Editing Dodge Roll

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{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|DHD|KH3|MOM}}
{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|HD1}}
{{cleanup|Better mechanics for KH, CoM, BbS}}
{{expand|create=Better mechanics for KH, CoM, BbS}}
{{Images| Dodge Roll being used in other games}}
{{Images| Dodge Roll being used in other games}}
{{game|KH1|FM1|COM|REC|FM2|RCO|BBS|FMB|DDD|DHD|KHX|UCX|DR}}
[[File:Dodge Roll KHBBS.gif|frame|Ventus using Dodge Roll twice in the [[Radiant Garden]].]]
{{InfoAbility
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.  
|kana=ドッジロール
|romaji=Dojji Rōru
|jpname=Dodge Roll
|kh1name=Dodge Roll
|kh1image=
|kh1desc=Dive and roll to evade attack by pressing the {{button|s}} button while moving.
|kh1ap=1
|comname=Dodge Roll
|comimage=Dodge Roll KHRECOM.gif
|comdesc=Roll away from harm.
|kh2name=Dodge Roll
|kh2image=Dodge Roll KHII.gif
|kh2desc=Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|kh2ap=3
|khdname=Dodge Roll
|khdimage=
|khddesc=Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks.
|bbsname=Dodge Roll
|bbsimage=Dodge Roll KHBBS.gif
|bbsdesc=Hold the analog stick and press {{button|s}} to roll out of harm's way quickly.
|bbscp2=480
|bbscp3=530
|bbscp4=580
|bbsother=Invincibility
|bbsother1=0.37 sec
|bbsother2=0.43 sec
|bbsother3=0.53 sec
|bbsother4=0.67 sec
|recname=Dodge Roll
|recimage=
|recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}.
|dddname=Dodge Roll
|dddimage=Dodge Roll (Sora) KH3D.gif
|dddimage2=Dodge Roll (Riku) KH3D.gif
|dddpow1=—
|dddinv1=0.47s
|ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way.
|kh3name=Dodge Roll
|kh3image=
|kh3desc=While grounded, tilt {{button|lana}} and press {{button|s}} to roll in that direction and evade attacks.
}}
'''Dodge Roll''' is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing the left analog stick in any direction. It costs 1 {{AP}} to equip.


In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. When used on the platform created by the [[Gimmick Card]] during the battle against {{ns|Game|Maleficent (Dragon)}}, Dodge Roll has Sora perform a dash along with the platform.
In ''[[Kingdom Hearts: Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle.<!--up and down, too?--> In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and pushing the left analog stick in any direction.


In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].
In ''[[Kingdom Hearts II]]'', Dodge Roll is a [[Reaction Command]].


In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting {{button|lana}}, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}.
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is a [[growth ability]] learned and upgraded by leveling up [[Limit Form]]. It is executed by pressing {{button|s}} and a direction on the left analog stick. If both Dodge Roll and [[Quick Run]] are equipped, Dodge Roll is executed by tapping {{button|s}}, while Quick Run is executed by pressing the button for slightly longer. In Sora's standard form, Dodge Roll costs 3 AP to equip.


In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad.
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels. It is triggered by pressing {{button|dsy}} and a direction on the control pad.


In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped.
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on the left analog stick. It has a maximum level of 4.


In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4.
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving the circle pad and pressing {{button|dsy}}. It can be used to initiate [[Flowmotion]].
 
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|xboxx}} while moving.
 
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.


==Learning Dodge Roll==
==Learning Dodge Roll==
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*Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]].
*Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]].


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
*Sora has Dodge Roll as a default ability.
*Sora has Dodge Roll as a default ability.


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===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
*[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05]].
*[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05: Learn About Reconnaissance|Mission 05]].
*[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51]].
*[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51: Eliminate the Pink Concertos|Mission 51]].
*[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent [[Rank]].
*[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent rank.


====Panels that link to Dodge Roll====
====Panels that link to Dodge Roll====
*[[File:Dodge Rush KHD.png]] '''[[Dodge Rush Ⓛ]]''': Allows you to knock enemies aside when you perform a dodge roll.
*[[File:Dodge Rush KHD.png]] {{nihongo|'''[[Dodge Rush Ⓛ]]'''|ドッジラッシュⓁ|Dojji Rasshu Ⓛ}}: Allows you to knock enemies aside when you perform a dodge roll.
*[[File:Dodging Deflect KHD.png]] '''[[Dodging Deflect Ⓛ]]''': Allows you to bounce back enemy attacks when you perform a dodge roll.
*[[File:Dodging Deflect KHD.png]] {{nihongo|'''[[Dodging Deflect Ⓛ]]'''|リフレクトドッジⓁ|Rifurekuto Dojji Ⓛ|lit. "Reflect Dodge Ⓛ"}}: Allows you to bounce back enemy attacks when you perform a dodge roll.
*[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive.
*[[File:Dodge Combo KHD.png]] {{nihongo|'''[[Dodge Combo Ⓛ]]'''|ドッジコンボⓁ|Dojji Konbo Ⓛ}}: Allows you to transition swiftly from a dodge roll back to the offensive.
*[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes.
*[[File:Auto-Dodge KHD.png]] {{nihongo|'''[[Auto-Dodge Ⓛ]]'''|オートドッジⓁ|Ōto Dojji Ⓛ}}: Allows you to automatically avoid enemy attacks sometimes.
 
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]].


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*Ventus has Dodge Roll as an initial command.
*Ventus has Dodge Roll as an initial command.
*Ventus can purchase Dodge Roll for 200 munny.
*Ventus can purchase Dodge Roll for 200 munny.
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]].


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora and Riku have Dodge Roll as an initial command.
*Sora and Riku have Dodge Roll as an initial command.


===''Kingdom Hearts III''===
==Recipes==
*Sora has Dodge Roll as a default ability.
===''Kingdom Hearts 358/2 Days''===
*Ventus has Dodge Roll as a default ability as a party member.
The Dodge Rush Ⓛ can be synthesized for 4500 [[munny]] once Roxas is promoted to Novice rank.
*2 [[Moonstone]]
*3 [[Combo Tech]]
*2 [[Power Tech+]]
*1 [[Premium Orb]]
 
The Dodging Deflect Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.
*1 [[Diamond]]
*3 [[Range Tech+]]


===''Kingdom Hearts Melody of Memory''===
The Dodge Combo Ⓛ can be synthesized for 8800 munny once Roxas is promoted to Novice rank.
*Sora can use Dodge Roll by default.
*1 [[Adamantite]]
*[[Donald]] can use Dodge Roll by default.
*1 [[Combo Tech+]]
*[[Goofy]] can use Dodge Roll by default.
*[[Roxas]] can use Dodge Roll by default.
*[[Xion]] can use Dodge Roll by default.
*Ventus can use Dodge Roll by default.


==Synthesized commands==
The Auto-Dodge Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.
===''Kingdom Hearts Birth by Sleep''===
*1 [[Diamond]]
Dodge Roll is used to meld the following commands:
*1 [[Combo Tech++]]
*[[Spark Raid]]
*[[Thunder Roll]]


==Other appearances==
==Other appearances==
===''Kingdom Hearts Chain of Memories'' manga===
In the [[Kingdom Hearts: Chain of Memories (manga)|''Kingdom Hearts: Chain of Memories'' manga]], Sora is surprised that the ability is different from its incarnation in his original adventure.
In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.


==See also==
==See also==
*[[High-Speed Step]]
*[[Thunder Roll]]
*[[Thunder Roll]]
*[[Dark Roll]]
*[[Dark Roll]]
*[[Slide Roll]]
*[[Slide Roll]]
*[[Slide]]
**[[Homing Slide]]
**[[Shadow Slide]]
*[[Air Slide]]
**[[Sonic Impact]]
**[[Double Impact]]
**[[Ice Slide]]
*[[Cartwheel]]
**[[Firewheel]]


==Notes and references==
{{reflist}}
[[fr:Roulade]]
[[fr:Roulade]]
[[de:Purzelbaum]]
[[de:Purzelbaum]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts Birth by Sleep Action commands]]
[[Category:Kingdom Hearts Birth by Sleep Action commands]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]]
[[Category:Kingdom Hearts 3D Action commands]]
[[Category:Kingdom Hearts III abilities]]

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