Editing Dark Aura

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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|DDD|DHD|KHX|UCX|3RM}}
{{Game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|DDD|DHD|KHX|UCX|3RM}}
{{Q|Just try to keep up!|Riku using Dark Aura.}}
{{InfoAbility
{{InfoAbility
|kana=ダークオーラ
|kana=ダークオーラ
|romaji=Dāku Ōra
|romaji=Dāku Ōra
|jpname=Dark Aura
|comname=Dark Aura
|comname=Dark Aura
|comdesc=Rush enemies repeatedly with blade in hand. Only available in Dark Mode.
|comdesc=Rush enemies repeatedly with blade in hand. Only available in Dark Mode.
|recomdesc=Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.
|recomdesc=Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.
|comimage=Dark Aura KHCOM.gif
|comimage=Dark Aura KHRECOM.gif
|recomimage=Dark Aura KHRECOM.gif
|comel=Neutral
|comel=Neutral
|compow=x5.0 per hit<br>Light pillars: x3.0
|compow=x5.0 per hit{{KHCoM}}<br>x3.0 per hit{{ReCoM}}<br>Light pillars: x3.0{{KHCoM}}<br>Shockwave: x5.0{{ReCoM}}
|recompow=x3.0 per hit<br>Shockwave: x5.0
|comcard={{sleight|Soul Eater|Soul Eater|Soul Eater|27}}
|comcard={{sleight|Soul Eater|Soul Eater|Soul Eater||27; Dark Mode only|com=*}}
|recomcard={{sleight|Soul Eater|Soul Eater|Soul Eater||27; Dark Mode only}}
|kh2name=Dark Aura
|kh2name=Dark Aura
|kh2image=Dark Aura KHII.gif
|kh2image=Dark Aura KHII.gif
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|uxtar1a=All
|uxtar1a=All
|uxgauge1a=3
|uxgauge1a=3
|uxdmg1a='''7★:''' x7.55<br>'''SN++:''' x19.10 - 21.97
|uxdmg1a=x19.10 - 21.97
|uxdesc1a='''7★:''' Deals 6 hits. 1 turn: ↑ R-STR by 3, STR & DEF by 1.<br>'''SN++:''' Deals 6 hits. 1 turn: Medal STR +10000, self [↑ STR, R- & PSM-STR 15], targets [↓ DEF, R- & PSM-DEF 15], SP ATK B +220%. Count ±0. Critical hit chance: 50%.
|uxdesc1a='''Evo:''' Deals 6 hits. 1 turn: Medal STR +10000, self [↑ STR, R- & PSM-STR 15], targets [↓ DEF, R- & PSM-DEF 15], SP ATK B +220%. Count ±0. Critical hit chance: 50%.
|uxtab2=Dark Rush
|uxname2=Dark Rush
|uxnamet2=Dark Rush
|uxpsm2a=Speed
|uximaget2=Dark Rush KHUX.gif
|uxur2a=Reversed
|uxpsm1at2=Speed
|uxtar2a=All
|uxur1at2=Reversed
|uxgauge2a=4
|uxtar1at2=All
|uxdmg2a=x7.76 - 8.94
|uxgauge1at2=4
|uxdesc2a='''7★:''' Deals 8 hits. 2 turns: ↑ R-STR by 3, ↓ targets' DEF by 1. Inflicts more damage the higher the slot number.
|uxdmg1at2='''7★:''' x7.76 - 8.94
|uxdesc1at2='''7★:''' Deals 8 hits. 2 turns: ↑ R-STR by 3, ↓ targets' DEF by 1. Inflicts more damage the higher the slot number.
}}
}}
'''Dark Aura''', also translated as '''Dark Rush''' in ''[[Kingdom Hearts Union χ]]'', is technique introduced in ''{{c|Kingdom Hearts|game}}''. It is a signature move of [[Riku]], and it appears repeatedly throughout the ''{{c|Kingdom Hearts|series}}'' series. It typically allows the user to rush enemies repeatedly from all directions, finishing by plunging their weapon into the ground, releasing columns of energy radially. The attack often deals {{c|dark|element}} damage.
'''Dark Aura''', also translated as "'''Dark Rush'''" in ''[[Kingdom Hearts χ]]'', is technique introduced in ''{{c|Kingdom Hearts|game}}''. It is a signature move of [[Riku]], and it appears repeatedly throughout the ''{{c|Kingdom Hearts|series}}'' series. It typically allows the user to rush enemies repeatedly from all directions, finishing by plunging their weapon into the ground, releasing columns of energy radially. The attack often deals {{c|dark|element}} damage.


There is a variation of Dark Aura exclusive to ''[[Kingdom Hearts II]]'' in which Riku launches spheres of dark flame at the opponent, a technique similar to [[Dark Firaga]].   
There is a variation of Dark Aura exclusive to ''[[Kingdom Hearts II]]'' in which Riku launches spheres of dark flame at the opponent, a technique similar to [[Dark Firaga]].   
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In ''[[Kingdom Hearts Chain of Memories]]'', Dark Aura is an [[attack sleight]] that Riku can use while in [[Dark Mode]]. When used, Riku performs 6 rush attacks at the enemy before following with a groundward attack that generates pillars of light and a shockwave. The columns of light that conclude the attack may {{c|confuse|status}} enemies when hit.
In ''[[Kingdom Hearts Chain of Memories]]'', Dark Aura is an [[attack sleight]] that Riku can use while in [[Dark Mode]]. When used, Riku performs 6 rush attacks at the enemy before following with a groundward attack that generates pillars of light and a shockwave. The columns of light that conclude the attack may {{c|confuse|status}} enemies when hit.


In ''[[Kingdom Hearts II]]'', Dark Aura is an [[action ability]] exclusive to Riku. It allows Riku to fire spheres of dark flame that can stop enemies on contact, and is performed by pressing {{button|t}} to use the Dark Aura [[Reaction Command]] after Sora reaches the end of an attack combo. It costs two {{AP}} to equip and ten [[MP]] to use. While playing as Riku in the final battle with {{ns|Game|Xemnas}} during his Bind Attack, Dark Aura can be used by pressing {{button|s}}.
In ''[[Kingdom Hearts II]]'', Dark Aura is an [[action ability]] available once Riku joins the party. So long as Riku is in the active party, whenever Sora completes an [[attack]] combo, the player can press {{button|t}} to execute the Dark Aura [[Reaction Command]], in which Riku fires spheres of dark flame that can stop enemies on contact. It costs two {{AP}} to equip and ten [[MP]] to use. During the final battle with {{ns|Game|Xemnas}} when the player is forced to play as Riku, Dark Aura can be used by pressing {{button|s}}.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dark Aura is an {{c|attack command|DDD}} exclusive to Riku that uses two slots and has a reload time of 42 seconds. It grants +4 to [[Strength]] and +10 to [[Dark Resistance]] when attached to a [[Dream Eater]] recipe. When used, Riku performs 8 rush attacks at an enemy that is targetted the moment the command is used, before following with a groundward attack that generates pillars of darkness in a sphere around the dive impact.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dark Aura is an {{c|attack command|DDD}} exclusive to Riku that uses two slots and has a reload time of 42 seconds. It grants +4 to [[Strength]] and +10 to [[Dark Resistance]] when attached to a [[Dream Eater]] recipe. When used, Riku performs 8 rush attacks at the enemy before following with a groundward attack that generates pillars of darkness in a sphere around the dive impact.


If Riku is caught in a Kooma Panda's Tea Table Flip during the initial start-up of Dark Aura, a glitch will occur that causes him to pass through the floor and remain in the animation until the either the player resets the game or the Drop Gauge gets fully depleted.<ref>[http://www.youtube.com/watch?v=o1j-j8Qd42A ''Kingdom Hearts 3D'': Dark Aura Glitch]</ref> The same glitch occurs if Riku tries to use Dark Aura on a Cera Terror.
In ''[[Kingdom Hearts Union χ]]'', Dark Aura is a [[special attack]] that targets all enemies. In the English version, Dark Aura +5 costs 0 special attack gauges to perform, and raises the user's general strength by 1 tier for 1 turn. In the Japanese version, Dark Aura +5 costs 3 special attack gauges to perform, and raises the user's general strength and defense by 1 tier for 1 turn.
 
{{tab|o}}{{tab|EN}}
In ''[[Kingdom Hearts Union χ]]'', Dark Aura is a [[special attack]] that targets all enemies. It costs 3 special attack gauges to perform, 0 gauges for Dark Aura +5 in the English version. Dark Aura +7 ignores enemy counters, and has a 50% chance to deal critical damage.
{{UXdmg|dmg6=1.70|snrar=Evo|dmgsn=19.10 - 21.97|dmg70=7.55|in2=0.04|hit6=6|tar=All|playbuff='''Dark Aura +5:''' Strength +1<br>'''Dark Aura +6:''' Reverse-strength +3, Strength +1, Defense +1<br>'''Dark Aura +7:''' Medal-strength +10000, Strength +15, Reverse-strength +15, Power-strength +15, Speed-strength +15, Magic-strength +15, Special Attack Bonus +220%|playdur=1 turn|tarbuff='''Dark Aura +7:''' Defense -15, Reverse-defense -15, Power-defense -15, Speed-defense -15, Magic-defense -15|tardur=1 turn}}
{{tab|o|50%}}{{tab|EN}}
{{UXdmg|dmg6=1.70|snrar=SN++|dmgsn=19.10 - 21.97|dmg70=7.55|in2=0.04|hit6=6|tar=All|playbuff={{UXBuff|STR|+1}}|playbuff1b={{UXBuff|STR|+1}}<br>{{UXBuff|R-STR|+3}}<br>{{UXBuff|DEF|+1}}|playbuff1c={{UXBuff|Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|P-STR|+15}}<br>{{UXBuff|S-STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|R-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff=|tarbuff1b={{UXBuff|DEF|-15}}<br>{{UXBuff|P-DEF|-15}}<br>{{UXBuff|S-DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|R-DEF|-15}}|buffdur=1 turn}}
{{tab|c}}{{tab|JP}}
{{tab|c}}{{tab|JP}}
{{UXdmg|dmg6=1.39|snrar=SN++|dmgsn=19.10 - 21.97|dmg70=7.55|in2=0.20|hit6=6|tar=All|playbuff={{UXBuff|STR|+1}}<br>{{UXBuff|DEF|+1}}|playbuff1b={{UXBuff|STR|+1}}<br>{{UXBuff|R-STR|+3}}<br>{{UXBuff|DEF|+1}}|playbuff1c={{UXBuff|Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|P-STR|+15}}<br>{{UXBuff|S-STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|R-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff=|tarbuff1b={{UXBuff|DEF|-15}}<br>{{UXBuff|P-DEF|-15}}<br>{{UXBuff|S-DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|R-DEF|-15}}|buffdur=1 turn}}
{{UXdmg|dmg6=1.39|snrar=Evo|dmgsn=19.10 - 21.97|dmg70=7.55|in2=0.20|hit6=6|tar=All|playbuff='''Dark Aura +5:''' Strength +1, Defense +1<br>'''Dark Aura +6:''' Reverse-strength +3, Strength +1, Defense +1<br>'''Dark Aura +7:''' Medal-strength +10000, Strength +15, Reverse-strength +15, Power-strength +15, Speed-strength +15, Magic-strength +15, Special Attack Bonus +220%|playdur=1 turn|tarbuff='''Dark Aura +7:''' Defense -15, Reverse-defense -15, Power-defense -15, Speed-defense -15, Magic-defense -15|tardur=1 turn}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
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Dark Rush is a special attack that targets all enemies. It costs 4 special attack gauges to perform. It inflicts more damage the higher the slot number.
In ''Kingdom Hearts Union χ'', Dark Rush is a special attack that targets all enemies. It costs 4 special attack gauges to perform. It lowers the general defense of all enemies for 2 turns. It inflicts more damage the higher the slot number.
{{UXdmg|name=Dark Rush|dmg6a=2.10|dmg6b=3.28|in2=0.10|hit6=8|tar=All|playbuff=—|playbuff1b={{UXBuff|R-STR|+3}}|tarbuff={{UXBuff|DEF|-1}}|buffdur=2 turns}}
{{UXdmg|name=Dark Rush|dmg6a=2.10|dmg6b=3.28|in2=0.10|hit6=8|tar=All||playbuff=<br>'''Dark Rush +6:''' Reverse-strength +3|playdur=2 turns|tarbuff='''Dark Rush +6:''' Defense -1|tardur=2 turns}}
{{-|left}}
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===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[File:Dark Aura KH.gif|thumb|250x140px|Initially, Riku could only use Dark Aura while under Ansem's influence.]]
[[File:Dark Aura KH.gif|thumb|right|250x140px|Initially, Riku could only use Dark Aura while under Ansem's influence.]]
When Sora faces Riku for the second time while Riku is under the possession of [[Ansem, Seeker of Darkness]] in [[Hollow Bastion]], Dark Aura serves as Riku's strongest attack. It is used when he is low on HP and his hand is glowing in a sphere of dark energy.
When Sora faces Riku for the second time while Riku is under the possession of [[Ansem, Seeker of Darkness]] in [[Hollow Bastion]], Dark Aura serves as Riku's strongest attack. It is used when he is low on HP and his hand is glowing in a sphere of dark energy.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
The {{ns|Game|Riku Replica}} can utilize Dark Aura as a Sleight during his final battles in Sora's story and ''Reverse/Rebirth''. Unlike Riku, who needs a card value of 27 to execute Dark Aura, the Riku Replica can use it with any value. In ''Kingdom Hearts Re:Chain of Memories'', Riku Replica's Dark Aura pillars no longer confuse the opponent.<br>
{{Sleight|Riku Replica - A4|Riku Replica - A2|Riku Replica - A2}}
{{Sleight|Riku Replica - A2|Riku Replica - A2|Riku Replica - A4}}
{{-|left}}
As a [[Replica]] created from the real Riku's combat data, the [[Riku Replica]] can utilize all of Riku's abilities which are exclusive to Dark Mode. Unlike Riku, who needs a card value of 27 to execute Dark Aura, the Riku Replica can use it with any value, granted he only gains access to the Sleight during his final battle with [[Sora]] in the main story and Riku in ''Reverse/Rebirth''.
 
The finisher of the Riku Replica's version of Dark Aura has about two times the range of the real Riku's.{{fact}}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
[[File:Dark Aura KHD.gif|200px|thumb]]
[[File:Dark Aura KHD.gif|200px|thumb|right]]
During his battle with [[Roxas]] in The World That Never Was, Riku is able to use Dark Aura once he charges the Oblivion Keyblade. Rather than attacking while teleporting over the whole arena, Riku simply attacks Roxas's position. In [[Mission Mode]], [[Anti-Riku]] can use Dark Aura as well.
During his battle with [[Roxas]] in The World That Never Was, Riku is able to use Dark Aura once he charges the Oblivion Keyblade. Rather than attacking while teleporting over the whole arena, Riku simply attacks Roxas's position. In [[Mission Mode]], [[Anti-Riku]] can use Dark Aura as well.


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
[[File:Dark Aura KHREC.gif|200px|thumb]]
[[File:Dark Aura KHREC.gif|200px|thumb|right]]
[[Data-Riku]] during his third phase and Data-Riku (Bugged) can use Dark Aura.
[[Data-Riku]] during his third phase and Data-Riku (Bugged) can use Dark Aura.


==See also==
==Trivia==
*[[Dark Firaga]]
*In ''Kingdom Hearts 3D: Dream Drop Distance'', if Riku is caught in a Kooma Panda's Tea Table Flip during the initial start-up of Dark Aura, a glitch will occur that causes him to pass through the floor and remain in the animation until the player resets the game.<ref>[http://www.youtube.com/watch?v=o1j-j8Qd42A ''Kingdom Hearts 3D'': Dark Aura Glitch]</ref>
*[[Ghost Drive]]


==Notes and references==
==Notes and references==

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