Editing Dark Mode
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==Abilities== | ==Abilities== | ||
In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode | In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if the gauge was at 30. Once Riku enters Dark Mode, his cards get automatically reloaded (adding 1 reload if an Enemy Card is in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he's in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. He loses a certain amount of Dark Points if his card is broken, with the number of Dark Points lost equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Riku also loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP. | ||
Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage | |||
While in Dark Mode, Riku's main combos have increased speed, he can utilize additional Sleights, and his Soul Eater reacts to the darkness, increasing in power. His three-hit combo has the power to stun with the second hit, flames bursting from the Soul Eater upon the combo finisher. Riku possesses an aerial spin-slash (counting as a combo finish), also able to [[Double Jump]] behind an enemy and perform a downward slash with the next attack, and his [[High-Speed Step]] becomes a dash that covers more distance; however, it grants no invincibility. While under the possession of Ansem, Riku has access to almost all of his dark powers, including a few new abilities such as one that shoots a razor-thin disc forward. | |||
'''Attack Sleights''' | |||
{|class="wikitable" width="100%" | |||
|-bgcolor="#87ceeb" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="55%" style="text-align:center"|'''Description''' | |||
{| | |width="30%" style="text-align:center"|'''Requirements''' | ||
|- | |-bgcolor="#e6e6fa" | ||
|'''Dark Break''' | |||
|Leap into the air and attack enemies from above. Only available in Dark Mode. In ''Re:Chain of Memories'', press {{button|t}} when it flashes on-screen to add an attack. Pressing {{button|t}} when it isn't on-screen will cancel the sleight. | |||
|{{sleight|Soul Eater|Soul Eater|Soul Eater|5-15}} | |||
|- | |-bgcolor="#e6e6fa" | ||
|'''[[Dark Firaga]]''' | |||
|Expel dark energy in a searing blast. Only available in Dark Mode. This attack is dark-elemental, not fire-elemental. | |||
|{{sleight|Soul Eater|Soul Eater|Soul Eater|16-25}} | |||
|- | |-bgcolor="#e6e6fa" | ||
| | |'''[[Dark Aura]]''' | ||
|- | |Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode. | ||
|{{sleight|Soul Eater|Soul Eater|Soul Eater|27}} | |||
|} | |} | ||
'''Friend Sleights''' | |||
{| | {|class="wikitable" width="100%" | ||
|- | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="55%" style="text-align:center"|'''Description''' | |||
|width="30%" style="text-align:center"|'''Requirements''' | |||
|- | |-bgcolor="#e6e6fa" | ||
|'''MM Miracle Lv2''' | |||
|The King restores HP, and stuns and deals damage to all enemies, and reloads cards. | |||
|{{sleight|The King|The King}} | |||
|-bgcolor="#e6e6fa" | |||
|'''MM Miracle Lv3''' | |||
|The King restores a lot of HP, and stuns and deals damage to all enemies, and reloads cards. | |||
|{{sleight|The King|The King|The King}} | |||
|-bgcolor="#e6e6fa" | |||
|'''Inverse Burst''' | |||
|Multiple shots with your back against the King's. Enemies become confused when hit. Use the left analog stick to control the direction of the tornado. Only available in Dark Mode. (Re:CoM) | |||
|{{sleight|The King|Soul Eater|Soul Eater}} | |||
|} | |} | ||
'''Duel Sleights''' | |||
{| | {|class="wikitable" width="100%" | ||
|- | |-bgcolor="#87ceeb" | ||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="55%" style="text-align:center"|'''Description''' | |||
|width="30%" style="text-align:center"|'''Requirements''' | |||
|- | |-bgcolor="#e6e6fa" | ||
|'''Dark Impulse''' | |||
|- | |Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. (Re:CoM) | ||
|Win a duel that requires you to break three cards. | |||
|- | |-bgcolor="#e6e6fa" | ||
|'''Dark Maelstrom''' | |||
|Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | |||
|Win a duel that requires you to break five cards. | |||
|-bgcolor="#e6e6fa" | |||
|'''Dark Barrage''' | |||
|Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM) | |||
|Win a duel that requires you to break seven cards. | |||
|} | |} | ||
===As a Boss=== | ===As a Boss=== | ||
{{Main|Game:Riku|Game:Riku Replica | {{Main|Game:Riku}} | ||
{{Main|Game:Riku Replica}} | |||
During the first battle with Riku's Dark Mode in ''Kingdom Hearts'', he uses supreme agility to jump far distances, either away from or towards Sora's location. While Sora is in close range, Riku will attempt a powerful spin-slash. He can also perform a single slash before following it up with a rushing slash, and he is also able to deal immense damage. Magic has no effect on Riku, so the player must rely solely on the Keyblade. Jars can be found on the sides of the battlefield which contain HP Orbs and Hi-Potions. | During the first battle with Riku's Dark Mode in ''Kingdom Hearts'', he uses supreme agility to jump far distances, either away from or towards Sora's location. While Sora is in close range, Riku will attempt a powerful spin-slash. He can also perform a single slash before following it up with a rushing slash, and he is also able to deal immense damage. Magic has no effect on Riku, so the player must rely solely on the Keyblade. Jars can be found on the sides of the battlefield which contain HP Orbs and Hi-Potions. | ||
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*[[Vanitas]] | *[[Vanitas]] | ||
*[[Vanitas Remnant]] | *[[Vanitas Remnant]] | ||
*[[ | *[[Card:Dark Riku]] | ||
{{Mechanics}} | {{Mechanics}} | ||
{{Form}} | {{Form}} | ||
[[Category:Forms]] | [[Category:Forms]] |