Editing Crime & Punishment (ability)
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{{Game|KH2|FM2}} | {{Game|KH2|FM2}} | ||
{{youmay| | {{youmay|Final Form's ability|[[Crime & Punishment (Arrowgun)|the arrowguns]]}} | ||
{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once. | {{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|lit. "Crime Penalty"}} is a technique that appears in ''[[Kingdom Hearts II]]''. It allows the user to unleash more powerful spells by channeling them through two Keyblades at once. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. | In ''Kingdom Hearts II'', Crime & Punishment is an [[action ability]] exclusive to [[Final Form]]. It increases the effectiveness of magic and in some cases, changes how spells perform. | ||
*[[Fire]] | *[[Fire]] has a larger area of effect, which increases with each consecutive combo attack.<!--Talking about a Fire combo attack here.--> | ||
*A regular [[Blizzard]] spell releases two | *A regular [[Blizzard]] spell releases two projectiles, while the finisher causes Sora to be knocked back as four projectiles are shot successively, followed by another pair. | ||
*[[Thunder]] | *[[Thunder]] sends out multiple forks of lightning and the finisher increases each fork's area of effect. | ||
==Learning Crime & Punishment== | ==Learning Crime & Punishment== |