Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts III
Kingdom Hearts III Re Mind

Gambler

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Dice)
Jump to navigationJump to search
Gambler

Gambler KHII.png

Gambler

Japanese ギャンブラー
Rōmaji Gyanburā

Type High-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts III
Gambler

Kingdom Hearts II
A gambler. A high-ranking Nobody. It doesn't seem to like fighting, and just floats around aimlessly.

Use the reaction command when it attacks with cards and dice, and let the games begin!

Don't lose, for something terrible happens. Win for a chance to attack—and maybe even for a little something extra!
Kingdom Hearts III
It's all fun and games until somebody gets mauled by a giant playing card. Can you imagine the paper cuts from those things?! When a hand of them start circling you, watch for a flash; that's your cue to dodge.

Not interested in playing dice? Try playing baseball. Batter up!
Location HP Strength Defense EXP
Port Royal
Episode 2
127 35 20 485
Twilight Town
Episode 2
152 43 25 860
The World That Never Was 160 45 26 1000
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×6
Twilight Shard (12%), Serenity Gem (4%), Nobody Guard (1%)

If a card or dice game is won
Munny (10) ×10
World(s)
Port Royal, Twilight Town, The World That Never Was
Location HP Strength Defense EXP
Port Royal
Episode 2
127 35 20 388
Twilight Town
Episode 2
152 43 25 688
The World That Never Was 160 45 26 800
Radiant Garden
Cavern of Remembrance
228 67 39 800
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×2, MP prize (3) ×2
Twilight Shard (12%), Nobody Guard (1%)

If a card or dice game is won
Munny (10) ×10
Twilight Shard (12%), Nobody Guard (3%)
World(s)
Port Royal, Twilight Town, The World That Never Was, Radiant Garden
Cup HP Strength Defense
Hades Paradox Cup

Match 29: 2 Gambler
Match 38: 4 Gambler

290 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 29: 2 Gambler
Match 38: 4 Gambler

290 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Location HP Strength Defense EXP
Arendelle
(Battlegate 9)
205 73 37 530
The Caribbean 130 48 24 177
The Caribbean
(The Final World cleared)
148 54 27 242
Scala ad Caelum 177 63 32 371
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.5 ×0.7
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
MP prize (5) ×2, Munny (10) ×4
Twilight Stone (18%), Twilight Gem (12%), Twilight Crystal (6%)
World(s)
Arendelle, The Caribbean, Scala ad Caelum

The Gambler is a high-ranking Nobody controlled by Luxord that is found in Kingdom Hearts II and Kingdom Hearts III.

Story[edit]

Kingdom Hearts II[edit]

Once Luxord invokes "parley" from the pirates' code, he summons four Gamblers to keep a cursed medallion each. Sora, Donald, Goofy, and Jack Sparrow later find one at the Ship Graveyard, promptly defeating it and gaining the medallion back. They then set out to find the other three to return them to the chest and free Jack from the Grim Reaper's curse.

Design[edit]

A Gambler does not seem to have an actual body, and is instead an animated set of clothing. Its upper body is comprised of a pink coat with very thin, dark salmon-colored bell sleeves. It juggles dice and playing cards decorated with Nobody symbols in various ways through these sleeves. Either side of its long neck sports a dark salmon colored spike like those on the Nobody logo, and the Nobody's "head" has the same shape. The Gambler's lower body is a faded pink gown that widens near the base and is decorated by several small, white Nobody logos. Its feet are long, flat, and black. The Nobody's lower and upper bodies are not directly connected in any way, and the two halves will occasionally become separated when the Gambler is being attacked. Its overall body structure is meant to resemble the Nobody sigil. Like all Nobodies, Gamblers have astonishing flexibility.

The deck of cards it floats with depict Vexen, Lexaeus, Marluxia, and Larxene, with their respective number in the Organization on the top-right and bottom-left corners. There is also an ace among them, simply showing the Nobody emblem and having an "A" in the corners.

The Gambler is based on the eponymous job class from Final Fantasy.

Strategy[edit]

Kingdom Hearts II[edit]

Gamblers frequently appear in Port Royal, especially where Barbossa is fought. They drop the most amount of munny of any enemy, but not by defeating one. Instead, munny is rewarded by winning one of its games. Winning a game, be it a Dice or Card game, forces the Nobody to drop 100 munny and stuns it. If there are multiple Gamblers present, one game will force all Gamblers on the ground to drop 100 munny. For example: Sora engages four Gamblers in a battle and one challenges him to a dice or card game. If he wins and all four Gamblers happen to be on the ground, they will collectively drop 400 munny. Sora can also get a Nobody Guard shield or Twilight Shard by winning. The Jackpot ability makes them drop 50 additional munny for every Jackpot ability equipped. Therefore, all party members should have Jackpot equipped, and Sora should have the Wishing Lamp Keyblade equipped to maximize the munny acquired. The same strategy can be used in the Underworld Cups to score an abundance of points. If Sora loses a game, he will be transformed into a card or die depending on the game played. The transformation will not occur if he loses a game with a summon active.

In Kingdom Hearts II Final Mix, Gamblers also serve as a great source to level up Master Form with the Jackpot and Drive Converter abilities equipped, the latter of which replaces munny with Drive Orbs. Equip the Wishing Lamp and Sweet Memories Keyblades to boost the effect.

Technique Element Power Guard?
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical x0.25 O
Handstands, then rams opponents while spinning.
Card (カード
Kādo
?)
Physical x0.25 X
Fires many small cards that slice through opponents.
Dice (ダイス
Daisu
?)
Physical x1.0
Hit 2+: x0.5
O
Throws a giant die.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Begin Game (ゲームスタート
Gēmu Sutāto
?, lit. "Game Start")
Can be used while the Gambler prepares a Card attack. Begins game where Sora has to hit the "O" in the Command Menu to earn munny and stun any nearby Gamblers. If he hits "X" or 3.3 seconds pass, he is turned into a card instead.
Stop Dice (ダイスストップ
Daisu Sutoppu
?, lit. "Dice Stop")
Can be used while the Gambler prepares a Dice attack. Begins game where Sora has to hit the Reaction Command when it shows a "O" to earn munny and stun any nearby Gamblers. If he hits "X" or 3.5 seconds pass, he is turned into a die instead.

Kingdom Hearts III[edit]

Thunder magic excels at destroying groups of Gamblers due to their weakness to it. While they can't be easily farmed for munny using their Reaction Command like in Kingdom Hearts II, they still drop 40 munny upon being defeated. Their Card Shuffle attack can be blocked from behind, so using a Dodge Roll isn't necessary.

Technique Element Status Power Block? Repel LV
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Physical 0.6 per hit 2
Advances towards the target while spinning.
Dice Press (ダイスプレス
Daisu Puresu
?)
Physical 1.5 2
Summons a giant die that rolls at the target.
Card Shuffle (カードシャッフル
Kādo Shaffuru
?)
Physical 0.3 per hit Symbol - Crown.png
Ten cards surround and strike the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

See also[edit]