Editing Demon Tide

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 44: Line 44:
  |de=Dämonenwelle
  |de=Dämonenwelle
  |s1=Demon Tower
  |s1=Demon Tower
|DRw1=Scala ad Caelum
|DRwrank1=Face A Tough Enemy|DRwlv1=85|DRwbp1=10000
|DRt1=100
|DRtper1=3
|DRtlv1=85|DRtbp1=10000
|DRt2=100
|DRtper2=4
|DRtlv2=87|DRtbp2=10000
|DRt3=100
|DRtper3=5
|DRtlv3=90|DRtbp3=10000
|DRwind=Weak
|DRlight=Weak
|DRattack=Physical
|DRpass1=Defense +10
|DRpass2=Magic Resist +10
|DRpass3=Magic +10
|DRpass4=Strength +10
|DRdefeat1=*
|AFPbattlename=Wave of Darkness I
|AFPbattlefile=Wave of Darkness I KH0.2.ogg
|AFPbattlename2=Wave of Darkness II
|AFPbattlefile2=Wave of Darkness II KH0.2.ogg
|UXbattlename=Shrouding Dark Cloud
|UXbattlefile=Shrouding Dark Cloud KHHD.ogg
|KH3battlename=Wave of Darkness I
|KH3battlefile=Wave of Darkness I KH0.2.ogg
|KH3battlename2=Wave of Darkness II
|KH3battlefile2=Wave of Darkness II KH0.2.ogg
}}
}}
The '''Demon Tide''' is a [[Pureblood Heartless]] introduced in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. It is a mass of [[Shadow]]s in a wave-like formation.
The '''Demon Tide''' is a [[Pureblood Heartless]] that appears in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', and as a secret boss in ''[[Kingdom Hearts Dark Road]]''. It is a mass of [[Shadow]]s in a wave-like formation.


==Story==
==Story==
Line 83: Line 54:
Shortly after their arrival in [[Twilight Town]], [[Sora]], [[Donald]], and [[Goofy]], they spot a Demon Tide chasing [[Hayner]], [[Pence]] and [[Olette]]. Sora, Donald, and Goofy fight against it, but the Heartless retreats before it could be vanquished.
Shortly after their arrival in [[Twilight Town]], [[Sora]], [[Donald]], and [[Goofy]], they spot a Demon Tide chasing [[Hayner]], [[Pence]] and [[Olette]]. Sora, Donald, and Goofy fight against it, but the Heartless retreats before it could be vanquished.


After [[Terra-Xehanort]] is repelled by Donald's Zettaflare at the [[Keyblade Graveyard]], a massive Demon Tide appears and swallows [[King Mickey]], [[Kairi]], Donald, Goofy, [[Ventus]], [[Aqua]] and [[Lea]], scattering them throughout the worlds for the [[Lich]] to take their [[heart]]s. [[Riku]] attempts to fight back against the Heartless to rescue their friends, but both he and Sora are swallowed as well. However, thanks to Kairi, Sora ends up in [[The Final World]], where [[Chirithy]] helps restore him. Using the [[power of waking]], Sora is able to save his friends and return to the moment Terra-Xehanort attempted them. When the [[Lingering Will]] repels Terra-Xehanort, [[Dark Riku]] and [[Xigbar]] take his place and summon a horde of Heartless and Nobodies as a final test for the [[Seven Guardians of Light|guardians of light]]. Unfortunately, a new Demon Tide appears and goes berserk, swallowing up the rest of the Heartless and Nobodies to strengthen itself. Sora charges bravely into battle, being contacted by the spirit of [[Ephemer]], who assists him by summoning the [[Keyblade]]s in the graveyard to help fight back the Demon Tide. With the power of the [[Union]]s, Sora is able to reach the core of the Demon Tide and destroy the Heartless.
After [[Terra-Xehanort]] is repelled by Donald's Zettaflare at the [[Keyblade Graveyard]], a massive Demon Tide appears and swallows [[King Mickey]], [[Kairi]], Donald, Goofy, [[Ventus]], [[Aqua]] and [[Lea]], scattering them throughout the worlds for the [[Lich]] to take their [[heart]]s. [[Riku]] attempts to fight back against the Heartless to rescue their friends, but both he and Sora are swallowed as well. However, thanks to Kairi's light, Sora ends up in [[The Final World]], where [[Chirithy]] helps restore him. Using the [[power of waking]], Sora is able to save his friends and return to the moment Terra-Xehanort attempted them. When the [[Lingering Will]] repels Terra-Xehanort, [[Dark Riku]] and [[Xigbar]] takes his place and summons a horde of Heartless and Nobodies as a final test for the [[Seven Guardians of Light|guardians of light]]. Unfortunately, a new Demon Tide appears and goes berserk, swallowing up the rest of the Heartless and Nobodies to strengthen itself. Sora charges bravely into battle, being contacted by the spirit of [[Ephemer]], who assists him by summoning the [[Keyblade]]s in the graveyard to help fight back the Demon Tide. With the power of the [[Union]]s, Sora is able to reach the core of the Demon Tide and destroy the Heartless.


==Design==
==Design==
Line 94: Line 65:
The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless.
The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless.


This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[Barrier]], and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. After a certain amount of damage is dealt, [[Mickey]] will ride on top of the Demon Tide, and the {{c|Wayfinder|Style Change}} [[Situation Command]] becomes available. During the time it is available, the Demon Tide won't be able to attack, allowing Aqua to get in some easy hits. Using the Wayfinder Situation Command allows Aqua to immobilize the Demon Tide, giving the opportunity to attack all-out, quickly depleting its HP.
====Phase one====
This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[Reflect|Barrier]], and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. Whenever the Wayfinder [[Situation Command]] becomes available, Aqua can use it to immobilize the Demon Tide and quickly deplete its HP by teaming up with King Mickey.


After a certain amount of damage, the Demon Tide starts its second phase, becoming much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. While the tornado is blue-purple, it's safe to attack. When its health gets even lower, the Demon Tide warps away its core while its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted.
====Phase two====
 
The Demon Tide becomes much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. While the tornado is blue-purple, it's safe to attack. When its health gets even lower, the Demon Tide warps away its core while its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted.
An easy strategy is to take advantage of the fact the Demon Tide can't attack when the Wayfinder Situation Command is available and used. When the command becomes available, attack the Demon Tide with regular attacks and Magic until the timer almost runs out, then activate Wayfinder. When the Demon Tide is immobilized, attack it with Magic, Grand Magic, and [[Shotlock]]s (an [[Elixir]] or [[Megalixir]] can be used to refill the Focus Gauge) until the Finish command almost runs out, then activate it. By the time the finisher is used, the Demon Tide can be down to 1 HP bar or less (The Demon Tide cannot be defeated before the second phase starts). Once the Demon Tide breaks free, it will immediately trigger the second phase. If its HP is low enough, it can be finished quickly with a couple of [[Firaga]] spells, or another Shotlock.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Line 113: Line 84:
After the Demon Tide has been defeated at the Keyblade Graveyard, a special sequence is entered in which a new Demon Tide appears and Sora rides upon a mass of Keyblades while flying towards it. Enemies will repeatedly fly at Sora, however they can be eliminated by firing lights with {{button|triangle}}. Large projectiles cannot be destroyed and must be dodged to avoid damage. After damaging the Demon Tide with 300 lights, the [[Situation Command]] '''Union χ''' appears and will end the battle when used.
After the Demon Tide has been defeated at the Keyblade Graveyard, a special sequence is entered in which a new Demon Tide appears and Sora rides upon a mass of Keyblades while flying towards it. Enemies will repeatedly fly at Sora, however they can be eliminated by firing lights with {{button|triangle}}. Large projectiles cannot be destroyed and must be dodged to avoid damage. After damaging the Demon Tide with 300 lights, the [[Situation Command]] '''Union χ''' appears and will end the battle when used.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Devil Screw'''|デビルスクリュー|<br>Debiru Sukuryū|}}
{{Atk|{{nihongo|'''Devil Screw'''|デビルスクリュー|<br>Debirusukuryū|}}
|Dark
|Dark
|—
|1.5 per hit
|1.5 per hit
|△
|△
Line 121: Line 91:
|Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path. Only used in Flying Mode.
|Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path. Only used in Flying Mode.
}}
}}
{{atk|col=5|{{nihongo|'''Devil Fall'''|デビルフォール|<br>Debiru Fōru|}}
{{Atk|{{nihongo|'''Devil Fall'''|デビルフォール|<br>Debirufōru|}}
|Dark
|Dark
|—
|2.0 per hit
|2.0 per hit
|△
|△
Line 129: Line 98:
|Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so. Only used in Flying Mode.
|Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so. Only used in Flying Mode.
}}
}}
{{atk|col=5|{{nihongo|'''Devil Avalanche'''|デビルアバランチ|<br>Debiru Abaranchi|}}
{{Atk|{{nihongo|'''Devil Avalanche'''|デビルアバランチ|<br>Debiruabaranchi|}}
|Physical
|Physical
|—
|0.4 per hit
|0.4 per hit
|△
|△
Line 137: Line 105:
|Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode.
|Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode.
}}
}}
{{atk|col=5|{{nihongo|'''Devil Tornado'''|デビルトルネード|<br>Debiru Torunēdo|}}
{{Atk|{{nihongo|'''Devil Tornado'''|デビルトルネード|<br>Debirutorunēdo|}}
|Dark
|Dark
|—
|1.5 per hit
|1.5 per hit
|△
|△
Line 145: Line 112:
|Moves around while spinning at high speed, crashing into opponents in its path 2–3 times. Only used while in Tornado Mode.
|Moves around while spinning at high speed, crashing into opponents in its path 2–3 times. Only used while in Tornado Mode.
}}
}}
{{atk|col=5|{{nihongo|'''Devil Barrage'''|デビルバラージュ|<br>Debiru Barāju|}}
{{Atk|{{nihongo|'''Devil Barrage'''|デビルバラージュ|<br>Debirubarāju|}}
|Physical
|Physical
|—
|0.4 per hit
|0.4 per hit
|△
|△
Line 153: Line 119:
|Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode.
|Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode.
}}
}}
{{atk|col=5|{{nihongo|'''Devil Meteor'''|デビルメテオ|<br>Debiru Meteo|}}
{{Atk|{{nihongo|'''Devil Meteor'''|デビルメテオ|<br>Debirumeteo|}}
|Physical
|Physical
|—
|1.5 per hit
|1.5 per hit
|△
|△
|2
|2
|Makes the core go underground and launches a series of huge projectiles into the air. Blows opponents high into the air after a few seconds during the attack. Only used while in Tornado mode.
|Makes the core go underground and launches a series of huge projectiles into the air. Only used while in Tornado mode.
}}
}}
{{Atk-c|note=The Demon Tide transitions from Flying mode to Tornado mode when at lower than 50% HP.}}
{{Atk-c}}


==Videos==
==Videos==
{| class="video"
{|class="video"
! Demon Tide – ''Kingdom Hearts 0.2 BbS''
|style="border-radius:10px"|'''Demon Tide – ''Kingdom Hearts 0.2 BbS'''''
<!-- ! Demon Tide – ''Kingdom Hearts Union χ'' -->
|style="border-radius:10px"|'''Demon Tide – ''Kingdom Hearts Union χ'''''
|-
|-
| {{#widget:YouTube|id=GkuNFnoWOtc|width=320|height=240}}
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=GkuNFnoWOtc|width=320|height=240}}
<!-- replace with working video link if one exists | {{#widget:YouTube|id=vOhCZphwZug|width=320|height=240}} -->
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=vOhCZphwZug|width=320|height=240}}
|-
|-
! Demon Tide I – ''Kingdom Hearts III''
|style="border-radius:10px"|'''Demon Tide I – ''Kingdom Hearts III'''''
! Demon Tide II – ''Kingdom Hearts III''
|style="border-radius:10px"|'''Demon Tide II – ''Kingdom Hearts III'''''
|-
|-
| {{#widget:YouTube|id=YMf81Egj8Ec|width=320|height=240}}
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=YMf81Egj8Ec|width=320|height=240}}
| {{#widget:YouTube|id=TFcsjyXeigQ|width=320|height=240}}
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=TFcsjyXeigQ|width=320|height=240}}
|}
|}


Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)