Editing Dark Mode

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==Abilities==
==Abilities==
In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode, along with additional sleights.  
In ''Kingdom Hearts Chain of Memories'' and ''[[Kingdom Hearts Re:Chain of Memories]]'', since Riku is a playable character, he has a specific moveset while in Dark Mode. Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if the gauge was at 30. Once Riku enters Dark Mode, his cards get automatically reloaded (adding 1 reload if an Enemy Card is in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he's in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. He loses a certain amount of Dark Points if his card is broken, with the number of Dark Points lost equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Riku also loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP.  
===Mechanics===
Dark Mode is only triggered when the player manages to fill up the Dark Points gauge up to 30 by either breaking cards or taking damage{{?}}<!--Does this work exact the same way as Riku losing DP while in Dark Mode for CoM and ReCoM distinctively?--> and while having any card(s) in use at that time. If Riku takes a Card Break, he loses DP and cannot enter Dark Mode, even if he was going to do so.  


Once Riku enters Dark Mode, his cards get automatically reloaded (counting as 1 reload for an Enemy Card with a reload duration in use), and the [[Potion]] and [[Hi-Potion]] cards that he eventually had in his deck depending on the World he is in are removed until the next reload after he reverts to normal. Once in this form, he can stay in that state for as long as he has Dark Points remaining. Riku loses DP when taking damage, in ''Kingdom Hearts Chain of Memories'', the amount of DP he loses is proportional to the damage taken{{?}}<!--How does the game calculate it?-->, while in ''Kingdom Hearts Re:Chain of Memories'', Riku loses 5 DP from each hit taken, regardless of damage, making attacks or situations that deal continuous damage deplete a lot of points and end the form very quickly. When his Dark Points reach zero, Riku reverts to his normal form. In ''Kingdom Hearts Re:Chain of Memories'', having the Dark Points at 0 before the enemy's combo ends makes Riku unable to cardbreak it until it ends, where he reverts. Dark Mode is permanent during the fight against [[Game:Zexion|Zexion]] where Riku starts immediatly in Dark Mode and never loses any DP.  
While in Dark Mode, Riku's main combos have increased speed, he can utilize additional Sleights, and his Soul Eater reacts to the darkness, increasing in power. His three-hit combo has the power to stun with the second hit, flames bursting from the Soul Eater upon the combo finisher. Riku possesses an aerial spin-slash (counting as a combo finish), also able to double-jump behind an enemy and perform a downward slash with the next attack, and his [[High-Speed Step]] becomes dash that covers more distance, however it grants no invincibility. While under the possession of Ansem, Riku has access to almost all of his dark powers, including a few new abilities such as one that shoots a razor-thin disc forward.


Whether Riku is in Dark Mode or not, he loses a certain amount of Dark Points if his card is broken, with the game displaying along with the "Cardbreak" text how many DP are earned or lost. The number of Dark Points lost is equal to the difference between the enemy's card and the broken card. For example, if an enemy breaks Riku's 2 card with a 9 card, Riku loses 7 DP. Additionally, if a sleight card breaks Riku's single card, the total value of the sleight is taken into account when calculating the difference between the sleight and the broken card, but with a maximum amount of 9 DP for Riku to lose. The same calculation is applied when Riku gains DP when he breaks cards while not in Dark Mode, and gains 5 additional DP from performing a Rapid Break, where he can gain up to 14 DP with a single Rapid Break.
'''Attack Sleights'''
 
{|class="wikitable" width="100%"
While in Dark Mode, Riku's main combos have increased speed, he can utilize additional Sleights, and his Soul Eater reacts to the darkness, increasing in power. His three-hit combo has the power to stun with the second hit, flames bursting from the Soul Eater upon the combo finisher. Riku possesses an aerial spin-slash (counting as a combo finish for [[Warp Break]]), also able to [[Double Jump]] behind an enemy and perform a downward slash with the next attack, and his [[High-Speed Step]] becomes a dash that covers more distance; however, it grants no invincibility.
|-bgcolor="#87ceeb"
 
|width="15%" style="text-align:center"|'''Ability'''
===Attack sleights===
|width="55%" style="text-align:center"|'''Description'''
{|border=1 cellpadding=2 cellspacing=0 width="100%"
|width="30%" style="text-align:center"|'''Requirements'''
|-style="{{style|com|a}}"
|-bgcolor="#e6e6fa"
!style="width:20%"|Sleight
|'''Dark Break'''
!style="width:60%"|Description
|Leap into the air and attack enemies from above. Only available in Dark Mode. In ''Re:Chain of Memories'', press {{button|t}} when it flashes on-screen to add an attack. Pressing {{button|t}} when it isn't on-screen will cancel the sleight.
!style="width:20%"|Card Combination
|{{sleight|Soul Eater|Soul Eater|Soul Eater|5-15}}
|-
|-bgcolor="#e6e6fa"
|rowspan="2"|{{nihongo|'''[[Dark Break]]'''|ダークブレイク|<br>Dāku Bureiku}}||Leap into the air and attack enemies from above. Only available in Dark Mode.{{KHCoM}}<br>Leap into the air and attack enemies up to six times from above. Only available in Dark Mode.{{ReCoM}}||rowspan="2"|{{sleight|Soul Eater|Soul Eater|Soul Eater|5-15}}
|'''[[Dark Firaga]]'''
|-style="{{style|text|a}}"
|Expel dark energy in a searing blast. Only available in Dark Mode. This attack is dark-elemental, not fire-elemental.
|Press {{button|t}} when it flashes on-screen to add an attack. Pressing {{button|t}} when it isn't on-screen will cancel the sleight.
|{{sleight|Soul Eater|Soul Eater|Soul Eater|16-25}}
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|<br>Dāku Figa|lit. "Dark Figa"}}||Expel dark energy in a searing blast. Only available in Dark Mode.||{{sleight|Soul Eater|Soul Eater|Soul Eater|16-25}}
|'''[[Dark Aura]]'''
|-
|Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.
|{{nihongo|'''[[Dark Aura]]'''|ダークオーラ|<br>Dāku Ōra}}||Rush enemies repeatedly with blade in hand. Only available in Dark Mode.{{KHCoM}}<br>Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.{{ReCoM}}||{{sleight|Soul Eater|Soul Eater|Soul Eater|27}}
|{{sleight|Soul Eater|Soul Eater|Soul Eater|27}}
|}
|}


===Friend sleights===
'''Friend Sleights'''
{|border=1 cellpadding=2 cellspacing=0 width="100%"
{|class="wikitable" width="100%"
|-style="{{style|com|a}}"
|-bgcolor="#87ceeb"
!style="width:20%"|Sleight
|width="15%" style="text-align:center"|'''Ability'''
!style="width:60%"|Description
|width="55%" style="text-align:center"|'''Description'''
!style="width:20%"|Card Combination
|width="30%" style="text-align:center"|'''Requirements'''
|-
|-bgcolor="#e6e6fa"
|rowspan="2"|{{nihongo|'''[[Inverse Burst]]'''{{ReCoM}}|インヴァースバースト|<br>Invāsu Bāsuto}}||Multiple shots with your back against the king's. Enemies become confused when hit. Only available in Dark Mode.||rowspan="2"|{{sleight|The King|Soul Eater|Soul Eater}}
|'''MM Miracle Lv2'''
|-style="{{style|text|a}}"
|The King restores HP, and stuns and deals damage to all enemies, and reloads cards.
|Use the left stick to control the direction of the tornado.
|{{sleight|The King|The King}}
|-bgcolor="#e6e6fa"
|'''MM Miracle Lv3'''
|The King restores a lot of HP, and stuns and deals damage to all enemies, and reloads cards.
|{{sleight|The King|The King|The King}}
|-bgcolor="#e6e6fa"
|'''Inverse Burst'''
|Multiple shots with your back against the King's. Enemies become confused when hit. Use the left analog stick to control the direction of the tornado. Only available in Dark Mode. (Re:CoM)
|{{sleight|The King|Soul Eater|Soul Eater}}
|}
|}


===Duel sleights===
'''Duel Sleights'''
{|border=1 cellpadding=2 cellspacing=0 width="100%"
{|class="wikitable" width="100%"
|-style="{{style|com|a}}"
|-bgcolor="#87ceeb"
!style="width:20%"|Sleight
|width="15%" style="text-align:center"|'''Ability'''
!style="width:60%"|Description
|width="55%" style="text-align:center"|'''Description'''
!style="width:20%"|Requirements
|width="30%" style="text-align:center"|'''Requirements'''
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''{{c|Dark Impulse|rec}}'''{{ReCoM}}|ダークインパルス|<br>Dāku Inparusu}}||Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode.||Win a duel that requires you to break three cards.
|'''Dark Impulse'''
|-
|Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. (Re:CoM)
|{{nihongo|'''[[Dark Maelstrom]]'''{{ReCoM}}|ダークメイルストロム|<br>Dāku Meirusutoromu}}||Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.||Win a duel that requires you to break five cards.
|Win a duel that requires you to break three cards.
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Dark Barrage]]'''{{ReCoM}}|ダークバラージュ|<br>Dāku Barāju}}||Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.||Win a duel that requires you to break seven cards.
|'''Dark Maelstrom'''
|Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM)
|Win a duel that requires you to break five cards.
|-bgcolor="#e6e6fa"
|'''Dark Barrage'''
|Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. (Re:CoM)
|Win a duel that requires you to break seven cards.
|}
|}


===As a Boss===
===As a Boss===
{{Main|Game:Riku|Game:Riku Replica|Game:Dark Riku}}
{{Main|Game:Riku}}
During the first battle with Riku's Dark Mode in ''Kingdom Hearts'', he uses supreme agility to jump far distances, either away from or towards Sora's location. While Sora is in close range, Riku will attempt a powerful spin-slash. He can also perform a single slash before following it up with a rushing slash, and he is also able to deal immense damage. Magic has no effect on Riku, so the player must rely solely on the Keyblade. Jars can be found on the sides of the battlefield which contain HP Orbs and Hi-Potions.
{{Main|Game:Riku Replica}}
During the first battle with Riku's Dark Mode in ''Kingdom Hearts'', he uses supreme agility to jump far distances, either away from or to the player's location. While the player is in close range, Riku will attempt a powerful spin-slash. He uses a single-hit slash which closes in far gaps, and he is also able to deal immense damage. Magic has no effect on Riku, so the player must rely solely on the Keyblade. Jars can be found on the sides of the battlefield which contain HP Balls and Hi-Potions.


When tackling a possessed Riku, who wields Dark Mode to its maximum potential via Ansem, one must take extreme caution. Riku will dodge almost every hit, attacking with just as much speed. Guard and retaliate immediately afterwards. Depending on what attack is blocked, a certain number of Tech Points may be earned. As his HP dwindles, Riku will begin to empower himself further with Darkhand state, gaining new abilities and adding additional properties to his old abilities. His dash attack fires Shock Slashes that can be blocked back to him, and he can use Helm Split to perform a jump attack that fires bursts of darkness from the ground and ends Darkhand state. Eventually, he will also gain the ability to use Dark Aura, and when he reaches his final HP bar, he will stay in Darkhand state permanently. Again, magic has no effect, the Keyblade and its abilities the player's only chance of survival.
When tackling a possessed Riku, who wields Dark Mode to its maximum potential via Ansem, one must take extreme caution. Riku will dodge almost every hit, attacking with just as much speed. Guard and retaliate immediately afterwards. Depending on what attack is blocked, a certain number of Tech Points may be earned. Beware that when Riku's HP starts to dwindle, he summons the power of darkness to unleash a series of dangerous desperation attacks. Again, magic has no effect, the Keyblade and its abilities the player's only chance of survival.


When fighting the Riku Replica in ''Kingdom Hearts Chain of Memories'', he attacks in a fashion comprised of a two-hit combo that stuns on the second hit. He also uses a jump-attack that causes flames to burst from the Soul Eater. Over the series of four battles, the Riku Replica gains access to Sleights, each very powerful and threatening to the player's HP Bar.
When fighting the Riku Replica in ''Kingdom Hearts Chain of Memories'', it attacks in a fashion comprised of a two-hit combo that stuns on the second hit. It also uses a jump-attack that causes flames to burst from the Soul Eater. Over the series of four battles, the Riku Replica gains access to Sleights, each very powerful and threatening to the player's HP Bar.


==See also==
==See also==
*[[Vanitas]]
*[[Vanitas]]
*[[Vanitas Remnant]]
*[[Vanitas Remnant]]
*[[TCG:Dark Riku]]
*[[Card:Dark Riku]]
 
{{Mechanics}}
{{Form}}
{{Form}}
[[Category:Forms]]
[[Category:Forms]]

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