Editing Dark Impulse (KHBBS)

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{{game|BBS|FMB}}
{{game|BBS|FMB|HD2}}
{{Youmay|the Command Style|[[Dark Impulse (KHRECOM)|Riku's Duel Sleight]]}}
{{expand|create=Everything}}
{{InfoAbility
{{Youmay|the Command Style|[[Dark Impulse (Sleight)|Riku's Duel Sleight]]}}  
|kana=ダークインパルス
[[File:Dark Impulse KHBBS.gif|thumb|300px|right|When using Dark Impulse, Terra sinks into the ground, his location marked by a small pool of dark energy. He travels to an enemy's location, striking it from below with a massive hand made of dark red and purple energy as he emerges.]]
|romaji=Dāku Inparusu
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a Level 2 [[Command Style]] exclusive to Terra in ''[[Kingdom Hearts Birth by Sleep]]''. It is activated by using [[Zero Gravity]]-related, [[Magnet]]-related, or [[Dark (Element)|dark]] [[Deck Command (KHBBS)|Deck Command]]s, or by using a [[Big Bad Pete]].
|bbsname=Dark Impulse
|bbsimage1=Dark Impulse KHBBS.gif
|bbscomm=Storm
|bbsel1={{AT|att}} Dark
|bbsatk1a=Attack
|bbsatk1b=Combo Finish
|bbshit1a=1-4
|bbshit1b=1
|bbspow1a=1.8
|bbspow1b=3.4
|bbsgauge1=8
|bbsel2={{AT|att}} Dark
|bbshit2a=2
|bbspow2a=10.5
|bbsgauge2=0
|bbslvl1=*
}}
'''Dark Impulse''' is a Level 2 [[Command Style]] exclusive to [[Terra]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is activated by using [[Zero Gravity]]-related, [[Magnet]]-related, {{c|Dark|element}}, or [[status effect|status-inflicting]] {{c|Deck Command|bbs}}s, by using commands like [[Zantetsuken]], [[Ars Solum]], [[Limit Storm]], [[Sacrifice]], or [[Warp]], or by using a [[Big Bad Pete]].
 
==Story==
==Story==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
After visiting Destiny Islands, Terra heads to the Badlands and talks to [[Master Xehanort]]. Xehanort tells him that [[Ventus]] is going to confront [[Master Eraqus]] about his past, and, fearing the worst, Terra goes after Ven.
After visiting Destiny Islands, Terra heads to the Badlands and talks to Master Xehanort. Xehanort tells him that Ventus is going to confront Master Eraqus about his past, and, fearing the worst, Terra goes after Ven.


Upon arriving at the Land of Departure, Terra defends Ven from Eraqus's light attack and refuses to budge in the face of his master's Keyblade assault. When Eraqus uses his light magic to knock the two boys back, Terra summons his darkness and sends Ventus into the Lanes Between. In the ensuing battle with Eraqus, Terra uses his darkness to amplify his attacks.
Upon arriving at the Land of Departure, Terra defends Ven from Eraqus's light attack and refuses to budge in the face of his master's Keyblade assault. When Eraqus uses his light magic to knock the two boys back, Terra summons his darkness and sends Ventus into the Lanes Between. In the ensuing battle with Eraqus, Terra uses his darkness to amplify his attacks.


==Mechanics==
==Mechanics==
[[File:Dark Impulse KHBBS.png|left|100px]]
[[File:CS Sprite Dark Impulse KHBBS.png|200px|left]]
When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emanate from his body as well. While using Dark Impulse, Terra's attacks become faster and deal dark damage. The standard four-hit combo lifts him off the ground as he barrages enemies with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy. The Dark Impulse finish command has Terra sink into the ground, move underneath an enemy, and burst out of the ground performing an uppercut with the large hand.
While using Dark Impulse, Terra's attacks become faster and deal dark damage. The standard four-hit combo deals 180% damage and lifts him off the ground as he barrages them with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy, dealing 340% damage to enemies.


During the battle against {{ns|Game|Eraqus}}, Terra can only use this command style.
The standard combo while attacking is a four-hit combo. The finisher composes of Terra sinking into the ground, homing in on a single enemy and quickly moving under that enemy, and then jumps out of the ground, materializing the hand again straight up into the air, dealing 1050% damage.
{{-|left}}
{{-}}
==Appearance==
When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emanate from his body as well.


==Learning Dark Impulse==
==Learning Dark Impulse==
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==Other appearances==
==Other appearances==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
[[Terra-Xehanort]] can perform Dark Impulse in his battles against [[Lingering Will]] and [[Aqua]]. His version of the attack consists of Terra's four-hit combo, following up the combo finisher with the Finish command.
Once Xehanort is in possession of Terra's body, [[Terra-Xehanort]] uses Dark Impulse against Terra's Lingering Will in the Keyblade Graveyard, and against Aqua in the Radiant Garden.
<!--I believe other appearances is only for look-alike or unnamed uses of a technique, basically as cameos -- named instances of a technique by bosses should be covered in story, IIRC-->
<!--I believe other appearances is only for look-alike or unnamed uses of a technique, basically as cameos -- named instances of a technique by bosses should be covered in story, IIRC-->


==See also==
==See also==
*[[Darkest Fears]]
*[[Darkest Fears]]
{{ability-stub}}
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{{BBS}}
{{BBS}}
[[de:Dunkler Impuls]]
[[Category:Kingdom Hearts Birth by Sleep Command Styles]]
[[Category:Kingdom Hearts Birth by Sleep Command Styles]]

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