Editing Difficulty Level

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{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles.


The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
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==''Kingdom Hearts Re:Chain of Memories''==
==''Kingdom Hearts Re:Chain of Memories''==
===Beginner Mode===
===Beginner Mode===
*Compared to Standard, enemies' max HP is cut by 0.75x.
*Compared to Standard, enemies' HP is cut by 0.75x.
*Compared to Standard, enemies deal 0.8x the damage.
*Compared to Standard, enemies deal 0.8x the damage.
*Sora and Riku have a 4% chance of getting a Random Joker after a fight.
*Sora and Riku have a 4% chance of getting a Random Joker after a fight.
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*Compared to Standard, enemies deal 1.2x the damage.
*Compared to Standard, enemies deal 1.2x the damage.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Save file will display "Proud Mode"


==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
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===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own, regardless of what difficulty you play on in Story Mode.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
*Player takes 1.5x damage.
{{sec-stub}}
*Enemies have 3x as much HP.
**Enemies's HP [[gauge]]s display 600 HP per full gauge, unlike the usual 200 HP.
*Number of HP prizes and munny dropped by enemies is halved.


==''Kingdom Hearts Birth by Sleep''==
==''Kingdom Hearts Birth by Sleep''==
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*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer or taunt after landing an attack.
*Bosses are less likely to cheer after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
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*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*All enemies will attack simultaneously.
*All enemies will attack simultaneously.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses are less likely to cheer or taunt after landing an attack.
*Bosses are less likely to cheer after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Enemies are more likely to use powerful attacks or action patterns.
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes a variant that is exclusive to this difficulty level.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.{{?}}<!--Requires checking if it matters on the Reaction Endurance or if it is about something else-->
*Enemies do not flinch as much as in other difficulties.
*{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


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*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, enemies deal double damage.
*Compared to Standard, enemies deal double damage.
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga.
*The effects of Combo Master and Leaf Bracer are removed.
*Aqua won't survive a fatal attack if not at critical health when it lands.
*Second Chance does not take effect if Aqua is not at critical health when a fatal attack lands.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.


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*Enemy levels are even higher.
*Enemy levels are even higher.
*Must use a certain Keyblade.
*Must use a certain Keyblade.
*Continues and Friend Medals are inaccessible.
*Continues and Friend Medals are inaccessible.{{?}}
*All objectives must be completed simultaneously.
*All objectives must be completed simultaneously.
*Rarer rewards are available.
*Rarer rewards are available.
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*MP Charge times have been increased to 70 seconds.
*MP Charge times have been increased to 70 seconds.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] and [[Aqua]] also have Critical Counter by default.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]], [[Aqua]], [[Roxas]]{{RM}}, and [[Kairi]]{{RM}} also have Critical Counter by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties.
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade.
*[[Cuisine]] Full Course Bonus is two thirds as long.
*No Lucky Emblems are needed to view "Yozora".
*No Lucky Emblems are needed to view "Yozora".


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{{reflist}}
{{reflist}}


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

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