Editing Daybreak Town

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==Settings and Areas==
==Settings and Areas==
[[File:Daybreak Town (Normal) KHX.png|thumb|left|200px|Fountain Square]]
[[File:Daybreak Town (Normal) KHX.png|thumb|left|200px|Fountain Square]]
At the central point of Daybreak Town lies the {{nihongo|'''{{a|Fountain Square}}'''|噴水広場|Funsui Hiroba}}, a large plaza and fountain that appears to be a hangout spot for Keyblade wielders. The {{nihongo|'''{{a|Market}}'''|中央市場|Chūōshijō|lit. "Central Market"}} is located directly to the west from the Fountain Square. Adjacent to this, situated directly behind the fountain, is the {{nihongo|'''{{a|Moogle Shop}}'''|モーグリの店|Mōguri no Mise}}, which consists of two main levels and an {{nihongo|'''{{a|Attic}}'''|屋根裏部屋|Yaneuraheya}} that can be used to access the {{nihongo|'''{{a|Rooftop}}'''|噴水広場・上層|Funsui Hiroba Jōsō|lit. "Fountain Square: Upper Level"}}.
At the central point of Daybreak Town lies the '''Fountain Square''', a large plaza and fountain that appears to be a hangout spot for Keyblade wielders. The '''Central Marketplace''' is located directly to the west from the Fountain Square. Adjacent to this, situated directly behind the fountain, is the '''Moogle's Shop''', which consists of two main levels and an attic level that can be used to access the '''Upper Fountain Square'''.  


By continuing west into the Central Market Place, one may enter the {{nihongo|'''{{a|Warehouse}}'''|中央市場・倉庫|Chūōshijō Sōko|lit. "Central Market: Warehouse"}}. A western path leads to the northern {{nihongo|'''{{a|Avenue}}'''|郊外へ続く橋|Kōgai e Tsudzuku Hashi|lit. "Bridge to the Suburbs"}}. Following leads to the {{nihongo|'''{{a|Boardwalk}}'''|海沿いの遊歩道|Umizoi no Yūhodō|lit. "Boardwalk along the Sea"}}, allowing access to {{nihongo|'''{{a|Waterfront Park}}'''|臨海公園|Rinkai Kōen}}. The upper level of Waterfront Park is built around the lighthouse and overlooks the horizon, while the lower level of Waterfront Park opens into a larger area at the base of the lighthouse, inside of which lies the {{nihongo|'''{{a|Waterfront Park: Office}}'''|臨海公園・管理人室|Rinkai Kōen Kanrininshitsu|lit. "Waterfront Park: Manager's Office"}}. Through the lighthouse office, one can descend towards the {{nihongo|'''{{a|Waterfront Park: Dock}}'''|臨海公園・船着き場|Rinkai Kōen Funatsukiba}}. Here, Keyblade wielders may take a boat from the western shore leading south-east to the {{nihongo|'''{{a|Beach}}'''|島のビーチ|Shima no Bīchi|lit. "Island Beach"}}. The Beach of this tiny island stretches far to the east, overlooked by a sister Lighthouse to the one found at the Docks, bearing the Lux sigil at its top. From the opposite shore, another bot can be taken, bringing wielders toward a '''Shipwreck Shore''', wherein a large Corridor of Darkness lay in wait.
By continuing west into the Central Market Place, one may either enter the '''Central Market Warehouse'''. From here, a western path leads to the northern '''Bridge to the Outskirts'''. Following leads to the '''Boardwalk''', allowing access to '''Waterfront Park'''. The upper level of Waterfront Park is built around the Lighthouse and overlooks the horizon, while the lower level of Waterfront Park, opens into a larger area at the base of the '''Lighthouse''', allowing entry the Lighthouse in order to descend towards the '''Docks'''. Here, Keyblade wielders may take a boat from the western shore leading south-east to the '''Beach'''. The Beach of this tiny island stretches far to the east, overlooked by a sister Lighthouse to the one found at the Docks, bearing the Lux sigil at its top. From the opposite shore, another bot can be taken, bringing wielders toward a '''Shipwreck''', wherein a large Corridor of Darkness lay in wait.


To the south-west of the Fountain Plaza, one can reach the {{nihongo|'''{{a|1st District}}'''|1番街|1-Ban Machi|lit. "1st Avenue"}}, and to the north-east, {{nihongo|'''{{a|2nd District}}'''|2番街|2-Ban Machi|lit. "2nd Avenue"}}. Both the sewers in the 2nd District and the steps in the Waterfront Park: Office lead into the {{nihongo|'''{{a|Underground Waterway Entrance}}'''|地下水路・入口|Chika Suiro Iriguchi}} and subsequently to the {{nihongo|'''{{a|Underground Waterway}}'''|地下水路|Chika Suiro}}. There are five corridors of the Waterway which lead directly into the base of the Clock Tower, the {{nihongo|'''{{a|Clock Tower: Underground Entrance}}'''|時計塔・地下入口|Tokei-tō Chika Iriguchi}}, an area strictly prohibited for entry by any who are not Union leaders. From here, by ascending the {{nihongo|'''{{a|Clock Tower: Level}}'''|時計塔内部|Tokei-tō Naibu|lit. "Clock Tower Interior"}} areas via the gears, one would find themselves at the {{nihongo|'''{{a|Clock Tower: Elevator}}'''|時計塔・エレベーター|Tokei-tō Erebētā}}, which can be used to access the higher levels of the Clock Tower. One such level contains the {{nihongo|'''{{a|Foretellers' Chambers}}'''|予知者の部屋|Yochi-sha no Heya}}, wherein the foretellers and new Union leaders hold council around a large table. At the top of the tower lies the {{nihongo|'''{{a|Clock Tower: Control Room Hall}}'''|時計塔・管理室前|Tokei-tō Kanri Shitsumae|lit. "Clock Tower: In Front of the Control Room"}}, where access to the '''Control Room''' can only be granted by unlocking it with a Keyblade. Alternatively, in the lowest levels of the Clock Tower lies the {{nihongo|'''{{a|The Basement}}'''|箱舟の間|Hakobune no Ma|lit. "Ark Room"}}, which contains the incomplete [[lifeboat]]s.
To the south-west of the Fountain Plaza, one can reach the '''1st District''', and to the north-east, '''2nd District''' - wherein the only known entrance to the Clock Tower can be found, via the '''Waterway''' There are five corridors of the Waterway which lead directly into the base of the Clock Tower, an area strictly prohibited for entry by any who are not Union leaders. From here, by ascending the '''Levels''' of the Clock Tower via the gears, one would find themselves at the '''Elevator''', which can be used to access the higher levels of the Clock Tower, such as the '''Foretellers' Chambers''', wherein the foretellers and new Union leaders hold council around a large table. Indivuals can use the Elevator bring them to the top of the Clock Tower, where access to the '''Control Room''' can only be granted by unlocking it with a Keyblade. Alternatively, in the basement of the Clock Tower lies a room where research was conducted in order to allow individuals to cross worldlines via a machine called the '''Lifeboat''', though it was never completed.  


By following the trail through the 2nd District, one may eventually reach the {{nihongo|'''{{a|Clock Tower Area}}'''|時計塔・周辺|Tokei-tō Shūhen|lit. "Clock Tower and Surroundings"}}, and beyond that the {{nihongo|'''{{a|Seventh District}}'''|7番街|7-Ban Machi|lit. "7th Avenue"}}. There, there is a door to a storage area known as the {{nihongo|'''{{a|Seventh District: Vacant House}}'''|7番街・空家|7-Ban Machi Akiya|lit. "7th Avenue: Vacant House"}}.
By following the trail through the 2nd District, one may eventually reach the '''7th District''', wherein lies the '''Storage Area'''. By following the trail to the east, one can arrive at the '''Tower Outskirts''', an area due north of the Fountain Plaza and seated directly in front of the Clock Tower.


Additional areas in Daybreak Town include Player's Room, which is located in the southwest - as indicated by the distance from the Clock Tower - and Strelitzia's room, which is located in another residential area; however, the exact location is indeterminable. Far southeast of the Clock Tower, the residential area of Daybreak Town ends, where a hillside covered in dandelions overlooks the town. Finally, there is a haunted house located in an unspecified area of Daybreak Town, bearing a large armillary sphere at its center, hourglass pillars holding up a second level, wherein {{nihongo|'''{{a|Corridor of Darkness}}'''|闇の回廊|Yami no Kairō}} can be found behind each of its doors.
Additional areas in Daybreak Town include '''Player's Room''', which is located in the southwest - as indicated by the distance from the Clock Tower - and Strelitzia's room, which is located in another residential area; however, the exact location is undeterminable. Far southeast of the Clock Tower, the residential area of Daybreak Town ends, where a hillside covered in dandelions overlooks the town. Finally, there is a haunted house located in an unspecified area of Daybreak Town, bearing a large armillary sphere at its center, hourglass pillars holding up a second level, wherein Corridors of Darkness can be found behind each of its doors.
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