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| ===''Kingdom Hearts 3D: Dream Drop Distance''=== | | ===''Kingdom Hearts 3D: Dream Drop Distance''=== |
| ====Light Cycle==== | | ====Light Cycle==== |
| The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku and then drilling forward, dealing high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. | | The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku, implying when it will charge. It will then drill forward and deal high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. Riku can shoot the Nightmare down with Assault Shot, but when it is behind him, he can use the Light Wall to cut it down to size. |
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| Whenever the boss is in front of Riku, he should shoot it down with Assault Shot. When it is behind him, he should instead use his ribbon to cut it down.
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