Editing Crimson Jazz

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{{game|KH2|FM2|MOM}}
{{Heartless
{{suite}}
|name=Crimson Jazz
{{Character
|image=[[Image:Crimson Jazz render.png|140px]]
|name=Crimson Jazz
|game=Kingdom Hearts II
|katakana=クリムゾンジャズ
|location=[[Hollow Bastion]]/[[Radiant Garden]], [[Agrabah]], [[Beast's Castle]], [[Underworld]]
|romaji=Kurimuzon Jazu
|HP=107-240
|fr=Jazz Pourpre
|experience=298-775
|de=Purpurling
|reaction=N/A
|image=[[File:Crimson Jazz KHII.png|120px]]
|items=Mega-Ether, Blazing Crystal, Serenity Stone
|game1=Kingdom Hearts II
|type=Emblem Heartless
|game2=Kingdom Hearts Melody of Memory
|bonus=None
|type=Emblem Heartless
|info=None
|spec=Heartless
|journalKH2=It chases its target with determination while scattering mines, so be wary when fighting this creature.<br>When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!
|KH2HP=1.6
|KH2EXP=2.5
|FM2EXP=2
|KH2loc1=Radiant Garden
|KH2enc1=Episode 2 (post-Space Paranoids)
|KH2LV1=30
|KH2loc2=Radiant Garden
|KH2enc2=Post-episode 2, pre-episode 3
|KH2LV2=34
|KH2loc3=Radiant Garden
|KH2enc3=Episode 3
|KH2LV3=45
|KH2loc4=Beast's Castle
|KH2enc4=Episode 2
|KH2LV4=36
|KH2loc5=Olympus Coliseum
|KH2enc5=Episode 2
|KH2LV5=39
|KH2loc6=Agrabah
|KH2enc6=Episode 2
|KH2LV6=40
|KH2phys=×1.0
|KH2fire=×0
|KH2bliz=×1.0
|KH2thun=×0.5
|KH2dark=×0.5
|KH2neut=×1.0
|KH2reward=MP prize (3) ×2, Drive prize (3%) ×4<br>Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%)
|FM2reward=MP prize (3) ×2, Drive prize (3%) ×2<br>Blazing Crystal (12%), Mega-Ether (5%), Serenity Stone (4%)
|KH2world=Radiant Garden, Beast's Castle, Olympus Coliseum, Agrabah
|FM2tab=*
|CKH2HP=1.6
|CKH2LV1=41
|CFM2LV1=45
|KH2cup1=Titan Cup
|KH2match11=7
|KH2num11=2
|CKH2LV2=53
|CFM2LV2=55
|KH2cup2=Goddess of Fate Cup
|KH2match21=4
|KH2num21=2
|CKH2LV3=80
|KH2cup3=Titan Paradox Cup
|KH2match31=7
|KH2num31=2
|CFM2tab=*
|MOMattack=Strong
|MOMair1=Standard
|MOMair2=Ranged Attack
|MOMstage={{ns|Game|Magical&nbsp;Mystery}}, {{ns|Game|Reviving&nbsp;Hollow&nbsp;Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo&nbsp;Di&nbsp;Notte&nbsp;(KHII)}}, {{ns|Game|Waltz&nbsp;of&nbsp;the&nbsp;Damned}}, {{ns|Game|Dance&nbsp;of&nbsp;the&nbsp;Daring}}, {{ns|Game|Space Paranoids (track)|Space&nbsp;Paranoids}}, {{ns|Game|Byte&nbsp;Bashing}}, {{ns|Game|Desire&nbsp;for&nbsp;All&nbsp;That&nbsp;Is&nbsp;Lost}}, {{ns|Game|Sinister&nbsp;Shadows}}, {{ns|Game|Rage&nbsp;Awakened}}, {{ns|Game|Sora (track)|Sora&nbsp;&#8209;&nbsp;Allegro&nbsp;con&nbsp;brio}}, {{ns|Game|Beauty&nbsp;and&nbsp;the&nbsp;Beast}}
}}
}}
The '''Crimson Jazz''' is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''.


==Design==
'''Crimson Jazz''' is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''.
A Crimson Jazz has a smooth, conical, red body with a Heartless emblem emblazoned on its chest and a yellow flame pattern decorating the base of its body. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, red hat that is yellow on the inside and has a jagged brim and a thin, curled tip. Like many Heartless, the Crimson Jazz has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. The Crimson Jazz is one of the largest members of its family of Heartless, only contested by the likes of the [[Emerald Serenade]] and [[Pink Concerto]].


The Crimson Jazz, like many other Heartless in its family, is named after a color—in this case, crimson, a shade of red—and a musical term—in this case, {{w|jazz}}.
The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]] from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow [[Sora]] until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow you until they explode! And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat.
 
==Journal Entries==
''It chases its target with determination while scattering mines, so be wary when fighting this creature.''
 
''When its HP gets low, it places a large mine. Avoid it before it explodes. It easily resists magic, so don't be shy about using the Keyblade!''
 
==Locations==
*[[Hollow Bastion]]/[[Radiant Garden]]
*[[Beast's Castle]]
*[[Agrabah]]
*[[Olympus Coliseum]]
**[[Underworld]]
**[[Goddess of Fate Cup]]
**[[Titan Paradox Cup]]
 
==Abilities==
* '''Kick''' Swings body and kicks
* '''Shockwave''' Stores energy to release shockwave
* '''Mines''' Multiple small mines appear close to target
* '''Large Mines''' Three large mines follow opponent


==Strategy==
==Strategy==
The Crimson Jazz, the largest [[Heartless]] of its kind, it is a powerful relative to the [[Red Nocturne]], and can be a real danger if not quickly destroyed. Like its predecessor, it utilizes [[Fire]] magic. However, its magic is more focused on surrounding and crushing the target with explosions rather than shooting flames. Crimson Jazz attacks with exploding mines that follow [[Sora]] until they explode. Even after a Crimson Jazz is destroyed, any existing mines will still follow Sora until they explode. And with magic-resistance and having the airborne trait, this Heartless can pose quite a threat. When reduced to 40% HP, it replaces all of its other techniques with its '''Large Mines''' attack.
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use Reflega to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes allowing them to continue) to prolong it.


In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect]] to end the chain as fast as possible. Fire magic does not harm them, so it is not recommended to use it to inflict damage.
==See Also==
{{Atk-o|KH2}}
*[[Red Nocturne]]
{{Atk|col=3|{{nihongo|'''Kick'''|蹴り|<br>Keri}}|Physical|x1.0|O|Swings its body back and forth on its axis and kicks.}}
*[[Emerald Blues]]
{{Atk|col=3|{{nihongo|'''Shockwave'''|衝撃波|<br>Shougekiha}}|Neutral|x1.5|X|Stores energy and releases a shockwave.}}
*[[Silver Rock]]
{{Atk|col=3|{{nihongo|'''Mines'''|機雷|<br>Kirai}}|Fire|x0.5|X|Many small mines surround an opponent.}}
{{-}}
{{Atk|col=3|{{nihongo|'''Large Mines'''|大型機雷|<br>Ōgata Kirai}}|Fire|x2.0|X|Three large mines appear and strike an opponent.|Can linger even after the heartless is destroyed.}}
{{enemy-stub}}
{{Atk-c}}


==Gallery==
[[fr:Jazz Pourpre]]
<gallery>
[[Category: Emblem Heartless]]
Crimson Jazz (Portrait) KHII.png|Crimson Jazz's journal portrait in ''Kingdom Hearts II''.
[[Category: Magic Heartless]]
Crimson Jazz (Portrait) KHIIHD.png|Crimson Jazz's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>
{{HeartlessDirectory}}

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