Editing Critical Hit
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==Mechanics== | ==Mechanics== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the | In ''{{c|Kingdom Hearts|game}}'', combo finishers and certain [[combat abilities]] and [[special abilities]] can become Critical Hits. The probability of landing a Critical Hit is determined by the Critical Chance of the attack multiplied by the Critical Rate of the currently equipped [[Keyblade]]. Landing a Critical Hit will add the Keyblade's Critical Bonus to the damage of the attack. A ring of light will extend from the target when the player lands a Critical Hit. When an attack hits multiple targets, the critical hit chance is calculated for each target individually. | ||
[[Critical Plus]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies. | [[Critical Plus]] can increase the probability of landing a Critical Hit, being twice as likely with one copy of the ability, three times as likely with two copies, and four times as likely with three copies. Certain enemies have unique reactions to being dealt a Critical Hit; for example, a Critical Hit will cause the [[Black Fungus]] to drop a rare [[Mystery Mold]], and it will prevent the [[Sheltering Zone]] from splitting into a school of [[Sea Neon]]s upon its defeat. | ||
In the case of abilities such as [[Zantetsuken]] and [[Gravity Break]], while they automatically deal critical hits, their actual damage calculations are not directly affected by the usual properties. | |||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== |