roll]]


==Other appearances==
==Other appearances==
===''Kingdom Hearts Chain of Memories'' manga===
===''Kingdom Hearts Chain of Memories'' manga===
In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
===''Final Fantasy Brave Exvius''===
[[File:Ability 2 FFBE.png|40px|left]]
In ''[[Final Fantasy Brave Exvius]]'', Dodge Roll is a passive ability learned by Sora. It increases HP by 10%, physical evasion by 30%, and grants immunity to sleep, silence, and confuse.
{{-|left}}
[[File:Ability 26 FFBE.png|40px|left]]
Another version of Dodge Roll is available as a craftable passive ability. It increases HP and MP by 30%, and physical evasion by 20%.
{{-|left}}
[[File:Ability 26 FFBE.png|40px|left]]
Dodge Roll (KHIII) is an ability learned by Kairi (KHIII). It allows the user to evade 2 physical attacks for 3 turns.


==See also==
==See also==

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