Editing Difficulty Level
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==''Kingdom Hearts Re:Chain of Memories''== | ==''Kingdom Hearts Re:Chain of Memories''== | ||
===Beginner Mode=== | ===Beginner Mode=== | ||
*Compared to Standard, enemies' | *Compared to Standard, enemies' HP is cut by 0.75x. | ||
*Compared to Standard, enemies deal 0.8x the damage. | *Compared to Standard, enemies deal 0.8x the damage. | ||
*Sora and Riku have a 4% chance of getting a Random Joker after a fight. | *Sora and Riku have a 4% chance of getting a Random Joker after a fight. | ||
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===Mission Mode=== | ===Mission Mode=== | ||
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own | Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual. | ||
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage. | |||
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==''Kingdom Hearts Birth by Sleep''== | ==''Kingdom Hearts Birth by Sleep''== | ||
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*Bosses are less likely to cheer or taunt after landing an attack. | *Bosses are less likely to cheer or taunt after landing an attack. | ||
*Enemies are more likely to use powerful attacks or action patterns. | *Enemies are more likely to use powerful attacks or action patterns. | ||
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes | **{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level. | ||
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | *Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | ||
*Enemies do not flinch as much as in other difficulties. | *Enemies do not flinch as much as in other difficulties. | ||
*No Trophies are required to unlock [[Another Guardian of Light]]. | *No Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*Compared to Standard, Aqua deals 50% more damage. | *Compared to Standard, Aqua deals 50% more damage. | ||
*Compared to Standard, enemies deal double damage. | *Compared to Standard, enemies deal double damage. | ||
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga. | |||
*Aqua won't survive a fatal attack if not at critical health when it lands. | |||
*Enemies and destructible items no longer drop HP, MP, and Focus prizes. | *Enemies and destructible items no longer drop HP, MP, and Focus prizes. | ||
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*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | *[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | ||
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | *Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | ||
*[[Cuisine]] Full Course Bonus is two thirds as long. | |||
*No Lucky Emblems are needed to view "Yozora". | *No Lucky Emblems are needed to view "Yozora". | ||