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| {{game|KH1|FM1|358|RCO|BBS|FMB|DDD|DHD|UCX}} | | {{game|KH1|FM1|358|BBS|FMB|RCO|DDD|UCX}} |
| {{images|the Critical Hit visual effect}} | | {{Expand|add nihongo, images of a critical hit}} |
| A '''{{nihongo|Critical Hit|クリティカルヒット|Kuritikaru Hitto}}''', also called a '''Critical Attack''' or '''Crit''', is a special kind of attack that appears ''{{c|Kingdom Hearts|series}}'' series. Critical Hits are more powerful attacks that can randomly occur during combat. Typically, only physical attacks executed by the player have the possibility of becoming Critical Hits. Critical Hits are usually accompanied by a visual indicator and, depending on the game, a special sound effect. | | A '''Critical Hit''' is a component of combat mechanics that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Re:coded]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. and ''[[Kingdom Hearts Union χ]]''. |
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| ==Mechanics==
| | A Critical Hit can randomly occur at the end of a weapon combo at a rate determined by the '''Critical Rate''', and will increase the damage dealt by the combo finisher by a set amount known as the '''Critical Bonus''', as well as potentially launching or {{c|stun|status}}ning the target. In most of these games, the Critical Rate and Bonus are hidden stats for each weapon and attack, vaguely indicated by their descriptions, although in ''358/2 Days'' these stats are given explicitly. In ''Re:coded'', however, the Critical Rate does not vary between weapons or attacks. The Critical Bonus is generally additive, as in ''Kingdom Hearts'', ''[[Kingdom Hearts Birth by Sleep]]''{{?}}, and ''Re:coded''{{?}}, but is multiplicative in ''358/2 Days'' and ''Dream Drop Distance''. The Critical Rate and Bonus can also be further modified through abilities like [[Critical Plus]] and [[All Critical]], or accessories like the [[Sight Unit Ⓛ]], [[Critical Ring]], and [[Critical Sun]]. |
| ===''Kingdom Hearts''===
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| In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the critical chance of the attack multiplied by the Critical Rate of the currently equipped [[Keyblade]]. Landing a Critical Hit will add the Keyblade's Critical Bonus to the damage of the attack. A ring of light will extend from the target when the player lands a Critical Hit. When an attack hits multiple targets, the Critical Hit chance is calculated for each target individually. Defeating a [[Sheltering Zone]] with a critical hit will prevent it from splitting into several [[Sea Neon]]s.
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| [[Critical Plus]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies. | | In ''Kingdom Hearts'', a Critical Hit may also occur at the end of attack combos that are part of [[special abilities]]; for [[Ars Arcanum]], both the seventh and thirteenth hits are considered combo finishers able to become Critical Hits. [[Slapshot]] also has a chance of dealing a Critical Hit, while [[Counterattack]] is always considered Critical. Certain enemies also have unique reactions to being dealt a Critical Hit. For example, a Critical Hit will cause the [[Black Fungus]] to drop a rare [[Mystery Mold]], and will prevent the [[Sheltering Zone]] from splitting into a school of [[Sea Neon]]s upon its death. |
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| ===''Kingdom Hearts 358/2 Days''===
| | In ''Kingdom Hearts'', each Keyblade will generate a different sound when dealing a Critical Hit. In ''358/2 Days''{{?}}, ''Birth by Sleep''{{?}}, and ''Dream Drop Distance''{{?}}, there are no audio effects beyond those normally associated with a combo finisher, while in ''Re:coded'', a Critical Hit has a more pronounced sound than a finisher, and generates a small shower of sparks around the Keyblade. |
| In ''[[Kingdom Hearts 358/2 Days]]'', only certain attacks can become Critical Hits, typically combo finishers. Every {{c|weapons|khd|weapon}} has a Critical Rate that determines the chance of landing a Critical Hit and a Critical Bonus that gets added to the damage of the attack. A white circle and flash of light will appear when the player lands a Critical Hit. | |
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| When [[Critical Boost]] is equipped, any attack has the possibility of becoming a Critical Hit, but attacks that would usually not be able to be Critical Hits will have a Critical Rate of one-fourth the normal amount and a Critical Bonus of half the normal amount. When [[Grand Slam]] is equipped, the Critical Rate increases by 30 when the player is at low HP. Attacks executed with [[Block-Counter]] will always be Critical Hits. Additionally, when [[Fire Finish]], [[Blizzard Finish]], [[Thunder Finish]], or [[Aero Finish]] is active, combo finishers will always apply a [[status effect]] on a Critical Hit.
| | ==See also== |
| | *[[Finisher]] |
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| ===''Kingdom Hearts Re:coded''===
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| In ''[[Kingdom Hearts Re:coded]]'', each technique has its own Critical Rate. The the chance of a Critical Hit is determined by the formula <code>Critical Rate × (1 + [[Luck]] × 0.2)</code>. When a Critical Hit is landed, the following formula is added to the normal damage of the attack: <code>Strength × Attack power multiplier × 0.16</code>. A yellow flash of light will appear when the player lands a Critical Hit.
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| Several abilities augment the Critical Rate of attacks. [[Critical Boost]] will double the probability of a Critical Hit while Data-Sora's [[HP]] is below 25%, [[Full Swing]] will decrease the Critical Rate by x0.63, and [[All Critical]] will increase the Critical Rate to 100%. Full Swing will also double the added damage of a Critical Hit. [[Zantetsuken]] deals 50% more added damage and has a chance of instantly destroying common enemies on a Critical Hit if [[Zantetsu Prime]] is equipped.
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| In the [[Labyrinth]], enemies are capable of landing Critical Hits, with each enemy attack being given a Critical Rate. When a Critical Hit is landed in the Labyrinth, a "CRITICAL!" marker will appear above the target.
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| ===''Kingdom Hearts Birth by Sleep''===
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| In ''[[Kingdom Hearts Birth by Sleep]]'', any technique that uses the [[Strength]] stat has a chance of being a Critical Hit. The chance of landing a Critical Hit and the damage multiplier are determined by the currently equipped Keyblade. A white ring of light will expand from the target when the player lands a Critical Hit.
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| If the player uses [[Confetti]] or {{c|Happy|ability}}, the next attack has a 100% chance of being a Critical Hit. The {{c|Berserk|ability}} ability of [[Zack]]'s [[D-Link]] will double the probability of landing a Critical Hit.
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| ===''Kingdom Hearts 3D: Dream Drop Distance''===
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| In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Critical Hits deal x1.5 damage. The probability of landing a Critical Hit is determined by the currently equipped Keyblade, either 10%, 20%, or 30%. {{c|Magic command|ddd}}s and [[Reality Shift]]s cannot be Critical Hits. Sometimes, a ring of light will expand from the target when the player lands a Critical Hit.
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| ===''Kingdom Hearts Union χ''===
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| There is no universal Critical Hit system in ''[[Kingdom Hearts Union χ]]'', but a select few [[Special Attack]]s have a chance of being Critical Hits, with the probability depending on the {{c|medal|khux}}. The damage from a Critical Hit varies per Special Attack, from around x1.15 damage up to x3 damage.
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| The Special Attacks that can become Critical Hits are [[Ancient Light EX]], [[Blades of Illusion]], [[Blossom of Thorns EX]], [[Circle of Darkness]], [[Dancing Deck]], [[Dark Aura]]<ref name="evolved">+7 only</ref>, [[Dive Bomb]], [[Illusory Feat]], [[Lesser Imitation II EX]]<ref>SN++ - Illustrated Ansem only, when failing to copy a Medal</ref>, [[Omnislash EX]], [[Spark Dash]]<ref name="evolved"/>, [[Timeworn Glass]]<ref>SN++ - Stained Glass #10 only</ref>, and [[Wild Frenzy EX]].
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| ==Other types of Critical Hits==
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| ===Reality Critical Hits===
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| {{main|Reality Shift}}
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| Attacks in ''Kingdom Hearts 3D: Dream Drop Distance'' have a chance of becoming Reality Critical Hits, determined by the [[Reality Shift]] rate of the equipped Keyblade. Reality Critical Hits increase the amount taken away from the enemy's [[Reality Endurance]] by 5 times the normal damage.
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| ===Attraction Critical Hits===
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| {{main|Attractions}}
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| In ''Kingdom Hearts III'', every attack lowers the enemy's [[Attraction Endurance]]; similar to Critical Hits, there is a 4% chance that the reduction will be 1.5 times the normal value.
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| ==Notes and references==
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| {{reflist}}
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| {{KH1}}
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| {{358}}
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| {{coded}}
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| {{BBS}}
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| {{DDD}}
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| {{UCX}}
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| {{Mechanics}}
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| [[Category:Game elements]] | | [[Category:Game elements]] |