Editing Dark Inferno
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{{Game|KH3|3RM}} | {{Game|KH3|3RM}} | ||
{{tab|o-info|360px}} | {{tab|o-info|360px}} | ||
{{tab|Dark Inferno}} | {{tab|Dark Inferno}} | ||
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|KH3reward= | |KH3reward= | ||
|KH3world=Keyblade Graveyard | |KH3world=Keyblade Graveyard | ||
}} | }} | ||
{{tab|c}}{{tab|Dark Inferno χ}} | {{tab|c}}{{tab|Dark Inferno χ}} | ||
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|type=Pureblood Heartless | |type=Pureblood Heartless | ||
|spec=HeartlessBoss | |spec=HeartlessBoss | ||
|s1=Invisible | |s1=Vanitas | ||
| | |s2=Invisible | ||
|s3=Orcus | |||
|journalKH3=The darkness that erupted out of Ventus's heart and turned into an aggressive Heartless.<br><br>But the voice that was heard at the time intimated that it was "darkness" itself. What did it mean... | |journalKH3=The darkness that erupted out of Ventus's heart and turned into an aggressive Heartless.<br><br>But the voice that was heard at the time intimated that it was "darkness" itself. What did it mean... | ||
|KH3HP= | |KH3HP= | ||
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|KH3reward= | |KH3reward= | ||
|KH3world=Keyblade Graveyard | |KH3world=Keyblade Graveyard | ||
}} | }} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
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==Strategy== | ==Strategy== | ||
{{Atk-o|KH3}} | {{Atk-o|KH3}} | ||
{{ | {{Atk-m|{{nihongo|'''Seven-Part Wild Dance'''|7連乱舞|<br>7-Ren Ranbu|}} | ||
|(alternating swings) | |(alternating swings) | ||
|Physical | |Physical | ||
|1 x 5 hits + 1.2 | |||
|1 | |||
|△ | |△ | ||
|2 | |2 | ||
Line 144: | Line 104: | ||
|(charge) | |(charge) | ||
|Fire | |Fire | ||
|2 | |||
|2 | |||
|X | |X | ||
|2 | |2 | ||
| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Flame Fang'''|フレイムファング|<br>Fureimu Fangu|}} | ||
|(left-and-right swing) | |(left-and-right swing) | ||
|Physical | |Physical | ||
|1.2 + 1.5 | |1.2 + 1.5 | ||
|△ | |△ | ||
Line 161: | Line 119: | ||
|(downward swing) | |(downward swing) | ||
|Fire | |Fire | ||
|2 | |||
|2 | |||
|X | |X | ||
|2 | |2 | ||
| | | | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Triple Break'''|トリプルブレイク|<br>Toripuru Bureiku|}} | ||
|(cross-swing) | |(cross-swing) | ||
|Physical | |Physical | ||
|1 x 2 hits | |||
|1 | |||
|△ | |△ | ||
| | | | ||
|Charges towards the target at a curved angle, then performs two consecutive slashes, followed by two more consecutive slashes, finishing with a crossed sweep. | |Charges towards the target at a curved angle, then performs two consecutive slashes, followed by two more consecutive slashes, finishing with a crossed sweep. | ||
| | | | ||
|(downward swing) | |(downward swing) | ||
|Fire | |Fire | ||
|2 | |||
|2 | |||
|X | |X | ||
|2 | |2 | ||
| | | | ||
}} | }} | ||
{{ | {{Atk|{{nihongo|'''Spin Sweep'''|回転払い|<br>Kaiten Harai|}} | ||
|Fire | |Fire | ||
|3 | |||
|3 | |||
|X | |X | ||
| | | | ||
|Surrounds itself with red and black energy, then sends out a wave of red energy in a wide horizontal burst around itself. | |Surrounds itself with red and black energy, then sends out a wave of red energy in a wide horizontal burst around itself. Has a 100% chance to stun the target for 5 seconds. | ||
}} | }} | ||
{{ | {{Atk-m|{{nihongo|'''Pole Fire'''|ポールファイア|<br>Pōru Faia|}} | ||
|(kick) | |(kick) | ||
|Dark | |Dark | ||
|1 | |||
|1 | |||
|△ | |△ | ||
| | | | ||
|Plants its weapon into the ground which it then swings around, summoning a series of white orbs which surround the target and begin orbiting them, where they then speed up until sending themselves at the target in groups. | |Plants its weapon into the ground which it then swings around, summoning a series of white orbs which surround the target and begin orbiting them, where they then speed up until sending themselves at the target in groups. | ||
| | | | ||
|(fireball) | |(fireball) | ||
|Dark | |Dark | ||
|0.5 per hit | |0.5 per hit | ||
|△ | |△ | ||
| | |2 | ||
| | | | ||
}} | }} | ||
{{Atk-c}} | {{Atk-c}} | ||
The battle will begin after accessing the 14th Battlegate in the Keyblade Graveyard. The battle starts with [[Sora]] and the Dark Inferno equidistant from each other. As the battle starts, the Dark Inferno will jump further back and begin with one of two attacks: it will either perform a long combo at Sora which can be blocked, the finisher being a red drilling move that cannot be blocked, or fly at Sora and perform a two-hit combo and following with a cross slash. If Sora blocks the latter move, performing a reprisal will stun the boss and leave it open for attack. The Dark Inferno can be attacked with nearly two full combos, but it is recommended that Sora stops his second combo before the boss blocks with its swords. Striking Dark Inferno again while it is blocking will result in Sora's attack getting knocked back and the Dark Inferno countering. | |||
The Dark Inferno χ is fought as the first boss in ''Re Mind''. While its attack patterns are the same, | |||
Usually, the boss will constantly stay out of melee range, leaving it vulnerable to magic. <!--is this saying you shouldn't use magic and attack instead? --> The Dark Inferno has a few other attacks Sora must watch out for: One has the boss position itself on the ground and then cause its swords to glow. The boss will send a red wave of energy around itself which will stun Sora if the attack is not avoided. If Sora is further away, one option is to use Airstep to close the gap and immediately attack. The other attack has the boss combine its swords, impale them into the ground, and spawning a dark pool. The Dark Inferno will spawn several white orbs and then disappear into the ground, sending the orbs to track and surround Sora. It is possible to attack Dark Inferno and interrupt the attack, but it is not recommended. Avoid the orbs by jumping over them and using Doubleflight to gain more height, and then glide around the battlefield, as the orbs will not be able to hit Sora as long as he's moving. After the orbs have vanished, Dark Inferno will return and continue to cycle through its attacks. | |||
After five health bars of the boss's health have been depleted, the Dark Inferno will cross its swords over itself quickly and it will start to glow purple. Unlike other hidden bosses, the Dark Inferno will not add new attacks as its health gets lower, but simply compile its attacks on top of each other, and perform them more sporadically. Its red wave attack now has increased range, and its dark orb attack summons more orbs. | |||
After eleven health bars of the boss's health have been depleted, the Dark Inferno will begin to glow red. This is its last phase, but also its most deadly. Note that in this phase, the Dark Inferno is immune to Fire-type attacks. Dark Inferno will now begin to relentlessly combo Sora. It will start with its long combo, then quickly change to its two-hit attack, and then perform its long combo again, finishing with its drilling attack. Second Chance and Withstand Combo are critical to this phase of the fight to survive its attacks. Dark Inferno will now disappear during its dark orb attack, will perform its red wave attack with increased range, or will chase after Sora and try to use its two-hit attack. If Dark Inferno chases Sora, block the attack in mid-air, then perform a reprisal. The counter should end with enough time for Sora to Air Slide and start gliding again. | |||
As the Dark Inferno jumps out of attack range to prepare for its next attack, Sora can get in some damage with the usage of a Shotlock command. | |||
The Dark Inferno χ is fought as the first boss in ''Re Mind''. While its attack patterns are the same, it has a lot less HP and does not change phases at all. | |||
==Videos== | ==Videos== | ||
{| class="video" | {|class="video" | ||
| style="border-radius:10px"|'''Dark Inferno – ''Kingdom Hearts III''''' | |||
| style="border-radius:10px"|'''Dark Inferno χ – ''Kingdom Hearts III Re Mind''''' | |||
|- | |- | ||
| {{#widget:YouTube|id=KV8wH45IOZk|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=KV8wH45IOZk|width=320|height=240}} | ||
| {{#widget:YouTube|id=oFjh9hhXTWc|width=320|height=240}} | |style="border-radius:10px"|{{#widget:YouTube|id=oFjh9hhXTWc|width=320|height=240}} | ||
|} | |} | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessBossDirectory}} | {{HeartlessBossDirectory}} | ||
{{OptionalBossDirectory}} | {{OptionalBossDirectory}} |