Editing Dark Impulse (KHRECOM)
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{{game|REC}} | {{game|REC}} | ||
{{Youmay|the | {{Youmay|the Command|[[Dark Impulse (Command)|Terra's Command Style]]}} | ||
[[File:Dark Impulse KHRECOM.gif|thumb|right|300px]] | |||
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | |||
The attack is initiated by shooting a large ball of dark energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact. | |||
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'''Dark Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]] | In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]]. | ||
==Learning Dark Impulse== | ==Learning Dark Impulse== | ||
===''Kingdom Hearts Re:Chain of Memories''=== | ===''Kingdom Hearts Re:Chain of Memories''=== | ||
*Riku learns Dark Impulse after | *[[Riku]] learns Dark Impulse after defeating [[Ansem, Seeker of Darkness|Ansem]] in the [[B12F Exit Hall]]. | ||
==See also== | ==See also== | ||
*[[Impulse]] | *[[Impulse]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | [[Category:Kingdom Hearts Chain of Memories abilities]] |