Editing Damage Syphon

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{{Game|KH1|FM1|KH2|FM2|BBS|FMB|DDD|DHD|KH3}}
{{Game|KH1|FM1|KH2|FM2|BBS|FMB|DDD|DHD|KH3}}
{{nihongo|'''Damage Syphon'''|ダメージアスピル|Damēji Asupiru|lit. "Damage {{wikt|aspirate|Aspir}}"}}, also called '''MP Rage''', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to recover their ability-fueling gauge when damage is taken. Equipping multiple copies increases the effect. The greater the damage, the greater the recovery.
{{nihongo|'''MP Rage'''|ダメージアスピル|Damēji Asupiru|lit. "Damage {{wikt|aspirate|Aspir}}"}}, also translated as '''Damage Syphon''', is an [[ability]] introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to recover their ability-fueling gauge when damage is taken. Equipping multiple copies increases the effect. The greater the damage, the greater the recovery.


==Mechanics==
==Mechanics==
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In ''[[Kingdom Hearts Birth by Sleep]]'', Damage Syphon is a {{c|support ability|BBS}} that restores the [[Focus Gauge]] when damage is taken. It can be equipped once.
In ''[[Kingdom Hearts Birth by Sleep]]'', Damage Syphon is a {{c|support ability|BBS}} that restores the [[Focus Gauge]] when damage is taken. It can be equipped once.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Damage Syphon is a {{c|support ability|DDD}} that restores the active [[Spirit]]s' [[Link Gauge]]s by 0.5% when damage is taken. It can be equipped once. The [[Link Accelerator]] ability increases the amount of Link Gauge filled by 0.1% per level.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Damage Syphon is a {{c|support ability|DDD}} that restores the active [[Spirit]]s' [[Link Gauge]]s when damage is taken. It can be equipped once.


In ''[[Kingdom Hearts III]]'', Damage Syphon is a {{c|support ability|KH3}} that restores MP when damage is taken, as long as the user is not in MP Charge. The MP recovered is based on the formula (HP damage taken ÷ maximum HP × 100 × no. equipped). It costs 3 AP to equip.
In ''[[Kingdom Hearts III]]'', Damage Syphon is a {{c|support ability|KH3}} that restores MP when damage is taken, as long as the user is not in MP Charge. The MP recovered is based on the formula (HP damage taken ÷ maximum HP × 100 × no. equipped). It costs 3 AP to equip.

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