Editing Crimson Jazz
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{{game|KH2|FM2|MOM}} | {{game|KH2|FM2|MOM}} | ||
{{Character | {{Character | ||
|name=Crimson Jazz | |name=Crimson Jazz | ||
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|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Red Nocturne | |||
|s2=Blue Rhapsody | |||
|s3=Yellow Opera | |||
|s4=Green Requiem | |||
|s5=Black Ballade | |||
|s6=Silver Rock | |||
|s7=Emerald Blues | |||
|s8=Spring Metal | |||
|s9=Scarlet Tango | |||
|s10=Grey Caprice | |||
|s11=Striped Aria | |||
|s12=Sapphire Elegy | |||
|s13=Pink Concerto | |||
|s14=Turquoise March | |||
|s15=Emerald Serenade | |||
|s16=Violet Waltz | |||
|s17=Wicked Watermelon | |||
|s18=Large Watermelon | |||
|s19=Huge Watermelon | |||
|s20=Festive Fireworks | |||
|s21=Large Fireworks | |||
|s22=Huge Fireworks | |||
|s23=Jack O' Lantern | |||
|s24=Round Rice Cake | |||
|s25=Large Rice Cake | |||
|s26=Bitter Macaron | |||
|s27=Mighty Macaron | |||
|s28=Swaying Spook | |||
|s29=Wandering Spook | |||
|s30=Emerald Sonata | |||
|s31=Vermilion Samba | |||
|s32=Marine Rumba | |||
|s33=Gold Beat | |||
|s34=Malachite Bolero | |||
|journalKH2=It chases its target with determination while scattering mines, so be wary when fighting this creature.<br>When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade! | |journalKH2=It chases its target with determination while scattering mines, so be wary when fighting this creature.<br>When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade! | ||
|KH2HP=1.6 | |KH2HP=1.6 | ||
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|KH2num31=2 | |KH2num31=2 | ||
|CFM2tab=* | |CFM2tab=* | ||
}} | }} | ||
{{nihongo|'''Crimson Jazz'''|クリムゾンジャズ|Kurimuzon Jazu}} is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''. | |||
==Design== | ==Design== | ||
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The Crimson Jazz, like many other Heartless in its family, is named after a color—in this case, crimson, a shade of red—and a musical term—in this case, {{w|jazz}}. | The Crimson Jazz, like many other Heartless in its family, is named after a color—in this case, crimson, a shade of red—and a musical term—in this case, {{w|jazz}}. | ||
==Strategy== | ==Battle== | ||
The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]], and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow [[Sora]] until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow Sora until they explode. And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat. | ===Attacks=== | ||
*{{nihongo|'''Kick'''|蹴り|Keri}}: Swings body and kicks | |||
*{{nihongo|'''Shock Wave'''|衝撃波|Shougekiha}}: Stores energy to release shockwave | |||
*{{nihongo|'''Mines'''|機雷|Kirai}}: Multiple small mines appear close to target | |||
*{{nihongo|'''Large Mines'''|大型機雷|Ōgata Kirai}}: Three large mines follow opponent | |||
===Strategy=== | |||
The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]], and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow [[Sora]] until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow Sora until they explode. And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat. This Heartless has a small fire pattern along the bottom of himself and just appears to be a bigger version of its predecessor. | |||
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect]] to end the chain as fast as possible. Fire magic does not harm them, so it is not recommended to use it to inflict damage. | In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect]] to end the chain as fast as possible. Fire magic does not harm them, so it is not recommended to use it to inflict damage. | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |