Editing Difficulty Level

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}}
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started.
The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles.


The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}.
Line 13: Line 11:
{{TOClimit|2}}
{{TOClimit|2}}
==List of difficulties in each game==
==List of difficulties in each game==
{|border="1" cellpadding="2" cellspacing="0" width="100%" style="text-align:center"
{|class="wikitable" width="100%" style="text-align:center"
|-style="{{style||a}}"
|-bgcolor="#87ceeb"
!width="25%" rowspan="2"|Game
|width="25%" rowspan="2"|'''Game'''
!width="75%" colspan="4"|Available Difficulty Levels
|width="75%" colspan="9"|'''Available Difficulty Levels'''
|-style="{{style||b}}"
|-
|-bgcolor="#87ceeb"
|
|
!Normal Mode
|'''Normal Mode'''
!Expert Mode
|'''Expert Mode'''
|
|
|-
|-
|-bgcolor="#e6e6fa"
|''{{c|Kingdom Hearts|game}}''
|''{{c|Kingdom Hearts|game}}''
|
|
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|{{Yes}}
|
|
|-style="{{style||b}}"
|
!Beginner Mode
!Standard Mode
!Proud Mode
!Critical Mode
|-
|-
|-bgcolor="#87ceeb"
|'''Game'''
|'''Beginner Mode'''
|'''Standard Mode'''
|'''Proud Mode'''
|'''Critical Mode'''
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Final Mix]]''
|''[[Kingdom Hearts Final Mix]]''
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref>
Line 40: Line 42:
|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{Yes}}<ref>Named "Final Mix: Proud".</ref>
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Re:Chain of Memories]]''
|''[[Kingdom Hearts Re:Chain of Memories]]''
|{{Yes}}
|{{Yes}}
Line 46: Line 48:
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts II]]''
|''[[Kingdom Hearts II]]''
|{{Yes}}
|{{Yes}}
Line 52: Line 54:
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts II Final Mix]]''
|''[[Kingdom Hearts II Final Mix]]''
|{{Yes}}
|{{Yes}}
Line 58: Line 60:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts 358/2 Days]]''
|''[[Kingdom Hearts 358/2 Days]]''
|{{Yes}}
|{{Yes}}
Line 64: Line 66:
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Birth by Sleep]]''
|''[[Kingdom Hearts Birth by Sleep]]''
|{{Yes}}
|{{Yes}}
Line 70: Line 72:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>International version only.</ref>
|{{Yes}}<ref>International version only.</ref>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|''[[Kingdom Hearts Birth by Sleep Final Mix]]''
|{{Yes}}
|{{Yes}}
Line 76: Line 78:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts coded]]''
|''[[Kingdom Hearts coded]]''
|{{Yes}}
|{{Yes}}
Line 82: Line 84:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Re:coded]]''
|''[[Kingdom Hearts Re:coded]]''
|{{Yes}}
|{{Yes}}
Line 88: Line 90:
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|''[[Kingdom Hearts 3D: Dream Drop Distance]]''
|{{Yes}}
|{{Yes}}
Line 94: Line 96:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Union χ]]''
|{{No}}
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Only available for the Summer Adventure quests.</ref>
|-
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''
|{{Yes}}
|{{Yes}}
Line 106: Line 102:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref name="unlock"/>
|{{Yes}}<ref name="unlock"/>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts III]]''
|''[[Kingdom Hearts III]]''
|{{Yes}}
|{{Yes}}
Line 112: Line 108:
|{{Yes}}
|{{Yes}}
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|{{Yes}}<ref>Added in the 1.04 update.</ref>
|-
|-bgcolor="#e6e6fa"
|''[[Kingdom Hearts Melody of Memory]]''
|''[[Kingdom Hearts Melody of Memory]]''
|{{Yes}}
|{{Yes}}
Line 172: Line 168:
*Compared to Standard, enemies deal 1.2x the damage.
*Compared to Standard, enemies deal 1.2x the damage.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight.
*Save file will display "Proud Mode"


==''Kingdom Hearts II''==
==''Kingdom Hearts II''==
Line 214: Line 209:
*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*MP from Bonus Levels raises in +5 increments instead of +10 increments. (Maximum MP: 120 MP)
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Roxas learns [[Reaction Boost]], [[Finishing Plus]], [[Draw]], 2x [[Lucky Lucky]], [[MP Hastera]] and [[No Experience]] on the Third Day.  
*Roxas learns Reaction Boost, Finishing Plus, Draw, 2x Lucky Lucky, MP Hastera and No Experience on the Third Day.  
*Roxas begins the game with 50 AP.
*Roxas begins the game with 50 AP.
*AP increases by increments of 3 instead of 2.
*AP increases by increments of 3 instead of 2.
Line 236: Line 231:


===Mission Mode===
===Mission Mode===
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own, regardless of what difficulty you play on in Story Mode.
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own that surpasses even Proud Mode . Regardless of what difficulty you play on in Story Mode, Mission Mode's difficulty stays consistent. Due to its intended multiplayer purpose, designed for two or more players to cooperate, players deal far less damage than usual.
 
With the bonus defense from automatic higher levels for enemies in Mission Mode, players only deal 0.5x damage, and take normal damage.
*Player takes 1.5x damage.
{{sec-stub}}
*Enemies have 3x as much HP.
**Enemies's HP [[gauge]]s display 600 HP per full gauge, unlike the usual 200 HP.
*Number of HP prizes and munny dropped by enemies is halved.


==''Kingdom Hearts Birth by Sleep''==
==''Kingdom Hearts Birth by Sleep''==
Line 302: Line 294:
*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Sora and Riku take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*Compared to Standard, Spirits take 0.5x the damage.
*One or two enemies will attack at a time.
*Risky Winds ''[[Forecast]]'' is not available.
*The Risky Winds [[Forecast]] is not available.
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]].


Line 310: Line 301:
*Sora and Riku take normal damage.
*Sora and Riku take normal damage.
*Spirits take normal damage.
*Spirits take normal damage.
*One or two enemies will attack at a time.
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].
*Seven or more Trophies are required to unlock [[Another Guardian of Light]].


Line 318: Line 308:
*Compared to Standard, Sora and Riku take 1.5x the damage.
*Compared to Standard, Sora and Riku take 1.5x the damage.
*Spirits take normal damage.
*Spirits take normal damage.
*Two or three enemies will attack at a time.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
*Five or more Trophies are required to unlock [[Another Guardian of Light]].
*Five or more Trophies are required to unlock [[Another Guardian of Light]].


Line 326: Line 313:
*EXP Zero is available as an ability.
*EXP Zero is available as an ability.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, enemies take 0.5x the damage.
*Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]].
*Compared to Standard, Sora and Riku take 3.0x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Spirits take 1.5x the damage.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*Compared to Standard, Risky Winds has a 2.5x chance of appearing.
*All enemies will attack simultaneously.
*Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly.
*Bosses are less likely to cheer or taunt after landing an attack.
*Enemies are more likely to use powerful attacks or action patterns.
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes an air combo that is exclusive to this difficulty level.
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining.
*Enemies do not flinch as much as in other difficulties.
*Enemies do not flinch as much as in other difficulties.
*Bosses activate their desperation moves much earlier than normal.
**[[Game:Young Xehanort|Young Xehanort]] has an air combo that is exclusive to this difficulty level.
*No Trophies are required to unlock [[Another Guardian of Light]].
*No Trophies are required to unlock [[Another Guardian of Light]].


Line 356: Line 339:
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, Aqua deals 50% more damage.
*Compared to Standard, enemies deal double damage.
*Compared to Standard, enemies deal double damage.
*Aqua's Attack combo chains are now reset by missed hits, and she can now get interrupted during the use of Curaga.
*The effects of Combo Master and Leaf Bracer are removed.
*Aqua won't survive a fatal attack if not at critical health when it lands.
*Second Chance does not take effect if Aqua is not at critical health when a fatal attack lands.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
*Enemies and destructible items no longer drop HP, MP, and Focus prizes.
==''Kingdom Hearts Union χ''==
{{main|khux:Proud Mode|l1=Proud Mode}}
Each [[Story Quest]] in ''[[Kingdom Hearts Union χ]]'' has a default difficulty and an optional Proud Mode. The Summer Adventure line of quests also has an additional Critical mode.
===Standard Mode===
*Enemy levels are normal.
*All Keyblades, {{c|Medal|ucx}}s, and [[Special Attack]]s are available.
===Proud Mode===
*Enemy levels are higher.
*Must use a certain Keyblade.
*Conditions are set on which Medals and Special Attacks are available.
*Continues and Friend Medals are inaccessible.
*New Keyblades and rare Synthesis materials are available as rewards.
*For Quest 800 onward, and certain event quests, all objectives must be completed simultaneously.
===Critical Mode===
*Enemy levels are even higher.
*Must use a certain Keyblade.
*Continues and Friend Medals are inaccessible.
*All objectives must be completed simultaneously.
*Rarer rewards are available.


==''Kingdom Hearts III''==
==''Kingdom Hearts III''==
Line 407: Line 367:
*MP Charge times have been increased to 70 seconds.
*MP Charge times have been increased to 70 seconds.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Compared to Standard, EXP gained is 75% of the normal amount.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] and [[Aqua]] also have Critical Counter by default.
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]], [[Aqua]], [[Roxas]]{{RM}}, and [[Kairi]]{{RM}} also have Critical Counter by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s.
Line 489: Line 449:
{{reflist}}
{{reflist}}


{{Mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)