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| {{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|DHD|KH3|MOM}}
| | '''Dodge Roll''' is an [[:category:abilities|ability]] [[Sora]] can use in [[Kingdom Hearts (game)|''Kingdom Hearts'']], [[Kingdom Hearts: Chain of Memories]], and ''[[Kingdom Hearts II: Final Mix+]]''. |
| {{cleanup|Better mechanics for KH, CoM, BbS}}
| | Dodge Roll, as its name implies, was a short leap forward used to dodge attacks. In Kingdom Hearts and Kingdom Hearts II: Final Mix+ it was triggered by pressing the Square Button. In Kingdom Hearts: Chain of Memories tapping a direction in the control pad twice triggered it during battle. |
| {{Images| Dodge Roll being used in other games}}
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| {{game|KH1|FM1|COM|REC|FM2|RCO|BBS|FMB|DDD|DHD|KHX|UCX|DR}}
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| {{InfoAbility
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| |kana=ドッジロール
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| |romaji=Dojji Rōru
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| |jpname=Dodge Roll
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| |kh1name=Dodge Roll
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| |kh1image=
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| |kh1desc=Dive and roll to evade attack by pressing the {{button|s}} button while moving.
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| |kh1ap=1
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| |comname=Dodge Roll
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| |comimage=Dodge Roll KHRECOM.gif
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| |comdesc=Roll away from harm.
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| |kh2name=Dodge Roll
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| |kh2image=Dodge Roll KHII.gif
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| |kh2desc=Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
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| |kh2ap=3
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| |khdname=Dodge Roll
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| |khdimage=
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| |khddesc=Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks.
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| |bbsname=Dodge Roll
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| |bbsimage=Dodge Roll KHBBS.gif
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| |bbsdesc=Hold the analog stick and press {{button|s}} to roll out of harm's way quickly.
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| |bbscp2=480
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| |bbscp3=530
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| |bbscp4=580
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| |bbsother=Invincibility
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| |bbsother1=0.37 sec | |
| |bbsother2=0.43 sec
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| |bbsother3=0.53 sec
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| |bbsother4=0.67 sec
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| |recname=Dodge Roll
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| |recimage=
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| |recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}.
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| |dddname=Dodge Roll
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| |dddimage=Dodge Roll (Sora) KH3D.gif
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| |dddimage2=Dodge Roll (Riku) KH3D.gif
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| |dddpow1=—
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| |dddinv1=0.47s | |
| |ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way.
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| |kh3name=Dodge Roll
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| |kh3image=
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| |kh3desc=While grounded, tilt {{button|lana}} and press {{button|s}} to roll in that direction and evade attacks.
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| }}
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| '''Dodge Roll''' is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll. | |
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| ==Mechanics==
| | It was one of the first abilities Sora learned in ''Kingdom Hearts'', and it was already known during ''Kingdom Hearts: Chain of Memories''. In ''Kingdom Hearts II: Final Mix+'' it is learned when Sora reached level 2 of the [[Limit Form]], a [[Drive Form]] based on his ''Kingdom Hearts'' attire. |
| In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | |
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| In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. When used on the platform created by the [[Gimmick Card]] during the battle against {{ns|Game|Maleficent (Dragon)}}, Dodge Roll has Sora perform a dash along with the platform.
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| In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].
| | == Trivia == |
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| In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting {{button|lana}}, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}. | | *In the ''[[Kingdom Hearts (manga)|Kingdom Hearts: Chain of Memories Manga]]'' Sora makes a joke of how the Dodge Roll changes in the game of the same name. |
| | | [[Category:Abilities]] |
| In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad.
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| In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped.
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| In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4.
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| In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.
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| In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|xboxx}} while moving.
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| In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
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| ==Learning Dodge Roll==
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| ===''Kingdom Hearts''===
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| *Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]].
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| ===''Kingdom Hearts Chain of Memories''===
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| *Sora has Dodge Roll as a default ability.
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| ===''Kingdom Hearts II''===
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| *Sora can use Dodge Roll as a Reaction Command against [[Minute Bomb]]s.
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| ===''Kingdom Hearts II Final Mix''===
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| *Limit Form has Dodge Roll LV1 as a default ability.
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| *Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
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| *Limit Form learns Dodge Roll LV2 at level 3.
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| *Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
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| *Limit Form learns Dodge Roll LV3 at level 5.
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| *Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
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| *Limit Form learns Dodge Roll MAX at level 7.
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| ===''Kingdom Hearts 358/2 Days''===
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| *[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05]].
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| *[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51]].
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| *[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent [[Rank]].
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| ====Panels that link to Dodge Roll====
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| *[[File:Dodge Rush KHD.png]] '''[[Dodge Rush Ⓛ]]''': Allows you to knock enemies aside when you perform a dodge roll.
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| *[[File:Dodging Deflect KHD.png]] '''[[Dodging Deflect Ⓛ]]''': Allows you to bounce back enemy attacks when you perform a dodge roll.
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| *[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive.
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| *[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes.
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| ===''Kingdom Hearts Re:coded''===
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| *[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]].
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| ===''Kingdom Hearts Birth by Sleep''===
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| *Ventus has Dodge Roll as an initial command.
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| *Ventus can purchase Dodge Roll for 200 munny.
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| ===''Kingdom Hearts 3D: Dream Drop Distance''===
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| *Sora and Riku have Dodge Roll as an initial command.
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| ===''Kingdom Hearts III''===
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| *Sora has Dodge Roll as a default ability.
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| *Ventus has Dodge Roll as a default ability as a party member.
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| ===''Kingdom Hearts Melody of Memory''===
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| *Sora can use Dodge Roll by default.
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| *[[Donald]] can use Dodge Roll by default.
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| *[[Goofy]] can use Dodge Roll by default.
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| *[[Roxas]] can use Dodge Roll by default.
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| *[[Xion]] can use Dodge Roll by default.
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| *Ventus can use Dodge Roll by default.
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| ==Synthesized commands==
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| ===''Kingdom Hearts Birth by Sleep''===
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| Dodge Roll is used to meld the following commands:
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| *[[Spark Raid]]
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| *[[Thunder Roll]]
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| ==Other appearances==
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| ===''Kingdom Hearts Chain of Memories'' manga===
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| In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
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| ===''Final Fantasy Brave Exvius''===
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| [[File:Ability 2 FFBE.png|40px|left]]
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| In ''[[Final Fantasy Brave Exvius]]'', Dodge Roll is a passive ability learned by Sora. It increases HP by 10%, physical evasion by 30%, and grants immunity to sleep, silence, and confuse.
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| {{-|left}}
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| [[File:Ability 26 FFBE.png|40px|left]]
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| Another version of Dodge Roll is available as a craftable passive ability. It increases HP and MP by 30%, and physical evasion by 20%.
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| {{-|left}}
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| [[File:Ability 26 FFBE.png|40px|left]]
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| Dodge Roll (KHIII) is an ability learned by Kairi (KHIII). It allows the user to evade 2 physical attacks for 3 turns.
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| ==See also==
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| *[[High-Speed Step]]
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| *[[Thunder Roll]]
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| *[[Dark Roll]]
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| *[[Slide Roll]]
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| *[[Slide]]
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| **[[Homing Slide]]
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| **[[Shadow Slide]]
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| *[[Air Slide]]
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| **[[Sonic Impact]]
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| **[[Double Impact]]
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| **[[Ice Slide]]
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| *[[Cartwheel]]
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| **[[Firewheel]]
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| ==Notes and references==
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| {{reflist}}
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| [[fr:Roulade]]
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| [[de:Purzelbaum]]
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| [[Category:Kingdom Hearts abilities]]
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| [[Category:Kingdom Hearts Chain of Memories abilities]]
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| [[Category:Kingdom Hearts 358/2 Days abilities]]
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| [[Category:Kingdom Hearts II abilities]]
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| [[Category:Kingdom Hearts coded abilities]]
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| [[Category:Kingdom Hearts Birth by Sleep Action commands]]
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| [[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]]
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| [[Category:Kingdom Hearts III abilities]] | |