Editing Commantis
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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
====Light Cycle==== | ====Light Cycle==== | ||
The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku | The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku, implying when it will charge. It will then drill forward and deal high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. Riku can shoot the Nightmare down with Assault Shot, but when it is behind him, he can use the Light Wall to cut it down to size. | ||
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When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.--> | When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.--> | ||
====Portal==== | ====Portal==== | ||
The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything | The Commantis challenges Riku once again near the Portal. It attacks by unleashing a series of disks in a variety of patterns and occasionally leaping into the air to rain a cluster of bombs that can set up fields that inflict Sleep. It tends to circle around the arena to evade Riku's attacks, sometimes speeding around to inflict damage. It is vulnerable to the Slow status effect, giving Riku a breather in which he may have more room to attack without getting bombarded by everything. | ||
{{atk-o|ddd}} | {{atk-o|ddd}} | ||
{{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} | {{atk|{{nihongo|'''Disc Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|{{AT|mag}} Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}} |