Editing Dodge Roll
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{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD| | {{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|HD1|HD2}} | ||
{{ | {{expand|create=Better mechanics for KH, CoM, BbS}} | ||
{{Images| Dodge Roll being used in other games}} | {{Images| Dodge Roll being used in other games}} | ||
[[File:Dodge Roll KHBBS.gif|300px|right|thumb]] | |||
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll. | |||
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'''Dodge Roll''' is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing | [[File:Dodge Roll KHII.gif|250px|right|thumb]] | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing the left analog stick in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | |||
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} | In ''[[Kingdom Hearts: Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}}. | ||
In ''[[Kingdom Hearts II]]'', Dodge Roll | In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]]. | ||
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is | In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is a [[growth ability]] learned and upgraded by leveling up [[Limit Form]]. It is executed by pressing {{button|s}} and a direction on the left analog stick, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. Dodge Roll and [[Quick Run]] can overlap with each other, so the former is executed by tapping {{button|s}}, while the latter is executed by pressing the button for slightly longer. In Sora's standard form, Dodge Roll costs 3 AP to equip. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels | In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on the left analog stick, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4. | |||
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving the circle pad and pressing {{button|dsy}}, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. | |||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving | |||
==Learning Dodge Roll== | ==Learning Dodge Roll== | ||
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*Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]]. | *Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]]. | ||
===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
*Sora has Dodge Roll as a default ability. | *Sora has Dodge Roll as a default ability. | ||
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===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
*[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05]]. | *[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05: Learn About Reconnaissance|Mission 05]]. | ||
*[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51]]. | *[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51: Eliminate the Pink Concertos|Mission 51]]. | ||
*[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent | *[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent rank. | ||
====Panels that link to Dodge Roll==== | ====Panels that link to Dodge Roll==== | ||
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*[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive. | *[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive. | ||
*[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes. | *[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes. | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*Ventus has Dodge Roll as an initial command. | *Ventus has Dodge Roll as an initial command. | ||
*Ventus can purchase Dodge Roll for 200 munny. | *Ventus can purchase Dodge Roll for 200 munny. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]]. | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
*Sora and Riku have Dodge Roll as an initial command. | *Sora and Riku have Dodge Roll as an initial command. | ||
==Other appearances== | ==Other appearances== | ||
In the [[Kingdom Hearts: Chain of Memories (manga)|''Kingdom Hearts: Chain of Memories'' manga]], Sora is surprised that the ability is different from its incarnation in his original adventure. | |||
==See also== | ==See also== | ||
*[[Thunder Roll]] | *[[Thunder Roll]] | ||
*[[Dark Roll]] | *[[Dark Roll]] | ||
*[[Slide Roll]] | *[[Slide Roll]] | ||
[[fr:Roulade]] | [[fr:Roulade]] | ||
[[de:Purzelbaum]] | [[de:Purzelbaum]] | ||
[[Category:Kingdom Hearts abilities]] | [[Category:Kingdom Hearts abilities]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts: Chain of Memories abilities]] | ||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] | ||
[[Category:Kingdom Hearts II abilities]] | [[Category:Kingdom Hearts II abilities]] | ||
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[[Category:Kingdom Hearts Birth by Sleep Action commands]] | [[Category:Kingdom Hearts Birth by Sleep Action commands]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]] | [[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]] | ||