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| The guardian gains new attacks. Able to summon flames from the ground, throw several homing beams of energy, or simply punch the ground in rapid succession. | | The guardian gains new attacks. Able to summon flames from the ground, throw several homing beams of energy, or simply punch the ground in rapid succession. |
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| After a while, the guardian manipulates the ground, pushing Riku all the way to the opposite end. Initally, it will simply summon orbs. The attacks that come from it can be dodged by either using [[Flowmotion]] on the walls until they stop flowing, or looking at the guardian's actions, especially in order to avoid the fast lasers on the way back. The guardian will also try to grab Riku into the orbs or punch him if he gets too close. When down to critical health, the guardian instead makes several beams of darkness erupt and launches rolling spheres across the arena, damaging anything on its way. They can be dodged forwards with the right timing with Dark Roll. To stay ahead of this, it's best to have at least three [[Curaga]] commands in stock.
| | When dealt enough damage, the guardian manipulates the ground, pushing Riku all the way to the opposite end. Initally, it will simply send slow-moving dark orbs. These can be dodged by using [[Flowmotion]] on the walls until they stop flowing. When down to critical health, the guardian instead summons spheres of light, which send out powerful damaging beams at Riku. To stay ahead of this, it's best to have at least three [[Curaga]] commands in stock. |
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| ===''Kingdom Hearts III''=== | | ===''Kingdom Hearts III''=== |