Editing Dodge Roll
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{{cleanup|Better mechanics for KH, CoM, BbS}} | {{cleanup|Better mechanics for KH, CoM, BbS}} | ||
{{Images| Dodge Roll being used in other games}} | {{Images| Dodge Roll being used in other games}} | ||
[[File:Dodge Roll KHBBS.gif|300px|right|thumb]] | |||
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll. | |||
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'''Dodge Roll''' is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing | [[File:Dodge Roll KHII.gif|250px|right|thumb]] | ||
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing the left analog stick in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip. | |||
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} | In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}}. | ||
In ''[[Kingdom Hearts II]]'', Dodge Roll< | In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]].<!-- Given that the Dodge Roll Reaction Command is called Switch Roll in Japanese while the Dodge Roll Ability is called Dodge Roll in Japanese, shouldn't the Dodge Roll Reaction Command be listed separately from the ability?--> | ||
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting | In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting the left analog stick, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed | In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. It is triggered by pressing {{button|dsy}} and a direction on the control pad. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on the left analog stick, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4. | |||
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped. | ||
In ''[[Kingdom Hearts | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving the circle pad and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is identical to the tumble he does in ''Kingdom Hearts Re:Chain of Memories''. | ||
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving. | |||
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button| | |||
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage. | ||
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===''Kingdom Hearts Chain of Memories''=== | ===''Kingdom Hearts Chain of Memories''=== | ||
[[File:Dodge Roll KHRECOM.gif|250px|right|thumb]] | |||
*Sora has Dodge Roll as a default ability. | *Sora has Dodge Roll as a default ability. | ||
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*[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive. | *[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive. | ||
*[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes. | *[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes. | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*Ventus has Dodge Roll as an initial command. | *Ventus has Dodge Roll as an initial command. | ||
*Ventus can purchase Dodge Roll for 200 munny. | *Ventus can purchase Dodge Roll for 200 munny. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]]. | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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*[[Xion]] can use Dodge Roll by default. | *[[Xion]] can use Dodge Roll by default. | ||
*Ventus can use Dodge Roll by default. | *Ventus can use Dodge Roll by default. | ||
==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts Chain of Memories'' manga=== | ===''Kingdom Hearts Chain of Memories'' manga=== | ||
In the | In the {{c|Kingdom Hearts Chain of Memories|manga|''Kingdom Hearts Chain of Memories'' manga}}, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault. | ||
==See also== | ==See also== | ||
*[[Thunder Roll]] | *[[Thunder Roll]] | ||
*[[Dark Roll]] | *[[Dark Roll]] | ||
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**[[Firewheel]] | **[[Firewheel]] | ||
[[fr:Roulade]] | [[fr:Roulade]] | ||
[[de:Purzelbaum]] | [[de:Purzelbaum]] |