Editing Difficulty Level

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==''Kingdom Hearts Re:Chain of Memories''==
==''Kingdom Hearts Re:Chain of Memories''==
===Beginner Mode===
===Beginner Mode===
*Compared to Standard, enemies' max HP is cut by 0.75x.
*Compared to Standard, enemies' HP is cut by 0.75x.
*Compared to Standard, enemies deal 0.8x the damage.
*Compared to Standard, enemies deal 0.8x the damage.
*Sora and Riku have a 4% chance of getting a Random Joker after a fight.
*Sora and Riku have a 4% chance of getting a Random Joker after a fight.
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===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own, regardless of what difficulty you play on in Story Mode.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode. Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.


*Player takes 1.5x damage.
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
*Enemies have 3x as much HP.
{{sec-stub}}
**Enemies's HP [[gauge]]s display 600 HP per full gauge, unlike the usual 200 HP.
*Number of HP prizes and munny dropped by enemies is halved.


==''Kingdom Hearts Birth by Sleep''==
==''Kingdom Hearts Birth by Sleep''==
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*Bosses are less likely to cheer or taunt after landing an attack.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Enemies are more likely to use powerful attacks or action patterns.
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes a variant that is exclusive to this difficulty level.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.{{?}}<!--Requires checking if it matters on the Reaction Endurance or if it is about something else-->
*Enemies do not flinch as much as in other difficulties.
*{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


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*MP Charge times have been increased to 70 seconds.
*MP Charge times have been increased to 70 seconds.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] and [[Aqua]] also have Critical Counter by default.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]], [[Aqua]], [[Roxas]]{{RM}}, and [[Kairi]]{{RM}} also have Critical Counter by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*[[Cuisine]] Full Course Bonus is two thirds as long.
*No Lucky Emblems are needed to view "Yozora".
*No Lucky Emblems are needed to view "Yozora".


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{{reflist}}
{{reflist}}


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

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