Editing Critical Hit

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==Mechanics==
==Mechanics==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the critical chance of the attack multiplied by the Critical Rate of the currently equipped [[Keyblade]]. Landing a Critical Hit will add the Keyblade's Critical Bonus to the damage of the attack. A ring of light will extend from the target when the player lands a Critical Hit. When an attack hits multiple targets, the Critical Hit chance is calculated for each target individually. Defeating a [[Sheltering Zone]] with a critical hit will prevent it from splitting into several [[Sea Neon]]s.
In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the critical chance of the attack multiplied by the Critical Rate of the currently equipped [[Keyblade]]. Landing a Critical Hit will add the Keyblade's Critical Bonus to the damage of the attack. A ring of light will extend from the target when the player lands a Critical Hit. When an attack hits multiple targets, the Critical Hit chance is calculated for each target individually.


[[Critical Plus]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies.
[[Critical Plus]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies. Certain enemies have unique reactions to being dealt a Critical Hit; for example, a Critical Hit will cause the [[Black Fungus]] to drop a rare [[Mystery Mold]], and it will prevent the [[Sheltering Zone]] from splitting into a school of [[Sea Neon]]s upon its defeat.
 
The abilities introduced in ''[[Kingdom Hearts Final Mix]]'', [[Ripple Drive]], [[Zantetsuken]] and [[Gravity Break]] are exceptions. While they automatically trigger Critical Hits, their damage calculations are formatted differently from how Critical Hits normally work. This means they do not receive any of the same specific bonuses from Critical Hit damage increases (such as from the [[One-Winged Angel]] Keyblade).


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
In ''[[Kingdom Hearts 358/2 Days]]'', only certain attacks can become Critical Hits, typically combo finishers. Every {{c|weapons|khd|weapon}} has a Critical Rate that determines the chance of landing a Critical Hit and a Critical Bonus that gets added to the damage of the attack. A white circle and flash of light will appear when the player lands a Critical Hit.
In ''[[Kingdom Hearts 358/2 Days]]'', only certain attacks can become Critical Hits, typically combo finishers. Every {{c|weapons|khd|weapon}} has a Critical Rate that determines the chance of landing a Critical Hit and a Critical Bonus that gets added to the damage of the attack. A white circle and flash of light will appear when the player lands a Critical Hit.


When [[Critical Boost]] is equipped, any attack has the possibility of becoming a Critical Hit, but attacks that would usually not be able to be Critical Hits will have a Critical Rate of one-fourth the normal amount and a Critical Bonus of half the normal amount. When [[Grand Slam]] is equipped, the Critical Rate increases by 30 when the player is at low HP. Attacks executed with [[Block-Counter]] will always be Critical Hits. Additionally, when [[Fire Finish]], [[Blizzard Finish]], [[Thunder Finish]], or [[Aero Finish]] is active, combo finishers will always apply a [[status effect]] on a Critical Hit.
When [[Critical Boost]] is equipped, any attack has the possibility of becoming a Critical Hit, but attacks that would usually not be able to be Critical Hits will have a Critical Rate of one-fourth the normal amount and a Critical Bonus of half the normal amount. When [[Grand Slam]] is equipped, the Critical Rate increases by 30 when the player is at low HP. Additionally, when [[Fire Finish]], [[Blizzard Finish]], [[Thunder Finish]], or [[Aero Finish]] is active, combo finishers will always apply a [[status effect]] on a Critical Hit.


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===

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