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| {{game|KH1|FM1}}
| | '''Counterattack''' is an ability in ''[[Kingdom Hearts]]''. It is meant to be equipped in conjunction with [[Guard]]. It allows the user to quickly get in an attack directly after blocking an attack with [[Guard]], it allows you to branch the first attack off into a combo, as well. It's useful for fights where the enemy has a fast recovery rate and will generally launch right back into an attack after [[Sora]] [[Guard|block]]s it. It can also be used when parrying an attack by perfectly timing an attack and blocking the opponents attack with it. |
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| {{nihongo|'''Counterattack'''|カウンター|Kauntā|lit. "Counter"}} is an [[ability]] that appears in ''{{c|Kingdom Hearts|game}}''. It allows the user to immediately attack after parrying an enemy's attack.
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| '''Note''': It seems some enemies, especially later on in the game, can also use a form of this. [[Riku]] uses an odd form of this attack in the [[Destiny Islands]], where, if hit onto the ground, he kicks back through Sora. He also uses this when you fight him for the [[Riku (Enemy)|second time]] at [[Hollow Bastion]]. He taunts you and holds his blade in a Guard-like stance and if Sora hits it, he quickly spins around and hits Sora, often launching into a another combo right afterwards. -->
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| ==Mechanics==
| | '''Note''': It seems some enemies, especially later on in the game, can also use a form of this. [[Riku]] uses an odd form of this attack in the [[Destiny Islands]], where, if hit onto the ground, he kicks back through [[Sora]]. He also uses this when you fight him for the [[Riku (Enemy)|second time]] at [[Hollow Bastion]]. He taunts you and holds his blade in a [[Guard]]-like stance and if [[Sora]] hits it, he quickly spins around and hits [[Sora]], often launching into a another combo right afterwards. |
| In ''Kingdom Hearts'', Counterattack is a [[combat ability]] that costs 2 {{AP}} to equip. Successfully counterattacking restores some of [[Sora]]'s [[MP]]. It also always inflicts a [[Critical Hit]]. Counterattack can also be deflected, and it can be performed from any form of normal recoil, from both an attack being deflected or successfully guarding. If Sora is wielding a Keyblade that's listed as being "difficult to deflect", he cannot be knocked off-balance when blocking/parrying an attack that would do so otherwise, and will instead react with normal recoil. This allows him to perform Counterattacks more often.
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| ==Learning Counterattack==
| | In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'' it is referred to as '''Counterguard'''. |
| ===''Kingdom Hearts''===
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| *[[Sora]] learns Counterattack at level 18 with the [[Dream Rod]], 21 with the [[Dream Shield]], and 24 with the [[Dream Sword]].
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| ===''Kingdom Hearts Final Mix''=== | | ==Description== |
| *Sora learns Counterattack at level 15 with the Dream Sword, 45 with the Dream Shield, and 57 with the Dream Rod.
| | ''Use with Guard to recover MP with a successful Counterattack.'' |
| | | [[Category:Abilities]] |
| ==Other appearances==
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| ===''Super Smash Bros. Ultimate''===
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| In ''{{ssb|Super Smash Bros. Ultimate}}'', {{ssb|Counterattack (Sora)|Counterattack}} is Sora's {{ssb|Down special move}}. When used, Sora goes into a [[Guard]]ing stance with his Keyblade and grounded opponents that hit Sora in this state will be staggered, and Sora will launch a swift upward slash to counter. The move can also reflect projectiles, though it does not reverse their direction. Opponents can still hit Sora from behind without triggering Counterattack.
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| ==See also==
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| *[[Counterguard]]
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| [[Category:Kingdom Hearts abilities]] | |