Editing Darkside

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  |game3=Kingdom Hearts 358/2 Days
  |game3=Kingdom Hearts 358/2 Days
  |game4=Kingdom Hearts coded
  |game4=Kingdom Hearts coded
  |game5=Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
  |game5=Kingdom Hearts χ
  |game6=Kingdom Hearts χ
  |game6=Kingdom Hearts III
|game7=Kingdom Hearts III
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=HeartlessBoss
  |spec=HeartlessBoss
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  |KHXbattlename=Fragments of Sorrow
  |KHXbattlename=Fragments of Sorrow
  |KHXbattlefile=Fragments of Sorrow KHHD.ogg
  |KHXbattlefile=Fragments of Sorrow KHHD.ogg
  |UXbattlename=Destiny's Force
  |UXbattlename=Destiny's Force<ref>Before 4.3.0 update.</ref>
|UXbattlenamen=<ref>Before 4.3.0 update.</ref>
  |UXbattlefile=Destiny's Force KHHD.ogg
  |UXbattlefile=Destiny's Force KHHD.ogg
  |UXbattlename2=The Deep End
  |UXbattlename2=The Deep End<ref>After 4.3.0 update.</ref>
|UXbattlename2n=<ref>After 4.3.0 update.</ref>
  |UXbattlefile2=The Deep End KHHD.ogg
  |UXbattlefile2=The Deep End KHHD.ogg
  |UXbattlename3=Fragments of Sorrow
  |UXbattlename3=Fragments of Sorrow<ref>During [[Quest 2: Combat 101]].</ref>
|UXbattlename3n=<ref>During [[Quest 2: Combat 101]].</ref>
  |UXbattlefile3=Fragments of Sorrow KHHD.ogg
  |UXbattlefile3=Fragments of Sorrow KHHD.ogg
  |UXbattlename4=Night of Tragedy
  |UXbattlename4=Night of Tragedy <ref>During [[Quest 500: Corridor of Darkness Pt. 10]].</ref>
|UXbattlename4n=<ref>During [[Quest 500: Corridor of Darkness Pt. 10]].</ref>
  |UXbattlefile4=Night of Tragedy KHBBSFM.ogg
  |UXbattlefile4=Night of Tragedy KHBBSFM.ogg
  |s1=Dark Follower
  |s1=Dark Follower
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  |ReCOMmagn=x0
  |ReCOMmagn=x0
  |ReCOMfree=x0
  |ReCOMfree=x0
|duel=7
|time=8
  |ability=Mimic
  |ability=Mimic
  |desc=Copy the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play.
  |desc=Copy the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play.
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  |CP=99
  |CP=99
  |COMworld=Destiny Islands
  |COMworld=Destiny Islands
  |358HP=7.50
|358heart=—
|358munny=—
  |358HP=6.00
  |358EXP=12.65
  |358EXP=12.65
  |358flinch=X
  |358DEF=1.74
|358STUN=—
  |358M1=14
  |358M1=14
  |358LVL1=6
  |358LVL1=6
|358part1=Head
|358partdef1=1.74
|358part2=Arms
|358partdef2=3.55
  |358fire=x0.59
  |358fire=x0.59
  |358bliz=x0.67
  |358bliz=x0.67
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While Sora is searching for the fragments of [[Kairi]]'s heart in [[Scala ad Caelum]], a Darkside with a pink aura appears guarding one of the fragments.
While Sora is searching for the fragments of [[Kairi]]'s heart in [[Scala ad Caelum]], a Darkside with a pink aura appears guarding one of the fragments.


==Strategy==
==Strategies==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Darkside is fought three times. The first battle takes place in the [[Dive to the Heart]], the second at the [[Destiny Islands]], and the third battle is part of the series of final boss battles at the [[End of the World]].
The Darkside uses its size and strength to easily overpower opponents. It can punch the ground, creating a pool of darkness and summoning [[Shadow]]s to assist it in battle. It can also fire blasts of dark energy from its chest. Its seemingly powerful desperation move involves pulling a dark energy orb out of the ground while causing a shockwave and launching it into the sky, causing it to disperse to the ground as smaller energy blasts.
The Darkside uses its size and strength to easily overpower opponents. It can punch the ground, creating a pool of darkness and summoning [[Shadow]]s to assist it in battle. It can also fire blasts of dark energy from its chest. Its seemingly powerful desperation move involves pulling a dark energy orb out of the ground while causing a shockwave and launching it into the sky, causing it to disperse to the ground as smaller energy blasts.
====First Battle====
;Attacks
*The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.


The Darkside is an easy-medium boss, and can be defeated very quickly. In all three battles against the Darkside, the strategy for defeating it remains the same. Its weaknesses are its head and hands. This is simply a hack-and-slash battle, with no real strategy needed. Simply attack at every opportunity and avoid the Darkside's attacks. When the Darkside uses Homing Darkness, time attacks just right to send them hurling back, heavily damaging the Darkside as well as granting [[Tech Points]]. Any deflected missiles grants 1 Tech point, while every deflected missile that hits the Darkside grants an additional 2 Tech points.
The Darkside is an easy-medium boss, and can be defeated very quickly. In all three battles against the Darkside, the strategy for defeating it remains the same. Its weaknesses are its head and hands. This is simply a hack-and-slash battle, with no real strategy needed. Simply attack at every opportunity and avoid the Darkside's attacks. When the Darkside launches its dark missiles, time attacks just right to send them hurling back, heavily damaging the Darkside as well as granting [[Tech Points]]. Any deflected missiles grants 1 Tech point, while every deflected missile that hits the Darkside grants an additional 2 Tech points.


If Sora gets low on health, defeat the Shadows that spawn, as they drop HP orbs. If one can climb Darkside's arm and attack its head, tech points are granted for every combo finisher landed.
If Sora gets low on health, defeat the Shadows that spawn, as they drop HP orbs. If one can climb Darkside's arm and attack its head, tech points are granted for every combo finisher landed.
====Second Battle====
;Attacks
*The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
*The Darkside scoops up an orb of darkness, which splits into many smaller orbs that rain from the sky.
*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.
The strategy for the first battle can be used for the second battle.


When the Darkside scoops up the orb of Darkness, do not run around. The missiles will vanish when [[guard]]ed or attacked and will not make Sora recoil.
When the Darkside scoops up the orb of Darkness, do not run around. The missiles will vanish when [[guard]]ed or attacked and will not make Sora recoil.
{{atk-o|kh1}}
====Third Battle====
{{atk|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}|Dark|x0.05|2|Returnable<br>(Recoil: 0)|Shoots homing rays of light from the hole in its waist four times.}}
;Attacks
{{atk|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi}}|Dark|x0|6|Repellable<br>(Recoil: 100)|Strikes the ground with its right hand, and makes Shadows appear.}}
*The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
{{atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}|Dark|—|4|—|Slams its left hand into the ground, creating a shock wave around it.|Only used during the second and third battle. Follows with Sphere of Darkness.}}
*The Darkside scoops up an orb of darkness, which splits into many smaller orbs that rain from the sky.
{{atk-m|{{nihongo|'''Sphere of Darkness'''|闇の球体|<br>Yami no Kyūtai}}|Sphere|None|—|4|—|Make a huge sphere float in the sky and rain down bullets.|Only used during the second and third battles.|Bullets|Dark|x0|2|Returnable<br>(Recoil: 0)|}}
*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.
{{atk-c|kh1}}
 
The Darkside from this battle will act the same as the one from the second battle, so simply use the same strategies and the Heartless will fall.
 
Interestingly, this particular Darkside spawns Shadows that drop munny when defeated, at a point where munny can no longer be used in the game.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
The battle takes place in an arena where the protagonist gets pushed to either left or right side due to the wind.
====Sora's Story====
====Sora's Story====
This memory-based incarnation of the Darkside utilizes tactics similar to its ''Kingdom Hearts'' counterpart. Card Breaks are an easy way to avoid damage. Again, one must attack the arms to deal damage, Sora having to jump in order for this to be done. Due to the boss's amount of HP, the fight may last for a very long while. When the Darkside is about to use Homing Darkness, one can use a [[Card Break]] to attack it before it escapes. Another way to attack the Darkside's head without using a Gimmick Card is to wait for it to use Dark Punch, which requires its arm to be immobilized, and there will be an opportunity to attack its head. Defeating all shadows appearing because of the Dark Punch will cause the Darkside to drop a [[Gimmick Card]], making a plank of driftwood appear that Sora can hop upon and float up to the Darkside's head to deal extra damage. A combination of high-numbered [[Attack Cards]] as well as Cure Cards are recommended, along with [[Enemy Cards]] such as Jafar, Maleficent, Vexen and Card Soldier to make the battle easier. Sleights are not as critical in this battle, as the Darkside's dimensions make it easy to miss, wasting cards. The Darkside tends to warp away before preparing to attack, making Omnislash unreliable for this boss during any circumstances other than when it uses Dark Punch, as Cloud disappears when no target is present.
;Attacks
*The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
*The Darkside punches the ground, causing only a small shockwave to appear.
*The Darkside scoops up an orb of darkness, which splits into many smaller orbs that rain from the sky.
*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.


This memory-based incarnation of the Darkside utilizes the same tactics as its ''Kingdom Hearts'' counterpart. Card Breaks are an easy way to avoid damage. Again, one must attack the arms to deal damage, Sora having to jump in order for this to be done. Due to the boss's amount of HP, the fight may last for a very long while. If a [[Gimmick Card]] appears, a plank of driftwood will appear that Sora can hop upon and float up to the Darkside's head to deal extra damage, or when the Darkside is about to blast an orb from its body, one can use a [[Card Break]] to attack it before it escapes. Another way to attack the Darkside's head without using a Gimmick Card is to wait for it to summon Shadows, which requires its arm to be immobilized, and there will be an opportunity to attack its head. A combination of high-numbered [[Attack Cards]] as well as Cure Cards are recommended, along with [[Enemy Cards]] such as Jafar, Maleficent, Vexen and Card Soldier to make the battle easier. Sleights are not as critical in this battle, as the Darkside's dimensions make it easy to miss, wasting cards.
====Reverse/Rebirth====
====Reverse/Rebirth====
The strategy above holds similar to Riku's battle with the Darkside. The boss has much less HP than in Sora's Story. Riku can also utilize [[Dark Mode]], [[Dark Firaga]] being the most reliable Sleight in his arsenal, considering he only has two. [[Dark Break]] can be used more commonly, and has a tendency to hit the head. Although, the abuse of attempts at using sleights will make Riku run short of cards and thus should be used only when the Darkside is targetable. Due to Riku's higher jump, he can also directly attack the Darkside's head without needing to wait for an opening from either Dark Punch or Shock Wave where it slams its arm into the ground.
;Attacks
{{CoMDeck
*The Darkside punches the ground, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
|card1=Darkside
*The Darkside punches the ground, causing only a small shockwave to appear.
|v10=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
*The Darkside scoops up an orb of darkness, which splits into many smaller orbs that rain from the sky.
|com=*
*The Darkside creates a dark force in the heart-shaped hole in its body, which fires dark homing missiles.
|enemy=*
}}
{{atk-o|com}}
{{atk|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi}}|Neutral|—|x1.0|{{sleight|Darkside|com=*}}|Slams its fist into the ground, making two Shadows appear. The Shadows disappear when it raises its fist.}}
{{atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}|Neutral|—|x0.8|{{sleight|Darkside|com=*}}|Punches the ground and generates a shock wave.}}
{{atk|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}|Neutral|—|x1.0|{{sleight|Darkside|com=*}}|Shoots bullets from the hole in its waist. The bullets fly in a parabolic trajectory before flying straight at the opponent. Once its HP has reduced to a certain amount, it fires the bullets twice in a row.}}
{{atk|{{nihongo|'''Sphere of Darkness'''|闇の球体|<br>Yami no Kyūtai}}|Neutral|—|x1.0|{{sleight|Darkside|com=*}}|Rains down spheres from the dark light in the sky three times. Once its HP has reduced to a certain amount, five spheres will rain down.}}
{{atk-c|com|note=The Darkside follows a set attack pattern that repeats as follows: Dark Punch, Homing Darkness, Shock Wave, Sphere of Darkness.}}


===''Kingdom Hearts Re:Chain of Memories''===
The strategy above holds similar to Riku's battle with the Darkside. The boss has much less HP than in Sora's Story. Riku can also utilize [[Dark Mode]], [[Dark Firaga]] being the most reliable Sleight in his arsenal, considering he only has two. [[Dark Break]] can be used more commonly, and has a tendency to hit the head. Although, the abuse of attempts at using sleights will make Riku run short of cards and thus should be used only when the Darkside is targetable. Due to Riku's higher jump, he can also directly attack the Darkside's head without needing to wait for an opening where it it slams its arm into the ground.
Compared to the original game, the differences are the fact the Gimmick Card now causes large plateaus to rise from the ground, the severely toned down HP on Sora's story, the absence of the wind physics in the arena, and the fact the Darkside remains permanently targettable. The Darkside executes the exact same tactics as its ''Kingdom Hearts'' counterpart, but sped up, and thus can be hard to avoid without card breaks.


The most optimal way to make use of the Gimmick Card is to use it while near the front of the enemy, making the player character stand on a plateau that will rise directly towards the front of the Darkside's head.
In ''Kingdom Hearts Re:Chain of Memories'', the only difference is the Gimmick Card causes large plateaus to rise from the ground. The most optimal way to make use of this card is to do so while near the front of the enemy, making the player character stand on a plateau that will rise directly towards the front of the Darkside's head. The Darkside still executes the same tactics as its ''Kingdom Hearts'' counterpart, but much faster and thus can be hard to avoid without card breaks.
{{CoMDeck
|card1=Darkside
|v10=◯|v11=◯|v12=◯|v13=◯|v14=◯|v15=◯|v16=◯|v17=◯|v18=◯
|enemy=*
}}
{{atk-o|com}}
{{atk|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi}}|Neutral|—|x1.8|{{sleight|Darkside||||Cards valued 7, 8}}|Pounds its right fist into the ground. The technique ends and the used card disappears, but immediately after, 1-3 Shadows appear from under the ground (3-5 Shadows when the Darkside has 30% HP or less remaining). After about 15 seconds, or when a Gimmick Card is used, the Shadows will disappear.}}
{{atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}|Neutral|—|x1.4|{{sleight|Darkside||||Cards valued 0~8}}|Swings its right hand down and hits the ground, creating a shock wave that covers almost the entire field. The shock wave can be avoided by jumping in the air, but the arm might damage the opponent if they are too close.}}
{{atk|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}|Neutral|—|x1.6|{{sleight|Darkside||||Cards valued 2, 3, 6, 7, 8}}|Places both knees on the ground, and fires multiple guided bullets from the hole in its abdomen 3-4 times. Normally, it fires in the order of [2 bullets > 4 bullets > 6 bullets], but when its HP drops below 50%, the number increases to [4 bullets > 4 bullets > 6 bullets > 6 bullets]. The bullets will accurately pursue Sora and Riku, but can be avoided by dodging past them.}}
{{atk|{{nihongo|'''Sphere of Darkness'''|闇の球体|<br>Yami no Kyūtai}}|Neutral|—|x1.0|{{sleight|Darkside||||Cards valued 6, 8}}|Puts its left hand in the ground, takes out a sphere, and sends it flying overhead. The sphere splits up in the sky and falls down in various places. The left hand can also inflict damage when going underground.}}
{{atk-c|com}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
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Its attacks always follow a pattern, starting with summoning the Shadows and ending with the dark balls falling from the sky. The pattern goes on until it is defeated.
Its attacks always follow a pattern, starting with summoning the Shadows and ending with the dark balls falling from the sky. The pattern goes on until it is defeated.


The Darkside's head is its weak spot, so attack there whenever possible.
It should also be noted that the Darkside's head is its weak spot, so attack there whenever possible.
{{Atk-o|358}}
{{Atk-o|358}}
{{Atk|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi}}
{{Atk|{{nihongo|'''Dark Punch'''|ダークパンチ|Dāku Panchi}}
|{{AT|att}} —
|{{AT|att}} —
|—
|—
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|Punches the ground with its right hand, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
|Punches the ground with its right hand, causing a dark pool and mild shockwave to form. This attack summons a small number of Shadows.
}}
}}
{{Atk|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}
{{Atk|{{nihongo|'''Dark Homing'''|ダークホーミング|Dāku Hōmingu}}
|{{AT|att}} Flower
|{{AT|att}} Flower
|Blind (10%)
|Blind (10%)
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|Fires three barrages of two dark homing projectiles from the heart-shaped hole in its body, with the last barrage launching four projectiles.
|Fires three barrages of two dark homing projectiles from the heart-shaped hole in its body, with the last barrage launching four projectiles.
}}
}}
{{Atk|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha}}
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}}
|{{AT|mag}} Nil
|{{AT|mag}} Nil
|Null Defense (100%)
|Null Defense (100%)
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|Punches the ground with its right hand, creating a widespread shockwave.
|Punches the ground with its right hand, creating a widespread shockwave.
}}
}}
{{Atk-m|{{nihongo|'''Sphere of Darkness'''|闇の球体|<br>Yami no Kyūtai}}
{{Atk-m|{{nihongo|'''Dark Sphere'''|闇の球体|Yami no Kyūtai}}
|(shockwave)
|(shockwave)
|{{AT|mag}} Nil
|{{AT|mag}} Nil
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===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
====First Form====
====First Form====
The Darkside has three forms. The first form is simple; the Darkside is out of reach from Data-Sora, who stands on a cliff. The Heartless will strike with its hand, and three Shadows will appear. After it strikes the ground, attack its hand with physical and other attacks. After depleting its HP, it will take on a new form.
;Attacks
{{atk-o|rec}}
*The Heartless will strike with its hand, and three Shadows will appear.
{{atk|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi}}|{{AT|att}} —|—|2.25|△|Swings down the fist closest to the opponent, and cause 3 more Shadows to appear.}}
{{atk|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}|{{AT|mag}} —|Flip-foot (Low)|1.00 x6|X|Fires six light bullets into the sky, which rain down one after another after about 3 seconds.}}
{{atk-c}}


In this game, the Darkside has three forms. The first form is simple; the Darkside is out of reach from Data-Sora, who stands on a cliff. The Heartless will strike with its hand, and three Shadows will appear. After it strikes the ground, attack its hand with physical and other attacks. After depleting its HP, it will take on a new form.
====Second Form====
====Second Form====
;Attacks
*The Darkside strikes, releasing numerous bugged blocks upon contact with the ground, which deal damage to Sora.
*The Darkside leans back and releases a barrage of orange blocks at Sora, throwing him back and dealing damage.
The Darkside will again strike, but this time, it will release numerous bugged blocks upon contact with the ground and they deal damage to Sora. To attack the hand, Sora must delete a layer of bugged blox which cover its hand. The Darkside will slump forward and its head will lay stunned, on the ground and open for attacks. If one is not quick enough, the hand will turn transparent and attacks will not hit. After a punch, the Darkside will lean back and release a barrage of orange blocks at Sora, throwing him back and dealing damage. Dodge it by using [[Dodge Roll]] until he is close to the Darkside. After the barrage, it will resume its cycle of punching.
The Darkside will again strike, but this time, it will release numerous bugged blocks upon contact with the ground and they deal damage to Sora. To attack the hand, Sora must delete a layer of bugged blox which cover its hand. The Darkside will slump forward and its head will lay stunned, on the ground and open for attacks. If one is not quick enough, the hand will turn transparent and attacks will not hit. After a punch, the Darkside will lean back and release a barrage of orange blocks at Sora, throwing him back and dealing damage. Dodge it by using [[Dodge Roll]] until he is close to the Darkside. After the barrage, it will resume its cycle of punching.
{{atk-o|rec}}
{{atk-m|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi}}|Punch|{{AT|att}} —|—|2.25|△|Swings down the fist closest to the opponent, and releases Danger Blox (and one Prize Blox) in 8 directions.||Danger Blox|{{AT|att}} —|—|1.00|△}}
{{atk|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}|{{AT|mag}} —|—|1.00 x6|△|Fires six Danger Blox from its chest.}}
{{atk-c}}
====Third Form====
====Third Form====
;Attacks
*The Darkside hops around, each time releasing a small shock wave.
*The Heartless turns into a swirling mass of blocks, which proves lethal if contact is made.
In its last form, the Darkside will become entirely invisible, nothing but a bunch of orange blox. In the center of the swirling mass, there is a purple blox, which represents the Darkside's health. Dodge Roll is useful for this, as the Darkside will hop around, each time releasing a small shock wave. Consequently, it will turn into a swirling mass of blocks, and prove lethal if contact is made. Dodge Roll is faster than running; it can avoid the Darkside's attacks. Soon, it will separate, and the purple block is wide open for attacks. But do not be idle for too long; it will close after some time. Destroy the block by repeating the process over and over.
In its last form, the Darkside will become entirely invisible, nothing but a bunch of orange blox. In the center of the swirling mass, there is a purple blox, which represents the Darkside's health. Dodge Roll is useful for this, as the Darkside will hop around, each time releasing a small shock wave. Consequently, it will turn into a swirling mass of blocks, and prove lethal if contact is made. Dodge Roll is faster than running; it can avoid the Darkside's attacks. Soon, it will separate, and the purple block is wide open for attacks. But do not be idle for too long; it will close after some time. Destroy the block by repeating the process over and over.
{{atk-o|rec}}
{{atk|{{nihongo|'''Press'''|プレス|<br>Puresu}}|{{AT|att}} —|—|1.88 x4|X|Bounces and creates a shock wave upon landing four times. The first three times, it will bounce towards the opponent, and the fourth time, it bounces back to where it was before the attack.|Blocking the Danger Blox just before the shock wave occurs causes it to not hit.}}
{{atk|{{nihongo|'''Conversion'''|コンバージョン|<br>Konbājon}}|{{AT|att}} —|—|1.00|△|Pulls all Danger Blox in at once, and creates a shock wave around it.}}
{{atk-c}}


===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
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A Darkside serves as the first boss of the game. As such, it serves as a basic tutorial towards Sora's combat skills and dodging.
A Darkside serves as the first boss of the game. As such, it serves as a basic tutorial towards Sora's combat skills and dodging.


The speed of the Darkside's attacks has been increased, where it is comparable to its ''Kingdom Hearts Re:Chain of Memories'' counterpart. As usual, its hands are its primary weak points, though its head can become vulnerable after a while. When it slams its fist into the ground to summon Shadows, prepare to use [[Block]] to guard the shockwave. It can also launch orbs of darkness from its chest, which can be blocked back to it, and from its hands, which can only be dodged. So long as Sora attacks and dodges when necessary, the Darkside will fall with ease. Defeating the Darkside awards Sora with [[Fire]] and [[Water]] magic.
As usual, the Darkside's hands are its primary weak points, though its head can become vulnerable after a while. When it slams its fist into the ground to summon Shadows, prepare to use [[Block]] to guard the shockwave. It can also launch orbs of darkness from its chest, which can be blocked back to it, and from its hands, which can only be dodged. So long as Sora attacks and dodges when necessary, the Darkside will fall with ease. Defeating the Darkside awards Sora with [[Fire]] and [[Water]] magic.


Another Darkside is fought in ''Kingdom Hearts III Re Mind'', appearing in [[Scala ad Caelum]] after four of Kairi's heart fragments have been found. While the strategy remains the same, this Darkside is a lot more powerful and has a lot more HP, but this time Sora has more tools at his disposal, such as more combat abilities, Formchanges, Magic and Links. His High Jump coupled with his Doubleflight ability make reaching its head even easier.
Another Darkside is fought in ''Kingdom Hearts III Re Mind'', appearing in [[Scala ad Caelum]] after four of Kairi's heart fragments have been found. While the strategy remains the same, this Darkside is a lot more powerful and has a lot more HP.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi|}}
{{Atk|{{nihongo|'''Dark Punch'''|ダークパンチ|<br>Dāku Panchi|}}
|Dark
|Dark
|—
|1.5
|1.5
|△
|△
Line 410: Line 395:
|Punches the ground with a glowing right hand.
|Punches the ground with a glowing right hand.
}}
}}
{{atk|col=5|{{nihongo|'''Homing Darkness'''|ダークホーミング|<br>Dāku Hōmingu|lit. "Dark Homing"}}
{{Atk|{{nihongo|'''Dark Homing'''|ダークホーミング|<br>Dāku Hōmingu|}}
|Dark
|Dark
|—
|1.0 per hit
|1.0 per hit
|◯
|◯
Line 418: Line 402:
|Repeatedly shoots groups of 2–3 homing light projectiles from the hole in its abdomen.
|Repeatedly shoots groups of 2–3 homing light projectiles from the hole in its abdomen.
}}
}}
{{atk|col=5|{{nihongo|'''Shock Wave'''|衝撃波|<br>Shōgekiha|}}
{{Atk|{{nihongo|'''Shockwave'''|衝撃波|<br>Shōgekiha|}}
|Dark
|Dark
|Stun (50%/5s)
|1.0
|1.0
|△
|△
|—
|—
|Generates a shock wave by punching its left hand into the ground. Used immediately after Dark Sphere.
|Generates a shock wave by punching its left hand into the ground. Used immediately after Dark Sphere. Has a 50% chance to Stun the target for 5 seconds.
}}
}}
{{atk-m|col=5|{{nihongo|'''Sphere of Darkness'''|闇の球体|<br>Yami no Kyūtai|}}
{{Atk-m|{{nihongo|'''Dark Sphere'''|闇の球体|<br>Yami no Kyūtai|}}
|(dark sphere)
|(dark sphere)
|Dark
|Dark
|—
|1.0 per hit
|1.0 per hit
|△
|△
Line 437: Line 419:
|(falling sphere)
|(falling sphere)
|Dark
|Dark
|—
|0.5 per hit
|0.5 per hit
|△
|△

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