Editing Critical Hit

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{{game|KH1|FM1|358|RCO|BBS|FMB|DDD|DHD|UCX}}
{{game|KH1|FM1|358|RCO|BBS|FMB|DDD|DHD|UCX}}
{{images|the Critical Hit visual effect}}
{{cleanup|add nihongo, images of a critical hit}}
A '''{{nihongo|Critical Hit|クリティカルヒット|Kuritikaru Hitto}}''', also called a '''Critical Attack''' or '''Crit''', is a special kind of attack that appears ''{{c|Kingdom Hearts|series}}'' series. Critical Hits are more powerful attacks that can randomly occur during combat. Typically, only physical attacks executed by the player have the possibility of becoming Critical Hits. Critical Hits are usually accompanied by a visual indicator and, depending on the game, a special sound effect.
A '''{{nihongo|Critical Hit|クリティカルヒット|Kuritikaru Hitto}}''', also called a '''Critical Attack''' or '''Crit''', is a special kind of attack that appears ''{{c|Kingdom Hearts|series}}'' series. Critical Hits are more powerful attacks that can randomly occur during combat. Typically, only physical attacks executed by the player have the possibility of becoming Critical Hits. Critical Hits are usually accompanied by a visual indicator and, depending on the game, a special sound effect.


==Mechanics==
==Mechanics==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the critical chance of the attack multiplied by the Critical Rate of the currently equipped [[Keyblade]]. Landing a Critical Hit will add the Keyblade's Critical Bonus to the damage of the attack. A ring of light will extend from the target when the player lands a Critical Hit. When an attack hits multiple targets, the Critical Hit chance is calculated for each target individually. Defeating a [[Sheltering Zone]] with a critical hit will prevent it from splitting into several [[Sea Neon]]s.
In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the Critical Chance of the attack multiplied by the Critical Rate of the currently equipped [[Keyblade]]. Landing a Critical Hit will add the Keyblade's Critical Bonus to the damage of the attack. A ring of light will extend from the target when the player lands a Critical Hit.


[[Critical Plus]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies.
[[Critical Boost]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies. Certain enemies have unique reactions to being dealt a Critical Hit; for example, a Critical Hit will cause the [[Black Fungus]] to drop a rare [[Mystery Mold]], and it will prevent the [[Sheltering Zone]] from splitting into a school of [[Sea Neon]]s upon its defeat.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
In ''[[Kingdom Hearts 358/2 Days]]'', only certain attacks can become Critical Hits, typically combo finishers. Every {{c|weapons|khd|weapon}} has a Critical Rate that determines the chance of landing a Critical Hit and a Critical Bonus that gets added to the damage of the attack. A white circle and flash of light will appear when the player lands a Critical Hit.
In ''[[Kingdom Hearts 358/2 Days]]'', only certain attacks can become Critical Hits, typically combo finishers. Every {{c|weapons|khd|weapon}} has a Critical Rate that determines the chance of landing a Critical Hit and a Critical Bonus that gets added to the damage of the attack. A white circle and flash of light will appear when the player lands a Critical Hit.


When [[Critical Boost]] is equipped, any attack has the possibility of becoming a Critical Hit, but attacks that would usually not be able to be Critical Hits will have a Critical Rate of one-fourth the normal amount and a Critical Bonus of half the normal amount. When [[Grand Slam]] is equipped, the Critical Rate increases by 30 when the player is at low HP. Attacks executed with [[Block-Counter]] will always be Critical Hits. Additionally, when [[Fire Finish]], [[Blizzard Finish]], [[Thunder Finish]], or [[Aero Finish]] is active, combo finishers will always apply a [[status effect]] on a Critical Hit.
When [[Critical Boost]] is equipped, any attack has the possibility of becoming a Critical Hit, but attacks that would usually not be able to be Critical Hits will have a Critical Rate of one-fourth the normal amount and a Critical Bonus of half the normal amount. When [[Grand Slam]] is equipped, the Critical Rate increases by 30 when the player is at low HP. Additionally, when [[Fire Finish]], [[Blizzard Finish]], [[Thunder Finish]], or [[Aero Finish]] is active, combo finishers will always apply a [[status effect]] on a Critical Hit.


===''Kingdom Hearts Re:coded''===
===''Kingdom Hearts Re:coded''===
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There is no universal Critical Hit system in ''[[Kingdom Hearts Union χ]]'', but a select few [[Special Attack]]s have a chance of being Critical Hits, with the probability depending on the {{c|medal|khux}}. The damage from a Critical Hit varies per Special Attack, from around x1.15 damage up to x3 damage.
There is no universal Critical Hit system in ''[[Kingdom Hearts Union χ]]'', but a select few [[Special Attack]]s have a chance of being Critical Hits, with the probability depending on the {{c|medal|khux}}. The damage from a Critical Hit varies per Special Attack, from around x1.15 damage up to x3 damage.


The Special Attacks that can become Critical Hits are [[Ancient Light EX]], [[Blades of Illusion]], [[Blossom of Thorns EX]], [[Circle of Darkness]], [[Dancing Deck]], [[Dark Aura]]<ref name="evolved">+7 only</ref>, [[Dive Bomb]], [[Illusory Feat]], [[Lesser Imitation II EX]]<ref>SN++ - Illustrated Ansem only, when failing to copy a Medal</ref>, [[Omnislash EX]], [[Spark Dash]]<ref name="evolved"/>, [[Timeworn Glass]]<ref>SN++ - Stained Glass #10 only</ref>, and [[Wild Frenzy EX]].
The Special Attacks that can become Critical Hits are [[Ancient Light EX]], [[Blades of Illusion]], [[Blossom of Thorns EX]], [[Circle of Darkness]], [[Dancing Deck]], [[Dark Aura]] and [[Dark Rush]], [[Dark Rush]], [[Illusory Feat]], [[Lesser Imitation II EX]], [[Omnislash]], [[Omnislash EX]], [[Spark Dash]], [[Timeworn Glass]], and [[Wild Frenzy EX]].


==Other types of Critical Hits==
==Other types of Critical Hits==
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In ''Kingdom Hearts III'', every attack lowers the enemy's [[Attraction Endurance]]; similar to Critical Hits, there is a 4% chance that the reduction will be 1.5 times the normal value.
In ''Kingdom Hearts III'', every attack lowers the enemy's [[Attraction Endurance]]; similar to Critical Hits, there is a 4% chance that the reduction will be 1.5 times the normal value.


==Notes and references==
{{reflist}}
{{KH1}}
{{KH1}}
{{358}}
{{358}}

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