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Editing Dark Corridor Trials
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==Story== | ==Story== | ||
Having returned from [[Beast's Castle]], [[Chirithy]] comes to {{c|Player|khx}} with a new assignment from the Foreteller: they must hunt down [[Heartless]] within the [[Corridors of Darkness]] themselves, with only a [[Bracelet of Light]] to survive the exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} | Having returned from [[Beast's Castle]], [[Chirithy]] comes to the {{c|Player|khx}} with a new assignment from the Foreteller: they must hunt down [[Heartless]] within the [[Corridors of Darkness]] themselves, with only a [[Bracelet of Light]] to survive the exposure to the darkness.{{storylink|Quest 491: Corridor of Darkness Pt. 1}} | ||
After Player successfully completes this task, Chirithy reports back to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}} | After the Player successfully completes this task, Chirithy reports back to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{storylink|Quest 500: Corridor of Darkness Pt. 10}} | ||
==Mechanics== | ==Mechanics== | ||
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In contrast to the main portion of the game, the Dark Corridor Trials don't use '''AP''', Action Points, but a similar yet completely unrelated point system called '''ActCount'''. Every action like attacking a Heartless or opening a [[chest]] consumes a single ActCount and when the initial amount of 20 ActCounts bestowed by the Bracelet of Light is depleted, the trials end then and there. The only way to re-fill ActCounts is to use a [[Cape of Light]]. | In contrast to the main portion of the game, the Dark Corridor Trials don't use '''AP''', Action Points, but a similar yet completely unrelated point system called '''ActCount'''. Every action like attacking a Heartless or opening a [[chest]] consumes a single ActCount and when the initial amount of 20 ActCounts bestowed by the Bracelet of Light is depleted, the trials end then and there. The only way to re-fill ActCounts is to use a [[Cape of Light]]. | ||
Every action is also rewarded with a '''Score''', the higher the level of the attacked Heartless, the less turns required to defeat it and the rarer the opened chests are, the more Score will Player accumulate. | Every action is also rewarded with a '''Score''', the higher the level of the attacked Heartless, the less turns required to defeat it and the rarer the opened chests are, the more Score will the Player accumulate. | ||
The final Score determines Player's rank, the amount of '''TP''', Trial Points, and other prizes like cards, items and costumes that will be awarded. | The final Score determines the Player's rank, the amount of '''TP''', Trial Points, and other prizes like cards, items and costumes that will be awarded. | ||
TP are collected throughout all runs of the trials and can be exchanged for damage and defense boosts that will only last for a single trial. | TP are collected throughout all runs of the trials and can be exchanged for damage and defense boosts that will only last for a single trial. |