Editing Darkball

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{{game|KH1|FM1|COM|REC|KHC|RCO|FMB|KHX|UCX|DR|MOM}}
{{game|KH1|FM1|COM|REC|KHC|RCO|FMB|KHX|UCX|HD1|HD2}}
{{suite}}
{{suite}}
{{cleanup| missing BBSFM stats}}
{{Expand|create= missing BBSFM stats}}
{{Character
{{Enemy
  |name=Darkball
  |name=Darkball
  |katakana=ダークボール
  |katakana=ダークボール
Line 8: Line 8:
  |fr=Boule Noire
  |fr=Boule Noire
  |de=Schattenquasar
  |de=Schattenquasar
  |image=[[File:Darkball KH.png|300px]]
  |image=[[File:Darkball KH.png|300px]]  
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Darkball KHCOM.png]]
  |image2=[[File:Darkball KHX.png|270px]]  
|tab3=KHX
|image3=[[File:Darkball KHX.png|270px]]  
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts: Chain of Memories
  |game3=Kingdom Hearts coded
  |game3=Kingdom Hearts Birth by Sleep Final Mix
  |game4=Kingdom Hearts Birth by Sleep Final Mix
  |game4=Kingdom Hearts coded
  |game5=Kingdom Hearts χ
  |game5=Kingdom Hearts χ
|game6=Kingdom Hearts Dark Road
|game7=Kingdom Hearts Melody of Memory
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=Heartless
  |spec=Heartless
Line 26: Line 22:
  |journalSS=A Heartless made from the very shadows of darkness.<br><br>The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.
  |journalSS=A Heartless made from the very shadows of darkness.<br><br>The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.
  |journalCOD=Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning.
  |journalCOD=Heartless hewn from the very shadows. Usually they just waft through the air, but they can be annoyingly unpredictable, bobbing around erratically or charging right at you without a moment's warning.
  |journalBBS=A Heartless whose heart has been lost within the darkness.<br>It teases its prey by teleporting randomly, and surprises them with its chomping attack.
  |journalBBS=One of the many forms the heart takes after being swallowed by darkness.<br>Uses strange movements to make fun of the enemy and bites it.
  |journalUX=Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle.
  |journalUX=Boasting high HP and strength, this sinister Heartless boosts its stats even further and lowers those of opponents to gain an edge in battle.
|KHloc3=World of Chaos
  |KHHP1=60
  |KHHP1=60
|KHJPHP2=105
  |KHHP2=90
  |KHHP2=90
|KHJPHP3=105
|KHHP3=90
|KHJPATK1=28
  |KHATK1=31
  |KHATK1=31
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPATK3=31
|KHATK3=35
|KHJPDEF1=20
  |KHDEF1=24
  |KHDEF1=24
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
|KHJPDEF3=20
|KHDEF3=27
|KHJPMP1=43
  |KHMP1=40
  |KHMP1=40
|KHJPMP2=48
  |KHMP2=45-53
  |KHMP2=45
|KHJPMP3=100
|KHMP3=53
|KHJPEXP1=45
  |KHEXP1=32
  |KHEXP1=32
|KHJPEXP2=90
  |KHEXP2=60
  |KHEXP2=60
|KHJPEXP3=200
|KHEXP3=60
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHJPreward=(1) HP prize x15<br>(1) Munny x1, (5) Munny x1<br>Hi-Potion (2%), Lucid Crystal (2%)<br><br>'''World of Chaos'''<br>(2) MP prize x20<br>Mega-Ether (50%)
  |KHreward=(1) HP Ball x 10<br>(1) Munny x 1, (5) Munny x 1<br>Hi-Potion (1%), Lucid Crystal (1%)<ref>The Darkball drops (2) MP Ball x 15 and Mega-Ether (10%) at the World of Chaos.</ref>
|KHreward=(1) HP prize x10<br>(1) Munny x1, (5) Munny x1<br>Hi-Potion (1%), Lucid Crystal (1%)<br><br>'''World of Chaos'''<br>(2) MP prize x15<br>Mega-Ether (10%)
  |KHworld=Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
  |KHworld=Hollow Bastion, Traverse Town, Wonderland, Deep Jungle, Agrabah, Monstro, Atlantica, Halloween Town, Neverland, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Hades Cup
  |KHcup1=Hades Cup
  |KHseed11=24
  |KHseed11=24
Line 97: Line 68:
  |COMEXP1=10
  |COMEXP1=10
  |COM2=r
  |COM2=r
  |COMHP2=76
  |COMHP2=77
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=25
  |COMEXP2=25
  |COM3=r
  |COM3=r
  |COMHP3=83
  |COMHP3=84
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=40
  |COMEXP3=40
  |COM4=r
  |COM4=r
  |COMHP4=90
  |COMHP4=91
  |COMAP4=6
  |COMAP4=7
  |COMEXP4=50
  |COMEXP4=55
  |COM5=r
  |COM5=r
  |COMHP5=97
  |COMHP5=98
  |COMAP5=7
  |COMAP5=8
  |COMEXP5=70
  |COMEXP5=70
  |COM6=r
  |COM6=r
  |COMHP6=104
  |COMHP6=105
  |COMAP6=8
  |COMAP6=9
  |COMEXP6=80
  |COMEXP6=85
  |COMHP7=111
  |COMHP7=112
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=100
  |COMEXP7=100
  |COMHP8=117
  |COMHP8=119
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=100
  |COMEXP8=115
  |COMHP9=124
  |COMHP9=126
  |COMAP9=12
  |COMAP9=13
  |COMEXP9=130
  |COMEXP9=130
  |COMHP10=131
  |COMHP10=133
  |COMAP10=13
  |COMAP10=14
  |COMEXP10=130
  |COMEXP10=145
  |COMHP12=223
  |COMHP12=224
  |COMAP12=12
  |COMAP12=13
  |COMEXP12=269
  |COMEXP12=285
  |COMHP13=237
  |COMHP13=238
  |COMAP13=13
  |COMAP13=14
  |COMEXP13=289
  |COMEXP13=310
  |COMphys=x1.0
  |COMphys=x1.0
  |COMfire=x1.0
  |COMfire=x1.0
Line 139: Line 110:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=
  |COMgrav=x1.0
  |COMstun=
  |COMstun=x1.0
  |COMstop=
  |COMstop=x1.0
  |COMwarp=
  |COMwarp=x1.0
  |COMbind=
  |COMbind=x1.0
  |COMconf=
  |COMconf=x1.0
  |COMterr=
  |COMterr=x1.0
  |ReCOM1=r
  |COMmagn=x1.0
  |ReCOMHP1=62
  |COMfree=x1.0
|ReCOMAP1=4
  |ability=Card Blind{{KHCoM}}<br>Duel Trigger{{ReCoM}}
|ReCOMEXP1=10
  |desc=Hide the cards you hold from hostile eyes.{{KHCoM}}<br>Next card activates card duel regardless of the number.{{ReCoM}}
|ReCOM2=r
|ReCOMHP2=68
|ReCOMAP2=5
|ReCOMEXP2=25
|ReCOM3=r
|ReCOMHP3=75
|ReCOMAP3=6
|ReCOMEXP3=40
|ReCOM4=r
|ReCOMHP4=78
|ReCOMAP4=7
|ReCOMEXP4=50
|ReCOM5=r
|ReCOMHP5=85
|ReCOMAP5=8
|ReCOMEXP5=70
|ReCOM6=r
|ReCOMHP6=92
|ReCOMAP6=9
|ReCOMEXP6=80
|ReCOMHP7=99
|ReCOMAP7=11
|ReCOMEXP7=100
|ReCOMHP8=105
|ReCOMAP8=12
|ReCOMEXP8=100
|ReCOMHP9=112
|ReCOMAP9=13
|ReCOMEXP9=130
|ReCOMHP10=119
|ReCOMAP10=14
|ReCOMEXP10=130
|ReCOMHP12=211
|ReCOMAP12=14
|ReCOMEXP12=169
|ReCOMHP13=225
|ReCOMAP13=15
|ReCOMEXP13=189
|ReCOMmagn=◯
|ReCOMfree=◯
  |ability=Cardblind
|ReCOMability=Duel Trigger
  |desc=Hide the cards you hold from hostile eyes.
|ReCOMdesc=Next card activates card duel regardless of the number.
  |duration=1 reload
  |duration=1 reload
  |CP=25
  |CP=25
  |COMMP=10
  |value=2, 4, 6
|COMrate=4%
|ReCOMrate=—
  |duel=5
  |duel=5
  |time=6
  |time=6
Line 234: Line 159:
  |CODDEF=0.75
  |CODDEF=0.75
  |CODEXP=1.25
  |CODEXP=1.25
  |CODloc1=Hollow Bastion Part I
  |CODloc1=Hollow Bastion
  |CODLVL1=37
  |CODLVL1=37
  |CODloc2=Hollow Bastion Part I
  |CODloc2=Hollow Bastion
  |CODenc2=Questploration
  |CODenc2=Questploration
  |CODLVL2=43
  |CODLVL2=43
Line 242: Line 167:
  |CODSSsec1=E
  |CODSSsec1=E
  |CODSSLVL1=73
  |CODSSLVL1=73
  |CODSSloc2=Hollow Bastion Part I
  |CODSSloc2=Hollow Bastion
  |CODSSsec2=A
  |CODSSsec2=A
  |CODSSLVL2=37
  |CODSSLVL2=37
  |CODSScol2=bug
  |CODSScol2=bug
  |CODSSloc3=Hollow Bastion Part I
  |CODSSloc3=Hollow Bastion
  |CODSSsec3=B
  |CODSSsec3=B
  |CODSSrow3=3
  |CODSSrow3=3
Line 258: Line 183:
  |CODSSLVL3c=86
  |CODSSLVL3c=86
  |CODSScol3c=bug
  |CODSScol3c=bug
  |CODSSloc4=Hollow Bastion Part II
  |CODSSloc4=Hollow Bastion II
  |CODSSsec4=A
  |CODSSsec4=A
  |CODSSLVL4=10
  |CODSSLVL4=10
  |CODSScol4=bug
  |CODSScol4=bug
  |CODSSloc5=Hollow Bastion Part II
  |CODSSloc5=Hollow Bastion II
  |CODSSsec5=B
  |CODSSsec5=B
  |CODSSLVL5=21
  |CODSSLVL5=21
Line 277: Line 202:
  |CODlabloc4=Layer 27
  |CODlabloc4=Layer 27
  |CODlabLVL4=40
  |CODlabLVL4=40
  |CODlabreward=HP prize x4-6
  |CODlabreward=HP Ball x4-6
  |CODfire=x1.00
  |CODfire=x1.00
  |CODbliz=x1.00
  |CODbliz=x1.00
Line 291: Line 216:
  |CODstun=O
  |CODstun=O
  |CODmagn=O
  |CODmagn=O
  |CODreward=HP prize x4-8, Munny x22
  |CODreward=HP Ball x4-8, Munny x22
  |CODreward1=Potion (3.00%)
  |CODreward1=Potion (3.00%)
  |CODreward2=Potion (3.00%)
  |CODreward2=Potion (3.00%)
  |CODreward3=Potion (2.00%)
  |CODreward3=Potion (2.00%)
  |CODreward4=Potion (1.00%)
  |CODreward4=Potion (1.00%)
  |CODworld=Hollow Bastion Part I
  |CODworld=Hollow Bastion
  |CODSSworld=Agrabah, Hollow Bastion Part I, Hollow Bastion Part II
  |CODSSworld=Agrabah, Hollow Bastion, Hollow Bastion II
|DRep1=Episode 3
|DRslv1=46|DRsbp1=460
|DRep2=Episode 5
|DRslv2=46|DRsbp2=460
|DRep3=Episode 7
|DRslv3=46|DRsbp3=460
|DRep4=Last Episode
|DRslv4=46|DRsbp4=460
|DRw1=Agrabah
|DRwrank1=★★★★|DRwlv1=46|DRwbp1=460
|DRw2=Wonderland
|DRwrank2=★★★★|DRwlv2=46|DRwbp2=460
|DRw3=Scala ad Caelum
|DRwrank3=Fill Out Your Album|DRwlv3=10|DRwbp3=18
|DRe1=Daily Challenge
|DRelv1=10|DRebp1=18
|DRt1=31-49
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=46|DRtbp1=460
|DRt2=91-94
|DRtper2=2
|DRtlv2=46|DRtbp2=460
|DRlightning=Resist
|DRpoison=Resist
|DRsleep=Resist
|DRwind=Weak
|DRlight=Weak
|DRattack=Physical + MAG Down
|DRpass1=HP +1
|DRpass2=Defense +1
|DRpass3=Magic Resist +1
|DRpass4=Magic Resist +1
|MOMattack=Strong
|MOMair1=Multi-Attack
|MOMair2=Ability
|MOMstage={{ns|Game|Simple&nbsp;and&nbsp;Clean}}, {{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Traverse Town (track)|Traverse&nbsp;Town}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(KH)}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Very&nbsp;Small&nbsp;Wish}}, {{ns|Game|Monstrous&nbsp;Monstro}}, {{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}, {{ns|Game|This&nbsp;is&nbsp;Halloween}}, {{ns|Game|Spooks&nbsp;of&nbsp;Halloween&nbsp;Town}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Shrouding&nbsp;Dark&nbsp;Cloud}}, {{ns|Game|One-Winged Angel (from FINAL FANTASY VII)|One&#8209;Winged&nbsp;Angel&nbsp;(from&nbsp;FINAL&nbsp;FANTASY&nbsp;VII)}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Hand in Hand|Hand&nbsp;in&nbsp;Hand&nbsp;(Piano&nbsp;Collections)}}, {{ns|Game|Destati}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
}}
The '''Darkball''' is a [[Pureblood Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts Dark Road]]'', and ''[[Kingdom Hearts Melody of Memory]]''.
The '''Darkball''' is a Pureblood [[Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts coded]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', and ''[[Kingdom Hearts χ]]''.
 
==Design==
==Design==
The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The Darkball closely resembles the [[Shadow Stalker]] from ''[[Kingdom Hearts II]]'', although the Shadow Stalker has a smoother appearance overall, and several smaller appendages.
The Darkball, true to its name, has a spherical body that is pitch black and streaked with dark blue. Its glowing, yellow eyes are rather small. The inside of its mouth is blue, and the mouth itself is a jagged, toothy opening. This Heartless has three thick, black and blue tentacles with frayed, pink tips sprouting out of its body; two are on its top, and one is on its underside. The Dark Ball closely resembles the [[Shadow Stalker]] from ''[[Kingdom Hearts II]]'', although the Shadow Stalker has a smoother appearance, overall, and several smaller appendages.
 
The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the [[darkness]].
 
==Strategy==
===''Kingdom Hearts''===
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]].
{{atk-o|kh1}}
{{atk|{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}|None|x0.1{{KH}}<br>x0.3{{FM}}|2|Repellable<br>(Recoil: 40)|Charges forward while making a biting motion.}}
{{atk|{{nihongo|'''Wild Dance Attack'''|乱舞攻撃|<br>Ranbu Kōgeki}}|Dark|x0|4|Repellable<br>(Recoil: 100)|Flies around its current location at high speed.}}
{{atk|{{nihongo|'''Materialization Attack'''|実体化攻撃|<br>Jittaika Kōgeki}}|Dark|x0|4|Repellable<br>(Recoil: 100)|When it materializes, it attacks the area around itself with black light.}}
{{atk-c|kh1}}
 
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Darkball
|v12=O
|v14=O
|v16=O
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}|Physical|—|x1.5|{{sleight|Darkball|com=*}}{{sleight|Darkball}}|Only used when the opponent is in front of it. Charges forward while making a biting motion.}}
{{Atk|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}}|Physical|—|x1.0|{{sleight|Darkball|com=*}}{{sleight|Darkball}}|Rams the surrounding area with a rampaging motion. Can hit multiple times.}}
{{Atk-c|com}}
 
===''Kingdom Hearts Re:coded''===
{{atk-o|rec}}
{{atk|{{nihongo|'''Rage'''|暴れる|<br>Abareru}}|{{AT|att}} —|Shoe-glue (Low)|1.00 [1.16]|△|Flies around in a zigzag pattern with quick movement.}}
{{atk|{{nihongo|'''Chomp'''|かみつき|<br>Kamitsuki}}|{{AT|att}} —|—|1.00 [1.16]|◯|After clicking its teeth, lunges forward while biting repeatedly.}}
{{atk-c|rec}}
 
;Olympus Coliseum
{{atk-o|lab}}
{{atk-lab|{{nihongo|'''Chomp'''|かみつき|<br>Kamitsuki}}|Near (Single)|—|1.0|90%|8%|Late|Lunges while biting repeatedly.}}
{{atk-c|lab}}
 
===''Kingdom Hearts Birth by Sleep Final Mix''===
In ''Kingdom Hearts Birth by Sleep Final Mix'' they have a tendency to ambush Aqua at the first few seconds after they appear.


The Darkball's name reflects its spherical shape and its status as a Heartless, a heart corrupted by the Darkness.
==Battle==
===Attacks===
*Darkballs reduce themselves to small, purple clouds in order to evade attacks before expanding rapidly to cause damage.
*Darkballs adopt a "berserk" state and thrash about in place; anyone who is too close receives damage. 
*Darkballs charge forward, biting at their targets.
===Strategy===
Darkballs are relatively easy Heartless to defeat; their attacks do little damage, they attack infrequently, and their [[HP]] is low. These Heartless teleport from one place to another in a way similar to the [[Invisible]].
==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}
 
{{-}}
{{BBSFM}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
[[Category:Kingdom Hearts Birth by Sleep Final Mix enemies]]

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