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| {{game|358}} | | {{game|358}} |
| {{tab|o-info}} | | {{expand |
| {{tab|Delayed Action}}
| | |create= Everything.}} |
| {{InfoWeapon358
| | {{images|Kingdom Hearts 358/2 Days images}} |
| |name=Delayed Action | | {{nihongo|'''Delayed Action'''|ディレイドアクション|Direido Akushon}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''. |
| |katakana=ディレイドアクション
| | {{AxelWeapons}} |
| |romaji=Direido Akushon
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| |desc=A weapon that boosts your [[Magic]] to give it a lot more power.
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| |str=+36
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| |strunit=+1
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| |ultima=+64
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| |mag=+14
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| |magunit=+2
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| |def=+0
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| |defunit=+1
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| |rate=+4
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| |rateunit=+1
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| |bonus=+2
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| |bonusunit=+1
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| |ability1=[[Fire Finish]]
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| |ability2={{c|Magic Bracer|358}}
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| |get=[[Technical Gear ③]] (Axel)
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| |char=Axel
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| }}{{tab|c}}{{tab|+}}
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| {{InfoWeapon358 | |
| |name=Delayed Action+ | |
| |katakana=ディレイドアクション+ | |
| |romaji=Direido Akushon+ | |
| |image=Delayed Action
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| |desc=An upgraded Delayed Action.<br>Boosts your Magic to give it a lot more power.
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| |str=+44
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| |strunit=+1
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| |ultima=+56
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| |mag=+21
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| |magunit=+2
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| |def=+0
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| |defunit=+1
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| |rate=+4
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| |rateunit=+1
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| |bonus=+4
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| |bonusunit=+1
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| |ability1=[[Fire Finish]]
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| |ability2=[[Magic Finale]]
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| |get=[[Technical Gear+ ③]] (Axel)
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| |char=Axel
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| }} | |
| {{tab|c}}{{tab|c}}
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| '''Delayed Action''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''.
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| ==Design==
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| The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.
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| The name, "Delayed Action", is a pun on the phrase "Delayed ''reaction''". This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers. It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.
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| ==Gameplay==
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| The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him. The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.
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| {{358Atk/o
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| |{{358Atk
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| |char=Axel
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| |a10=i
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| |a11pow=0.75
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| |a12a=*
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| |a20=e
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| |a21pow=0.88
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| |a22a=*
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| |a30=o
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| |a31pow=1.13 x2
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| |a31count=◯
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| |a31crit=◯
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| |a31flin=◯
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| }}
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| |{{358Atk
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| |char=Axel
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| |air=*
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| |a10=E
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| |a11pow=0.5
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| |a12pow=0.5 x2
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| |a13a=*
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| |a20=O
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| |a21pow=1.25 x2
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| |a21count=◯
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| |a21crit=◯
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| |a21flin=◯
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| }}}}
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| {{Chakram}} | |
| {{TechnicalGear}} | | {{TechnicalGear}} |
| [[fr:Action différée]]
| | {{Weapon-stub}} |
| [[de:Aufschub]] | | [[Category:Kingdom Hearts 358/2 Days weapons]] |