Editing Daybreak Town

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===''Before Kingdom Hearts χ''===
===''Before Kingdom Hearts χ''===
During the "age of fairy tales", the [[Master of Masters]] creates the [[Book of Prophecies]] by means of his "Gazing Eye", which allows him to view any events in the future it will witness. The Master takes six apprentices, gifting each of them [[Keyblades]] forged from the depths of their [[heart]]s, who are then renamed [[Aced]], [[Ava]], [[Gula]], [[Invi]], [[Ira]], and [[Luxu]] after they ascend to the rank of Keyblade Master.{{storylink|Quest 94: Where's Chirithy? Pt. 2}} Aced, Ava, Gula, Invi, and Ira are chosen to be [[foreteller]]s and receive copies of the Book of Prophecies, which depicts an event known as the [[Keyblade War]], in which [[light]] would expire and the world would reach its end.
During the "age of fairy tales", the [[Master of Masters]] creates the [[Book of Prophecies]] by means of his "Gazing Eye", which allows him to view any events in the future it will witness. The Master takes six apprentices, gifting each of them [[Keyblades]] forged from the depths of their [[heart]]s, who are then renamed [[Aced]], [[Ava]], [[Gula]], [[Invi]], [[Ira]], and [[Luxu]] after they ascend to the rank of Keyblade Master.{{storylink|Quest 94: Where's Chirithy? Pt. 2}} Aced, Ava, Gula, Invi, and Ira are chosen to be [[foreteller]]s and receive copies of the Book of Prophecies, which depicts an event known as the [[Keyblade War]], in which [[light]] would expire and the world would reach its end.
Sometime before his disappearance, the Master would meet with Luxu constantly in the Control Room where they would talk about the past as well as the future. Leaving it in the hands of the Dandelions and yet, Luxu was depressed about the Keyblade wielders not being able to do against the impending darkness, the Master informed him that there is a way to defeat darkness, but it would require extensive planning and many lifetimes to accomplish.


Shortly thereafter, the Master bestows Luxu with the [[No Name]] Keyblade that contains his Gazing Eye and instructs him to pass the No Name from master to apprentice so that the Gazing Eye can relay future events back to him. The Master then orders Luxu to simply watch things unfold between the other apprentices and keep the contents of a black box a secret from the others. Sometime later, the Master provides Ira with his role to succeed him as the leader in the event of his disappearance. Ira remains adamant that they must do something to try to avert the Keyblade War, though the Master claims it to be inevitable, and resolves to gather as many Keyblade wielders as possible to maintain the balance of power.
Shortly thereafter, the Master bestows Luxu with the [[No Name]] Keyblade that contains his Gazing Eye and instructs him to pass the No Name from master to apprentice so that the Gazing Eye can relay future events back to him. The Master then orders Luxu to simply watch things unfold between the other apprentices and keep the contents of a black box a secret from the others. Sometime later, the Master provides Ira with his role to succeed him as the leader in the event of his disappearance. Ira remains adamant that they must do something to try to avert the Keyblade War, though the Master claims it to be inevitable, and resolves to gather as many Keyblade wielders as possible to maintain the balance of power.


After Luxu leaves to fulfill his role, the Master assigns the rest of the foretellers with their own individual roles: Invi is tasked to observe her fellow foretellers and act as a mediator; Aced is to become Ira's right-hand man when Ira takes over as leader; Gula is assigned to discern who the traitor mentioned in the Lost Page of the Master's copy of the Book of Prophecies is and stop them; and Ava is instructed to avoid the imminent battles in favor of gathering exceptional Keyblade wielders, regardless of their Unions, to be part of a separate faction called the [[Dandelions]], who would venture to another world in order to ensure light's survival. The Master provides Ava with a list of five Keyblade wielders she must gather to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.
After Luxu leaves to fulfill his role, the Master assigns the rest of the foretellers with their own individual roles: Invi is tasked to observe her fellow foretellers and act as a mediator; Aced is to become Ira's right-hand man when Ira takes over as leader; Gula is assigned to discern who the traitor mentioned in the Lost Page of the Master's copy of the Book of Prophecies is and stop them; and Ava is instructed to avoid the imminent battles in favor of gathering exceptional Keyblade wielders, regardless of their Unions, to be part of a separate faction called the [[Dandelions]], who would venture to another world in order to ensure the survival of the light. The Master provides Ava with a list of five Keyblade wielders she must gather to succeed the foretellers as Union leaders following the Keyblade War, with only one of them meant to receive a copy of the Book of Prophecies.


The foretellers are soon introduced to the Master's latest creation, the [[Chirithy]]. Though the [[Dream Eater|Spirit]] Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.  
The foretellers are soon introduced to the Master's latest creation, the [[Chirithy]]. Though the [[Dream Eater|Spirit]] Chirithy are meant to aid Keyblade wielders in their endeavors, the Master warns them that if a wielder falls to darkness, so will their Chirithy, causing them to transform into a Nightmare.  
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Having watched Player defeat countless Heartless throughout Daybreak Town, Player's respective foreteller commends them on their abilities but encourages them to team up with their comrades to take down stronger foes. The foreteller informs them that there are others who collect Lux for their own nefarious purposes and entreats Player to help discern who walks the path of darkness.  
Having watched Player defeat countless Heartless throughout Daybreak Town, Player's respective foreteller commends them on their abilities but encourages them to team up with their comrades to take down stronger foes. The foreteller informs them that there are others who collect Lux for their own nefarious purposes and entreats Player to help discern who walks the path of darkness.  


After traversing the worlds on various quests, Player returns to Daybreak Town and finds that a [[Gummi Ship]] had crashed in Waterfront Park. After the [[Moogle]] steals some [[Gummi Blocks]] for itself, Player meets [[Donald Duck]] and [[Goofy]], who recognize the Keyblade and ask for their help in recovering the Gummi Blocks. While fighting the Heartless for Gummi Blocks in the Market, Player is overcome by a group of [[Wizard]]s. [[Mickey Mouse]], guided by the [[Star Shard]], intervenes and saves Player, who informs him of Donald and Goofy's situation. Mickey introduces Player to [[Chip and Dale]], who he sends ahead with Player to help Donald and Goofy reconstruct the Gummi Ship. While alone, Mickey questions what it was that guided him to Daybreak Town, unaware that [[Invi]] is watching him from afar. With Chip and Dale's help, the Gummi Ship is restored, and Mickey, Donald, and Goofy leave Daybreak Town.
After traversing the worlds on various quests, Player returns to Daybreak Town and finds that a [[Gummi Ship]] had crashed in Waterfront Park. After the [[Moogle]] steals some [[Gummi Blocks]] for itself, Player meets [[Donald Duck]] and [[Goofy]], who recognize the Keyblade and ask for Player's help in recovering the Gummi Blocks. While fighting the Heartless for Gummi Blocks in the Market, Player is overcome by a group of [[Wizard]]s. [[Mickey Mouse]], guided by the [[Star Shard]], intervenes and saves Player, who informs him of Donald and Goofy's situation. Mickey introduces Player to [[Chip and Dale]], who he sends ahead with Player to help Donald and Goofy reconstruct the Gummi Ship. While alone, Mickey questions what it was that guided him to Daybreak Town, unaware that [[Invi]] is watching him from afar. With Chip and Dale's help, the Gummi Ship is restored, and Mickey, Donald, and Goofy leave Daybreak Town.


Player comes across the Moogle again, who asks that Player take the Light Drawing Bangle to extract Lux from [[Raid Boss]]es for him. After they does so, Moogle meets with an unseen figure in an alley. The Moogle questions why the figure did not give Player the Bangle themselves, who claims it to be too soon for that and they would need the guilt-ridden Moogle's help in the future.
Player comes across the Moogle again, who asks that Player take the Light Drawing Bangle to extract Lux from [[Raid Boss]]es for him. After they does so, Moogle meets with an unseen figure in an alley. The Moogle questions why the figure did not give Player the Bangle themselves, who claims it to be too soon for that and they would need the guilt-ridden Moogle's help in the future.

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